16 Custom Heroes 4v4
These are NOT reworks !
This game mode uses Overwatch 1 as a basis which means there is no passive regeneration nor sub-role passives or global passive (at least I think it's suppressed enough) and the squishy heroes have on average 200 hp.
Sadly skins and hero switch are disabled due to workshop issues and personal skill issues.
There are a total of 16 heroes to play : 4 tanks, 7 DPS and 5 supports. All their kits were inspired by different characters from my imagination so there is some of these characters' personalities in the hero kits.
Please feel free to suggest any balancing idea or report any problem.
Without further ado here are the hero descriptions.
TANKS
Junker Queen
175 Health and 225 shield
5.5m/s speed
Passive
Junker Queen's fire and abilities cost mana. She can regenerate it by holding down the reload button
Max mana : 100
Regeneration rate : 60 mana per second
Primary fire
Junker Queen charges then releases a ball of fire
Charging time before full charge : 1s
Max holding time with full charge : 2s
Damage : 35-85 ,125 if full charge
Projectile speed : 20-40m/s
Mana cost : 10-20 ,25 if full charge
Minimum mana required : 10
Ability 1 | 12s cooldown
Junker Queen charges then releases a burst of protective sheild
Charging time before full charge : 1.5s
Max holding time with full charge : 2s
Burst radius : 7-14m
Temporary shield : 50-125
Damage resistance : 15%
Duration : 8s
Mana cost : 10-25
Minimum mana required : 10
Ability 2 | 5s cooldown
Junker Queen concentrates then teleports to a spot on the ground where she was looking
Max range : 12m
Can be canceled using the interact button
Mana cost : 10
Minimum mana required : 0
Secondary fire | 8s cooldown
Junker Queen sends out a slow moving blue flame that explodes on impact, deadling huge damage and knockback
Projectile speed : 20m/s
Inner burst radius : 3m
Inner burst damage : 150
Outer burst radius : 10m
Outer burst damage : 75
Mana cost : 20
Minimum mana required : 16
Ultimate | 2700 cost
Junker Queen reloads all her mana and enters a free flight mode during which she can only use her first ability. You have to hold the primary fire button to fly in the direction you're looking at. At the end of the ability which you can end quicker by pressing again the ultimate button, Junker Queen releases a giant and powerful burst
Max duration : 12s
Min duration : 3s
Burst radius : 16m
Burst damage : 350
Orisa
200 health and 300 armor
5.5m/s speed
Primary fire | 12 ammo
Orisa shoots volleys of 3 needles
Rate of fire : 2 volleys per second
Projectile speed : 85m/s
Damage per projectile : 22
Total damage per volley : 66
Ability 1 | 8s cooldown, 2 charges
Orisa sends out new patted clothes to her allies
Max range : 20m
Projectile speed : 20m/s
Temporary armor : 50
Ability 2 | 1s cooldown, ressource
Orisa stitches back her clothes and heals herself
Max duration : 4s
Time to regenerate the ressource down from 0% : 12s
Ressource regeneration delay : 2s
Self healing : 125 hp/s
Slow : 40%
Secondary fire | 12s cooldown
Orisa sends a projectile which upon contact with the ground expands into a barrier
Projectile speed : 15m/s
Barrier health : 500
Duration : 10s
(This ability does not work if both teams have completely different heroes)
Ultimate | 2000 cost
Orisa has the spotlight on her, all enemies looking at her can't take their eyes off of her
Duration : 12s
Ramattra
300 health and 150 armor
5.5m/s speed
Passive
Ramattra is able to resist to more and more damage as his health gets closer to 0
Damage resistence : 0-35%
Primary fire
Ramattra slaps all enemies in front of him in melee range
Rate of fire : 1 hit per second
Range : 2.5m
Damage : 70
Ability 1 | 12s cooldown
Ramattra jumps in the air and falls violently to the ground, generating a damaging earthwave
Gravity when going down : 450%
Damage resistence when going down : 50%
Range : 8m
Burst damage : 110
Ability 1 during Ultimate | 6s cooldown
Inner burst radius : 3m
Inner burst damage : 260
Outer burst radius : 8m
Outer burst damage : 143
Ability 2 | 18 cooldown
Ramattra places down a tray with a dozen of cookies that the allies with the less health may take
Deployable health : 125
Amount of cookies : 12
Max range : 15m
Fire rate : 1 cookie per second
Projectile travel time : 0.5s
Healing : 35
Secondary fire | 8s cooldown
Ramattra sends out his cane which then boomerangs back to him
Projectile travel time : 2.5s
Damage 80
Ultimate | 2300 cost
Ramattra gets bigger and more threatening, he can't use his second ability nor his secondary fire during the transformation and he refreshes his first ability's cooldown as well as upgrading it for the time of the transformation
Size increase : 25%
Speed boost : 30%
Damage boost : 30%
Temporary armor : 150
Duration : 8s
Roadhog
325 health and 225 shield
5.5m/s speed
Passive
When Roashog damages enemies with his primary fire he sucks out their vital energy. Once he reaches 100% of stolen enregy his next ability will have upgraded effects
Generation rate : 16.67 %/s
Primary fire
Roadhog sucks out his enemies' vital energy with an auto-aiming ray
Max range : 14m
Damage : 50 damage per second
Self healing : 25 hp/s
Ammo regeneration : 10 ammo per second
Secondary fire | 21 ammo
Roadhog shoots giant blobs of goo at enemies, dealing knockback to them
Fire rate : 1.5 rounds per second
Projectile speed : 50m/s
Damage : 75
Cost per round : 3 ammo
No reload
Upgraded Secondary fire
Burst radius : 5m
Burst damage : 1-100
Impact damage : 125
Ability 1 | 8s cooldown
Roadhog grabs all enemies around him and once he has a good grasp on them, he pulls them all to him
Cast time : 0.5s
Max range : 10m
Stun duration 1s
Pull duration : 0.5s
Damage : 15% of enemy's max health
Ammo regeneration : 3 ammo per enemy pulled
Upgraded Ability 1
Max range : 15m
Self healing : 100 hp per enemy pulled
Ability 2 | 14s cooldown
Roadhog sends out a demon to curse a nearby enemy
Max range : 14m
Duration : 5s
Slow : 20%
Healing debuff : 35%
Damage : 16% of the enemy's max health over 5s
Upgraded ability 2
Duration : 7.5
Slow : 30%
Healing debuff : 50%
Damage : 16% of the enemy's max health over 7.5s
Ultimate : 2300 cost
Roadhog creates a bubble which prevents his enemies form using their abilities inside of it
Effect radius : 9m
Duration : 16s
DPS
Ashe
200 health
5.5 m/s speed
Passive
Ashe regenerates hp passively when out of combat
Time before activation : 5s
Regeneration : 20 hp/s
Primary fire | 24 ammo
Ashe fires quickly her weapon with a growing spread
Rate of fire : 5 rounds per second
Projectile speed : Hitscan
Damage : 20
Number of shots before max spread : 5
Secondary fire
Ashe takes aim
Speed penalty : 25%
Damage : 80
Ammo cost per shot : 4
Ability 1 | 8s cooldown
Ashe turns into a bat and flies away in the direction she faces. You can end the ability quicker by pressing again the ability 1 button
Max duration : 5s
Size reduction : 50%
Ability 2 | 10s cooldown
Ashe summons her pet crow Krov and sends him to peck on enemies. Krov moves on to another target if his current one died and there are other enemies in range
Range : 30m
Deployable health : 100
Deployable speed : 22m/s
Peck 1 damage : 12
Peck 2 damage : 10
Peck 3 damage : 8
Wait between pecks : 0.2s
Total damage per volley : 30
Rate of fire : 1 volley per second
Ultimate | 1960 cost
Ashe concentrates her power while not being affected by gravity before unleashing it into a burst that puts all enemies in range to sleep and damages them when they wake
Cast time : 2.5s
Burst radius : 20m
Max stun duration : 6s
Damage : 50
Echo
150 health and 50 shield
5.5m/s speed
Passive 1
Echo's Glide
Passive 2
Echo knockbacks herself from an enemy she melees
Primary fire | 36 Ammo
Echo sends volleys of 3 feathers
Wait between feathers : 0.1s
Rate of fire : 1.43 volleys per second
Projectile speed : 100m/s
Damage per projectile : 20
Damage per volley : 60
Ability 1 | 6s cooldown
Echo's flight
Ability 2 | 12s cooldown
Echo flies up to an enemy before slapping them and producing a shockwave that deals damage overtime
Flight speed : 20 m/s
Range : 30m
Damage : 20
Burst radius : 5m
Damage overtime : 30 hp/s for 2s
Speed boost : 45%
Secondary fire | 8s cooldown
Echo shoots a feather which detonates upon enemy contact
Projectile speed : 120 m/s
Burst radius : 5m
Burst damage : 30
Impact damage : 60
Ultimate | 2100 cost
Echo starts to dance and spin and hits all enemies around her. She can only use her second ability during her dance
Rate of fire : 4 hits per second
Range : 4m
Damage : 40
Speed boost : 50%
Temporary shield : 100
Enemy debuff radius : 12m
Damage debuff : 25%
Speed debuff : 25%
Duration 10s
Mei
250 health
6m/s speed
Passive 1
Each time Mei hits an enemy she gains a mark
Max amount of marks : 3
Duration : 6s
Passive 2
Mei gains a speed boost and refreshes her cooldowns after eliminating an enemy
Speed boost : 30%
Duration : 5s
Primary fire
Mei scratches all enemies in melee range
Rate of fire : 1 scratch per second
Range : 2.5m
Damage : 80
Secondary fire | 45 ammo
Mei throws fur balls at the enemies from a distance
Rate of fire : 3 rounds per second
Projectile speed : 70m/s
Damage : 20
Ammo cost per shot : 5
Ability 1 | 6s cooldown
Mei leeps forward and increases her damage
Damage boost : 25%
Duration : 3s
Ability 2 | 6s cooldown
Mei scratches an additional time the enemies in front her of with damage depending on the amount of marks she has
Range : 5m
Damage : 40 with 0 marks, 65 with 1 mark, 90 with 2 marks and 115 with 3 marks
Ultimate | 1925
Mei becomes untargetable as she starts swinging at random enemies in the area around her
Rate of fire : 2 hits per second
Number of hits : 6
Damage per hit : 100
Sojourn
200 health
5.5m/s speed
Primary fire | 12 ammo
Sojourn shoots out glittery bombs
Rate of fire : 2 bombs per second
Projectile speed : 75m/s
Splash radius : 2m
Splash damage : 1-25
Impact damage : 55
Ability 1 | 12s cooldown
Sojourn strikes a pose and stuns all enemies looking at her within radius
Cast time : 0.4s
Inner stun radius : 8m
Inner radius stun duration : 1.75s
Outer stun radius : 12m
Outer radius stun duration : 1s
Ability 2 | 14s cooldown
Sojourn shoots a glitter grenade which explodes when it hits the floor and then leaves a puddle of glitter on the floor
Projectile speed : 15m/s
Explosion radius : 5m
Explosion damage : 70
Puddle radius : 5m
Glutter slow : 50%
Duration : 6s
Ultimate | 2300 cost
Sojourn immobilises herself and pulls all close enemies to her while she charges up her Slay power (cringe) up to 300%. She unleashes it once it gets to 300% or if you click once again the ultimate button
Pull range : 10m
Slow : 25%
Slow duration : 1.33s
Slay generation rate : 75%/s
Burst radius : 10m
Burst damage : 75 at 0%, 175 at 100%, 275 at 200% and 375 at 300%
Temporary shield : 150
Torbjörn
150 health and 50 armor
5.5m/s speed
Passive
Torbjörn sets on fire any enemy he hits who is not already on fire
Damage : 35
Duration : 1.25s
Cooldown 1.4s
Primary fire | 14 ammo
Torbjörn shoots out lots of small fire balls very quickly
Fire rate : 8 rounds per second
Projectile speed : 115m/s
Damage : 12
Secondary fire | Ressource
Torbjörn shoots out a blast of fire which deals more and more damage as the enemies stay in range
Max duration : 3.5s
Time to regenerate the ressource down from 0% : 8s
Ressource regeneration delay : 1s
Range : 12m
Rate of fire : 6 waves of damage per second
Damage over time : 30 damage per second
Damage duration : 1s
Max possible damage : 150 damage per second
Ability 1 | 10s cooldown
Torbjörn places down a trap which explodes if an enemy gets too close and sets all enemies nearby on fire
Activation radius : 3m
Explosion radius : 6m
Damage over time : 23 damage per second
Damage duration : 5s
Ability 2 | 12s cooldown
Torbjörn sends out a fire tornado which picks up any enemy on its path and immobilizes them for the rest of the ability duration
Projectile speed : 11m/s
Projectile lifespan : 4s
Damage over time : 30 damage per second
Ultimate | 1680 cost
Torbjörn launches a small and harmless flame which then explodes into a giant flame spire
Projectile speed : 9m/s
Projectile lifspan : 1.5s
Radius : 5m
Duration : 4s
Rate of fire : 8 waves of damage per second
Damage over time : 14 damage per second
Damage duration : 2s
Max damage over time : 210 damage damage over time
Tracer
(Her kit is the one with the most personality from the original character it was based on that's showing)
175 health
5.5m/s
Primary fire | 150 ammo
Tracer fires a minigun
Rate of fire : 30 rounds per second
Projectile speed : hitscan
Damage : 5.5
Ability 1 | 3s cooldown
Tracer charges in front of her, she goes so fast she becomes as bright as the sun and she stuns all enemies looking at her
Duration : 0.33s
Speed boost : 400%
Stun radius : 8m
Stun duration : 1s
Ability 2 | 10s cooldown
Tracer searches in her pocket and finds one of two things
Cast time : 0.5s
Duration : 4s
Ability 2 | Nakiko boost
Tracer finds a picture of Nakiko and it motivates her to try even harder
Speed boost : 40%
Firing boost : 67%
Ability 2 | Snack break
Tracer finds a snack to eat and regenerates
Self healing : 40 healing per second
Total self healing 160
Ultimate | 1675 cost
Tracer immobilizes herself and starts sucking all nearby enemies in her sight to eat them
Range : 12m
Duration : 10s
Self healing : 175
Widowmaker
200 health
5.5m/s
Primary fire | 36 ammo
Widowmaker shoots out magical sound waves
Rate of fire : 1.8 rounds per second
Projectile speed : 95m/s
Damage : 50
Ammo cost per shot : 3
Secondary fire
Widowmaker generates sound waves in front of her in a cone
Rate of fire : 2 sets of waves per second
Range : 8m
Damage : 85 damage per second
Ammo cost : 6 ammo per second
Ability 1 | 10s cooldown
Widowmaker jumps in the air before releasing a deafening sound wave once she hits the ground which slows and makes the victims unable to heal
Damage : 60
Slow : 25%
Duration : 2s
Ability 2 | 12s cooldown
Widowmaker places down a speaker which creates damaging sound waves if there are enemies nearby
Deployable health : 175
Activation time : 1.25s
Range : 8m
Rate of fire : 2 sound waves per second
Damage : 10
Damage over time : 30 damage per second
Damage duration : 0.5s
Ultimate | 2300 cost
Widowmaker takes out all of her DJ equipment and starts producing sound waves all around her just like her speakers. On every 4th beat, her soundwave becomes much more powerful
Duration : 15s
Temporary shield : 100
Rate of fire : 2 sound waves per second
Range : 10m
Ally speed boost : 30%
-First to third beat :
Damage : 15
Damage over time : 35 damage per second
Damage duration : 0.5s
-Fourth beat :
Damage : 30
Damage over time : 70 damage per second
Damage duration : 0.5s
Supports
Illari
175 health and 75 armor
5.5 m/s speed
Passive
Illari has two different sets of abilities : support and damage. She can switch between them using the interact button
Cast time : 0.3s
Cooldown : 1s
Primary fire
Illari hits all enemies within melee range
Rate of fire : 1 hit per second
Range : 2.5m
Damage : 70
Secondary fire | 12 ammo
Illari shoots out explosive healing flowers
Rate of fire : 1.4 rounds per second
Projectile speed : 90m/s
Burst radius : 1.5m
Burst healing : 1-50
Impact healing : 50
Ability 1 | Support | 10s cooldown
Illari either blesses an ally or curses an enemy within her sight by launching a tarot card at them
Max range : 20m
Projectile speed : 80m/s
Duration : 4s
-Blessing :
Heal augmentation : 50%
-Curse :
Damage reduction : 50%
Ability 1 | Damage | 10s cooldown
Illari launches a vine to grab and pull back to her an enemy
Projectile speed : 30m/s
Max distance : 30m
Time to reel it back : 0.5s
Pause if an enemy is caught : 0.5s
Stun duration : 1s
Damage : 45
Ability 2 | Support | 14s cooldown
Illari summons a small field of flowers to heal and provide shelter to her allies as well as slowing the enemies
Cast time : 0.5s
Radius : 6m
Duration : 10s
Healing : 40 hp/s
Damage reduction : 25%
Enemy slow : 20%
Ability 2 | Damage | 14s cooldown
Illari charges in front of her and hits violently whatever is in front of her when she stops. Her charge can be stopped by encountering an obstacle or by pressing once again the ability 2 button
Max duration : 5s
Speed boost : 50%
Range : 4m
Damage : 85
Ultimate | 1680 cost
Illari arms herself with a giant flip-flop and takes a little moment to prepare herself to attack before stricking the ground and sending any enemy hit flying thanks to a huge knockback
Cast time : 1.5s
Radius : 5m
Damage : 150
Juno
100 health and 100 shield
6m/s speed
Passive 1
Juno's Martian Overboots
Passive 2
Juno knockbacks herself from an enemy she melees
Primary fire | 20 ammo
Juno sends volleys of 2 feathers
Wait between feathers : 0.1s
Rate of fire : 1.67 volleys per second
Projectile speed : 100m/s
Damage per projectile : 20
Damage per volley : 40
Ability 1 | 10s cooldown
Juno jumps high in the air then hovers for a few seconds. The ability can be canceled by double jumping
Max duration : 2s
Damage resistence : 35%
Ability 2 | 4s cooldown
Juno flies up to an ally and once she reaches them she emits a little healing burst which heals the ally and herself
Flight speed : 20 m/s
Range : 30m
Healing : 65
Healing over time : 100 over 4s
Self healing : 65
Ally speed boost : 45%
Duration : 4s
Secondary fire | 12s cooldown
Juno shoots out a poisoned feather which can stun and immobilize an enemy
Projectile speed : 120 m/s
Stun duration : 0.75s
Immobilization duration : 2.25s
Damage : 50 over 3s
Ultimate | 1715 cost
Juno starts to dance and as she does, she boosts and heals her teammates around her
Radius : 12s
Healing : 50 hp/s
Ally speed boost : 25%
Self speed boost : 50%
Damage boost : 25%
Duration : 10s
Kiriko
200 health
5.5m/s speed
Passive
Upon casting an ability, Kiriko sings a single note which releases a healing burst around her
Burst radius : 8m
Healing over time : 75 over 3s
Primary fire | 16 ammo
Kiriko praises an ally as long as they are within range and in line of sight. Once she finishes her praise, her ally gets healed.
Range : 18m
Max charge time : 1s
Max healing : 75
Minimum helaing : 1
Secondary fire
Kiriko curses at an enemy as long as they are within range and in line of sight. Once she finishes her insult, the enemy gets damaged.
Range : 18m
Max charge time : 1s
Max damage : 75
Minimum damage : 1
Ability 1 | 12s cooldown
Kiriko empowers one of her allies within range, increasing their damage as well as generating a debuffing aura for enemies trying to get too close.
Range : 18m
Damage boost : 25%
Aura radius : 6.5m
Damage debuff : 25%
Duration : 6s
Ability 2 | 12s cooldown
Kiriko fires a slow moving projectile which, if touched, shortly stuns the victim before commanding them to turn heels and walk away.
Projectile speed : 40m/s
Damage : 35
Stun duration : 0.25s
Command duration : 1.75s
Speed during command : 75% of current movement speed
Ultimate | 2725 cost
Kiriko uses the health of all allies and enemies around her to both grant sheild and deal damage
Radius : 10m
Damage and additional sheild : max hp of all players within radius ÷ number of players within radius ÷ 2
Additional sheild duration : 10s
Mercy
200 health
5.5m/s speed
Passive
Mercy's quick melees deal more damage and knockback
Melee damage : 60
Primary fire | Ressource
Mercy plays a healing music on her music box
Max duration : 8s
Time to regenerate the ressource down from 0% : 6s
Radius : 5m
Rate of fire : 3 beats per second
Healing : 20 hp/s
Healing duration : 1.33s
Max healing : 60 hp/s
Secondary fire
Mercy plays a lullaby ln her music box to tire enemies and make them fall asleep
Radius : 5m
Rate of fire : 3 beats per second
Slow per hit : 20%
Duration : 2.5s
Amount of hits to make the enemy fall asleep : 4
Max stun duration : 10s
Ability 1 | 8s cooldown
Mercy panicks and increases her fire rate, movement speed and jumping height. The ability can be canceled earlier by clicking on the ability 1 button once again
Max duration : 4.5s
Speed boost : 50%
Jumping speed boost : 75%
Firing boost : 33%
Ultimate | 1110 cost
Mercy climbs on an ally's back to slightly boost them and increase her music box's range. She also becomes untargetable as long as she stays on her ally's back
Range : 6m
Speed boost : 75%
Healing : 20 hp/s
Music box range increase : 100%
Duration : 20s
Moira
250 health
5.5m/s speed
Primary fire | 75 ammo
Moira shoots out a ray of darkness which hurts enemies and heals allies
Range : 12m
Healing : 70 hp/s
Damage : 60 damage per second
Ammo cost : 10 ammo per second
Secondary fire
Moira covers herself with an ice armor
Cast time : 0.2s
Armor health : 400
Armor regeneration rate : 50 hp/s
Armor regeneration delay : 2s
Cooldown if broken : 10s
Ability 1 | 8s
Moira creates a dark bond between herself and an enemy. This bond amplifies the damage received by the enemy and uses this damage to heal Moira. The bond breaks if line of sight is broken
Max activation range : 20m
Damage amplification : 35%
Self healing : 100% of damage dealt to target
Duration : 5s
Ability 2 | 10s cooldown
Moira sends out an icicle which freezes its victim on impact as well as making their wounds unable to heal as long as they're frozen
Prejectile speed : 80 m/s
Damage : 50
Stun duration : 2s
Ultimate | 2100 cost
Moira creates a veil of shadows to make her teammates invisible as long as they stay under the veil. Only the heroes themselves are invsible, other effects surrounding them are still visible.
Radius : 7m
Duration : 20s