Workshop.codes
Login
Create
xx-tooki-xx

Kiriko Kitsune Rush Detection

This code is over 6 months old. The code may have expired and might no longer function.

11 Comments

Log in or Sign up to leave a comment.
KamenRider#11346 about 1 year ago

this deserves a kirillion dollars

xx-tooki-xx creator about 1 year ago

Wait 'till you see me on my bike

HPJ#21547 about 1 year ago

LETS GOO ANOTHER ONE, now do bastion ult :3

xx-tooki-xx creator about 1 year ago

Oh hell nah 😫

Spiderman31807 about 1 year ago *

whats so bad about Configuration: Artillery? i made a pretty good tracker for it a year or 2 ago for my Bastion AI so he could use his Pathfinder & Target Enemies while using his ultimate.

i mean i dont know how precise it is, but its good enough that the AI can actually use his ultimate, so..

HPJ#21547 about 1 year ago

Does it detect where the missile will drop?

Spiderman31807 about 1 year ago *

no, my AI never have the ability to dodge stuff in there movement code. so there was no need for that. but it tracks the current location of the bastions crosshair for the pathfinder/targeting and to track the missile you would just need to check when primary fire is used then store that location & start a timer for it.

xx-tooki-xx creator about 1 year ago

Just seems like a hassle tbh. I usually have a bit of fun when doing my ability detection tools

Spiderman31807 about 1 year ago *

understandable, if its not a fun project for you then theres no need for you to do it. i only work on projects out of passion (which is why i dont work on the Workshop anymore..)

but it wasn't that much of a hassle for me if i remember correctly (Rip-Tire was definitely tho, that AI never even got released tho.. never finished it), i believe all it does is have a variable chasing based on the Users throttle and a ray cast. the only thing that requires tinkering is the speed value to align it correctly.

well its actually a few ray casts, ya know that standard thing that i do but i never see, where i ray cast more than i need than ray cast it back the opposite direction a little bit to prevent clipping (i hate seeing all these codes with Third Person that dont do this..) and then a few more to account for going up. so cast ray to the side + up (more than needed), then back + down (the extra from the other).

i am going off memory here tho, well not even memory because i dont remember a thing of working on it. but thats what i would do now, its what i immediately thought of.

xx-tooki-xx creator about 1 year ago

Yeah I gotcha. I just like doing more simple ones. The only reason why I did a somewhat complex one for Lifeweaver is because he was my main at the time. I'm currently working on a new tool. With the new one, I can't decide if I want to release it yet or not. There's an ability I don't feel like remaking.

HPJ#21547 about 1 year ago

Oh hell ya ☺️

Workshop.codes