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Big Bad Boss Series: Pinball of Destiny Full PvE Boss Fight!

N23PA

Big Bad Boss Series: Pinball of Destiny

Boss: Hammond (just a PINBALL unkillable by normal means)
Minibosses: Reapers

Phase Neutral: Pinballing...
Task 1: Searching for the Answer
Task 2: Brainstorming
Task 3: Gather then Scatter
Task 4: Dodgemaster2000

This fight is made for 6 players! Gather up and have fun!
Normal: N23PA
Heroic: no codes yet
Mythic: no codes yet
This fight is heavily requires characters that can push (boop, knockback) an enemy! Please consider this when picking Heroes for the fight. Every hero can push the Ball just by damaging it, just not that much.
Test Video: https://youtu.be/Tfx_9WXETEQ 1.1.0
Test Video: https://youtu.be/r7HTHLxpqd8 1.1.2

Note: Hi guys! I tried to make this boss fight challenging. Normal mode is just to get people used to the mechanics. If you want real challenge go for Heroic or even the Mythic difficulty!!

I ask everyone, who can play with friends in group of 6, and likes the good ol' dungeon feeling of MMORPGS, please enjoy! If you make a video of it for youtube or streaming it, please write to me at [email protected] and I will check it out. Thank you. LazaC

PHASE NEUTRAL - PINBALLING...
This phase is the normal state of the game, this is where players can see which task they have to do. On the top of the screen as a HUD.
'Start and finish task #X' where X is the number of the required task.
eg. Start and finish task #1 means, players have to push the Ball into the Green Orb labeled '1' to start that task, and after they have to finish its requirements (see below) to complete it.
When a task is completed, players will get back here to Phase Neutral. Getting a new task and they have to start pushing the ball again!
--You can also see a HUD in the top left corner which gives that how many times the Ball has to fall off the edge while doing the encounter.
--The Ball will emit a Minefield once in a while. You can see a counter for that in the top right corner of the screen.
--Players on Tank characters will be given a Taunt mechanic on their Interact key. This will turn the Reaper Minibosses on them when they push it. That ability has a 10 second cooldown and you can see a HUD for this as well.

To Kill the Boss, you have to push it down as many times as it required AND do all the tasks that are given.

TASK 1 - Searching for the Answer
--A Reaper Miniboss will spawn. Players have to kill it.
--Yellow orbs will spawn at random locations. Players have to collect them.
-Red and Yellow clouds will appear to obscure players' vision.
Killing the Reaper and collecting Orbs will complete this task.

TASK 2 - Brainstorming
--A Reaper Miniboss will spawn. Players have to kill it.
--Each player will get a number. This number can be seen at the top left corner of the screen. Players have to reduce this number exactly to 0 by going through the Green orbs on the corners of the map. (eg. after going through the Orb labeled 4 your number will decrease by 4) You cannot go through the same Orb again (except when you are having the number 1 after going through Green Orb 1). After going through an orb like this, a Big Message appears, giving you the current state of your number.
--While in this Task, players will take increasing DoT effects, however upon reaching 0 with their number it is all cleared.
Killing the Reaper and reducing EVERY players' number to 0 will complete this task.

TASK 3 - Gather then Scatter
--A Reaper Miniboss will spawn. Players have to kill it.
--A White Orb will spawn on the map. (A in-world text will also spawn in it) All players have to gather in it within time. You can see the timer in the in-world text and the top right corner of your screen as well. If a player is not in the Orb by the deadline, they will die.
--After that all players get a soft DoT on them and after 5 seconds, they will leave a Purple Orb at their current position. Entering any purple orb will do damage to the players. (These orbs will remain on the map for the rest of the fight, so be careful at placing them!)
These 2 things will cycle until the end of the task.
Killing the Reaper will complete this task.

TASK 4 - Dodgemaster2000
--A Reaper Miniboss will spawn. Players have to kill it.
--Bigger Yellow orbs (not little like in Task 1) will spawn on the map. Going through them will damage the players.
Killing the Reaper will complete this task.

NORMAL MODE
-Reaper miniboss HP: 400% + 100% x Phase Number
-Reaper miniboss Damage Done: 150%
-Reaper miniboss Movement Speed: 60%
-Auto Attack: 3 shot then target change
-Ultimate charging: 100% (will immediately ult when at full charge)
-Overall Tasks to Complete: 4 (Tasks are in order, 1-2-3-4)
---Task 1: Collect 10 Orbs.
---Task 2: DoT damage is 15. (stacks every 10 seconds)
---Task 3: Gathering deadline is 8 seconds -- soft DoT damage is 20/sec for 5 seconds -- Purple Orb damage 30/sec
---Task 4: Main Orb damage 2% max health / sec -- other orbs damage 1% max health / sec (if you touch them. This can add up if you stay inside)
---Boss (Hammond) has to fall down 20 times during the encounter.
---In Normal mode, when the group finishes Task 1, 2 and 3... all the dead players will come back to life, so they can experience the other tasks. They get a 50% damage dealt penalty, but they can act normally.

Heroic and Mythic will come at a later time as testing progresses.

Categories | PvE
Players | 1 - 6
Heroes | All
Created At |
Updated At |
Version | 1.1.3

Update Log (7)

HERO CHANGES
-Sigma Ultimate deals less damage
-Sigma Kinetic Grasp CD 200%
-Ashe Ultimate Duration 200% (it is hard to make it like BOB wont jump off)
-All Heroes modified according to this game mode's specifics and the Big Bad Boss Basic Hero Changes.

BOSS CHANGES
-Reduced the HP of Reapers in all phases by a tiny bit
-Out of Bounds will deal only 30% of Max Health as damage (down from 50%)
-Task 1 (Searching for the Answer) will have 15 orbs instead of 10.
-Task 3 (Gather and Scatter)
---Will have a small delay before the 1st gathering starts, and signals the start of the task with a sound effect.
---Will have 1 second more time to gather
---Will have a timer above players heads to see when they put down the purple orbs. This helps players time their actions accordingly.
---Only players alive will leave purple orbs.
-Task 4 (Dodgemaster2000) The orbs will have a black color. This will help distinguish between the bright green orbs on the edges of the map, also a little bit more spooky.
-Taunt mechanic for tanks improved.
-Knockback set for normal on bosses.

--Reaper Miniboss' HP numbers have been adjusted to give more challenge in Phase 3 and 4
--Being outside of the Red Globe (out of bounds) will no longer kill players instantly. Instead, it will teleport the player back to the middle, Frozen, and damaging them 50% of their health over 5 seconds. After the 5 seconds, they melt out and can continue the fight
--Task 2 (Brainstorming) have a Big Message on the screen when you lower your number, showing your current state
--Task 3 (Gather and Scatter) now have a in-world text in the gathering bubble showing that you have to GATHER HERE, also showing the time to reach the bubble.
--Task 3 gathering bubble radius have been set to 7 metres (up from 4)
--Task 4 (Dodgemaster2000) Yellow orb damage have been modified. Instead of dealing a flat amount of damage, now it put a damage over time effect on the players, determined by their maximum health. This way tank players have to worry about the mechanic as well. The overall damage is the player's 10% or 5% health.

BUG FIXES:
--The Boss and Minibosses can now be booped normally.

--Added the numbers above the players head as well, so teammates can see each other, also spectators can see what is happening better.
--Fixed a bug, where phase 1 did not end correctly after collecting more than 10 orbs accidentally.

View all updates
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