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sincarr

ELEMENTAL ROLES

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sincarr creator 1 day ago *

UPDATED 07/26/26

fixed bugs:

1) warp element warps you to enemy spawn if enemy is in there. the solution made is to press interact key while your in the spawn room. this will warp you to a random players location who is on the same team as you. only works when your the warp element and took damage before hand.

2) fixed issue where after extended clock finished more then 1 purge master spawned leading to excessive script overload. max game time is set to 35 minutes. after that respawn times get longer after every death to ensure the game mode can end eventually.

current bugs to be fixed:

NONE

sincarr creator 2 days ago *

PATCH NOTES AS OF 07-25-26 ACROSS 4 COMMENTS

sombra can now switch between her virus and her force push. press interact without crouching, meleeing, reloading, or jumping. dont press it too fast or it may not work properly.

reinhardt no longer leaps when pressing primary fire while ult is ready for human players. instead reload after pressing primary to launch reinhardt into air and ult people. this gives people more choice in how his ult is used. his impulse is also fixed to where he always goes up and forward as he should when leaping instead of sometimes going left.

fixed a bug where objects placed in world like illari pylon and torb turret got destroyed when picking up orbs or making purchases. you now have a 10 second grace period after picking up orbs and making purchases where you cannot destroy your deployables with interact key. this duration refreshes if you keep picking up orbs or making purchases.

add red color to the colored shafts that appear to represent player critical resistance strength. it comes after pink. allowed damage role item colors to increase to pink and then red up from yellow and also added 2 more so now they can wear 7 pieces. necklace and ring.

added texts to indicate the colors are tiers. higher tiers equals harder to kill player. all tiers grant damage reduction based on the tier. beware of the demon tier players with red colored shafts. very hard to kill at times. tier list = basic tier -> intermediate tier -> advanced tier -> king tier -> emperor tier -> legendary tier -> demi god tier -> demon tier

sincarr creator 2 days ago *

added in 3 powerful late game super roles that you can be based on your own role. bots can also be these roles and only 1 of each can be in the game. juggernauts come from tank roles. harbingers from damage roles and arch angels from healing roles. juggernauts fire off explosive hammers that do massive aoe damage and if someone dies they explode again. it also heals his teammates for damage dealt. increase the damage and healing of hammers by same way you buy hp. jumping and pressing interact while hp is selected.

harbingers are massive damage dealers with powerful artillery orbs and the ability to do damage based on missing health and even to execute when they fall below health thresholds. they can arc their damage through chain lightning and even warp between targets if they press interact while doing damage. not all of these powers are available to all harbingers. only a demon tier harbinger has them all. higher tier harbingers have more of their powers. harbingers can also fly if they hold jump and have ran slightly upward. they also get faster if they arent in super mode. harbingers also get massive damage reduction.

arch angels have the power to use more then 1 element. higher tier equals more elements used. if your facing a demon tier arch angel your going to be dealing with a player who can use the power of all 12 elements at once! very dangerous.

sincarr creator 2 days ago *

all 3 of these super roles are extremely strong and only available when the right level is reached and time has passed. for juggernauts a tank must hit level 38. for harbingers and arch angels you must be at least level 20 and at least 20 minutes of game time has to passed. only 1 player can be each of these roles. 1 for each. all of them have size ajustments to the character to better show these roles.

damage and healing roles automatically gain more levels after level 14 as they get more gold due to high price costs. each level starting at level 14 increases base stats like the orbs do.

bots can now be on fire as well but as a random chance rather then doing well near objective. be weary of the healers that are on fire as they can severely and permenantly buff damage roles damage output.

bots like players can at a chance switch their starting role at the beginning of the match. so you may find a tanky ana or a damage role reinhardt or a support based reaper or soldier 76. you never know til you see.

originally roles were bound to heroes chosen. who you picked determined your role but now i have removed this restriction so that any hero can be any role allowing hundreds of combinations of heroes elements and roles to be used.

sincarr creator 2 days ago *

respawn time increases if a game ever reaches 45 minutes to ensure it can end eventually. late games can get very very crazy and hard. being unkillable is not uncommon at these points given massive amounts of health damage and damage reductions. constantly being one shotted by arch angels only to come back to life and die again is not uncommon nor is being killed in your own spawn. consider yourself warned hehe it gets crazy fun! >:) :D

bots get stronger the more they die gaining health stats gold and levels and critical resistance increasing their tier levels.

can now switch to 3rd person camera. hold jump interact and reload and then only hold reload. do it right and you will be in 3rd person. do it again to switch back.

NOTE: this is a continuation of my older mode elemental role queues. ive made alot of tweaks to it and fixed a few bugs. added in more texts to give more understanding of what is going on. its the same as elemental role queues but better in my opinion. enjoy.

sincarr creator 2 days ago

NOTICE AS OF 04-12-25

disable hero switching if its not already disabled unless you want to violate the roles that have been set up and make it possible to have roles applied to any hero.

if your playing tank role if your health reaches 10k hp, purchases no longer apply anything. this is a restriction on blizzard workshop not from me. of course by that point you have a very high level.

sincarr creator 2 days ago

PATCH NOTES 11-28-24

-disabled modes except for control hybrid and escort due to the increase load on extension points that blizzard has created. this means basically that either i disabled the modes or it breaks.

-purge master now immune to aoe damage from tanks.

-rage mode artillery for healers is no longer permenant.

-tank aoe damage now gets scaled according to victims critical resistance.

-anyone with critical resistance of 100 or more is immune to tank aoe damage.

-if there are 2 or more tanks on one team the radius of the tank aoe damage is reduced from 15 to 5 meters.

-tank aoe damage only scales with the first 32 purchases of health. after that the health stops contributing.

-healers now get gold from eliminations

-healers now get gold when they dodge damage with dodge chance.

-healers now get gold from doing damage.

all these changes are balance changes due to tanks overperforming and healers under performing. prior to this change healers never got much gold and tanks could kill a purge master in 2 seconds let alone anyone else. basically broken.

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