ELEMENTAL ROLES
UPDATED ON 07/26/26: PATCH NOTES FOUND IN COMMENTS
-------------------------------------------------ELEMENTAL ROLE QUNUE---------------------------------------------
-------------------------------------------------CREATED BY MYSTERY-------------------------------------------------
---TOO LONG DIDNT READ? READ THE FOLLOWING CATAGORIES. CATAGORIES ARE CAPITALIZED--
--BASICS AND FOR THOSE WHO DONT LIKE READING-- RIGHT BELOW.
--THIS MODES PURPOSE-- LOCATED FAUTHER DOWN.
--BASICS AND FOR THOSE WHO DONT LIKE READING--
///choose your hero to determine your starting role. damage dealers= get damage role. tanks= tank role. support= healer role. you can switch to a different role until you leave spawn room for first time in a match. this along with elements allows each hero to have 36 different ways to be played.
///your role gives you role powers while on fire if you purchased something. damagers get gold per second. tanks get aoe damage per second. healers apply shield health and boost damagers damage.
///damagers get armor when unlocked. tanks become vulnerable after taking enough damage.
///damagers get increased critical strike chance each time they rank up. tanks get increased damage reduction each rank up. healers get increased healing critical strike chance each rank up. 5 ranks in total per role.
///critical strike damage and healing are just that. more damage at a percent chance. IT DOES NOT increase your base damage or healing.
///2 powers are buyable per role. controls onscreen tell you what you need to know.
// make sure you check the work shop settings colored in orange in settings menu. in there you will see bots for each slot turned on except the one on team 1 at slot 0. make sure you turn off bot slots you want players to fill otherwise they will be registered as bots which act differently then if slot is registered for human player. for example you may not see ui and other stuff correctly among other things. auto purchasing etc. so make sure you do that if you want human registering.
--FOR THOSE WHO LIKE TO READ--
///41 of the characters have unique powers. some are just alterations to vanilla aspects such as reduced cooldowns or increased ammo. others are whole new powers entirely. these powers apply automatically when using your normal stuff so no need to learn new controls. the rest of the heroes have the same power to gain better stats as long as they can stay on the objective.
///in addition to role powers and character powers, there are also 12 elements you can be. each element is only permenant under certain conditions but may be rented with gold for a temporary period of time.
///gold is earned by playing your assigned role. no need to fight over kills :) damagers do damage, tanks take damage, healers heal. that simple. barriers do not give gold for the purposes of taking and doing damage. tanks can also gain gold through doing damage and healers can gain gold through eliminations but the amount in these ways is much less then their default way.
///purge bots come in randomly to spice things up. they CAN be very strong. be careful. killing them grants critical resistance. if super mode is activated the purge master will appear instead.
///orbs drop on the ground when people die. these increase your base stats.
--ADVANCED STATS FOR THOSE WHO REALLY LIKE READING--
///critical resistance reduces critical damage recieved as well as damage reflected back to you as well as enemy healing.
///critical resistance also affects getting knocked around by many forms of knockback but not possibly all.
///critical resistance is earned by dying and by killing purge bots. you can see enemy critical resistance by the color of their light shaft surrounding their character. white is lowest and red is most deadly. beware of the reds. color order = white -> green -> blue -> purple ->yellow --> pink --> red.
///crowd control is very serious in this game. even when facing bots you will be challenged. you will be forced to think if you want to win in most cases. each game will feel different but crowd control is a major part. be ready for it.
///crowd control reduction is earned by gold you have stored up. every 10k you have saved up increases your crowd control reduction by 5 percent capping at 100 percent. spending gold can lower your crowd control reduction back to as low as 0. only affects certain sources of crowd control. most of the vanilla crowd controls are not ajusted.
///vanguards come in to fill empty slots not occupied by player or blizzard made bots. vanguards are dummy bots that do what a vanguard does. they warp to enemy lines and wreck havoc until they arrive on point. they are designed to be replaced by other players. if you dont want them then keep all slots filled.
-----------------------THIS MODE IS UNTESTED IN PVP AND THUS USE AT OWN RISK-------------------------
///THIS MODE IS NOT DESIGNED FOR FREE FOR ALL OR ANY MODES OUTSIDE OF ROLE QUEUE ON CONTROL, HYBRID, AND ESCORT. USING THIS ON ANY OTHER MODE IS AT YOUR OWN RISK AS I CANNOT GURANTEE IT WILL WORK AT THIS TIME.
///MODE IS NOT DESIGNED FOR ANYTHING MORE THEN 5V5. LESS IS FINE.
-----------------------------------------------THIS MODES PURPOSE---------------------------------------------
///the purpose of this mode to mainly play against hard bots. other difficulties are fine. my usual plays are 1 tank 2 damage 2 heal on each team. so if you are tank put in 2 damage and 2 heal bots unless you have friends on your team. etc.
///any combos are fine just keep it on 5v5 and dont switch the bots role in the game or things may break. if you want to change bots remove them and then add new ones in.
///players who struggle which are mainly bots against players so bots usually, tend to get stronger. this will be represented first by light shafts going from white being weakest to green, blue, purple, yellow, pink, and red. eventually bots get elements at random and then become glowing when they are at their most powerful if you get far enough. average game time can be 10 to 25 minutes depending on how well you do and which team your on.
///if players leave their player data goes with it including gold etc. however if a new player takes their place they will inherit gold and rank relative to what the previous player who occupied that slot had while still being able to choose whatever role they will. so if previous player was tank the new player can be tank or damage or healing and things will apply according to gold earned in that slot. this ensures players joining later wont start with just nothing.
///FINALLY AGAIN dont forget to make sure you turn off the slot numbers on each team that will have players in them or they will be registered as bots (auto purchasing etc). this is done in the workshop settings catagory in your settings when you host a lobby. the settings are colored orange.
------------------------------------------------CREDITS GO TO MYSTERY--------------------------------------------------
this mode was made entirely by me, MYSTERY. i have mystery and utalktoomuch as my accounts. on my utalktoomuch account i have elemental overwatch and role queue with ranks i made as older obsolete modes of this one. ill provide links to that old account here. this mode was built ontop of those more primative game modes.
all the work from all 5 of my modes was made entirely by me. no one elses work was used.
LAST UPDATED 07/26/26 ALL HEROES.
---------LINK TO OTHER PRIMITIVE MODES MADE BY ME AND USED TO MAKE THIS MODE-------------------
https://workshop.codes/CVB64/collection
this mode started as a game of chess where people would randomly become a chess piece and get powers and has grown since then into elemental overwatch, role queues, elemental role queues and now elemental roles. this has been done across 2 accounts and since 2024. 2 years off and on in the making. and im quite proud of my work. in a good way. please dont plagerize. thank you.
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