Role Balance 6v6
A 6v6 Open Queue where adjustments are made based on imbalanced team roles.
My first published Workshop game!
If the game code expires, do the steps below:
- Select the Quick Play preset.
- In Modes:
- Go to All
- Set Hero Limits and Limit Roles to Off.
- Enable Assault.
- Copy the snippet into the Workshop.
Tank modifiers
Low Tanks: Non-Tanks receive 50 armor
No Tanks: Incoming damage reduced by 10% at half health
1 Tank: Tank's health is increased by 100
DPS modifiers
1 DPS: DPS receives 100 armor
(Does not stack with Low Tank armor)
3+ DPS: DPS deal 3% less damage
(Stacks with Assault's damage reduction)
Support modifiers
Low Supports: Kills trigger small bursts of healing
With no Supports: 30 per kill
With one Support: 20 per kill
1 Support: Support does 25% more healing, gains 50 Shields, and has up to one cooldown reduced
3+ Supports: Supports do 10% less healing
Game mode rules
Assault
- 15% less damage and 50% knockback dealt
- Points capture 40% slower
- Point B secures 33% sooner
Solo Support cooldown reductions

Sleep Dart: -2 seconds

Regenerative Burst: -2 seconds

Repair Pack: If out of charges for 2 seconds, 1 charge is refunded

Healing Pylon: -2 seconds

Purr: -2 seconds

Hyper Ring: -2 seconds

Protection Suzu: -2 seconds

Petal Platform: -2 seconds

Amp It Up: -2 seconds

Resurrect: -5 seconds

Binding Chain: -2 seconds

No reductions

Guardian Wave: -2 seconds

No reductions