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motionoflife

Heroes At Their Max Potential V2

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3 Comments

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Spiderman31807 over 2 years ago *

i have a tool you can use to improve tracers recall while dead, it mimics the tracer recall with the workshop at 60fps and it would be great to use instead of just reviving the player then healing to full. (even if you use recall after dying, since the past is ingored while died, recall will just rewind to when it was resurrected, so the workshop mimic is still better)

i myself have done this effect as part of a code and it looked great.

https://workshop.codes/workshop-recall is the link if you decide to use it.

edit: also im confused by the "Tracer Self Revive False" Rule, It Doesn't Do Anything. it just waits 0.25s when ability 2 is not held and thats it, What's The Point?

motionoflife creator over 2 years ago

Alright thanks I will check it out. Actually "reviving" on the spot is my intent(balance issues).
The rule doesn't do anything yes its just one of those rules where I left it there and forgot.

Spiderman31807 over 2 years ago *

if your looking to revive on the spot just remove the position and facing array and then where its normally used in start forcing position and start facing just use position of and facing of instead and it should work fine.

It'll Still Have The Effects, Sounds, Invisibility/Phased Out And The Health Will Dynamically Go Back To The Highest Value From 3 Seconds Ago

it has a health, position and facing array, a rule to update the array's 60 times per second and a rule to activate the recall.

these arrays are themself within an array, to save variables however since you'll only be tracking the health at this point, you can just make it a normal array and rename the variable from stats to health or something.

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