Video Player (No video loaded - Demo videos codes in description)


It's a video player

to curb your expectations, its monochrome, pixels can only be white or black, and the "best" format it can do is 72 x 41 pixels at 5 fps :/
code for playing video - requires you to preprocess the video into specific format and paste,

modify the wait time in rule "GO TOTAL" based on framerate of the video - 0.1 for 10 fps max about 54 pixels wide, 0.2 for 5 fps about 72 pixels wide max, 0.4 for 2.5 fps about 100 pixels wide max (all 16x9)

maximums are based on load, not custom string limits. custom string limits included, maximum resolution is about 128 wide 128 tall

no code for processing video included to prevent widespread misuse of this code
but there are some test videos codes included V V V V

Test Videos

Here are some test video codes. I gave them a readability score which basically means how well anyone can recognize whats going on in the video.

(press f/interact to start the video, some codes might use outdated video players, but will run anyways)

high res - 99 wide, 16x9, 2.5 fps
med res - 72 wide, 16x9, 5 fps
low res - 54 wide, 16x9, 10 fps

5/5 - fully readable: you can tell what's happening
4/5 - readable
3/5 - somewhat readable somewhat unreadable
2/5 - nigh unintelligible
1/5 - okay seriously what even is this

Video Codes, readability ratings and lengths

  • funne fartnut danseing man
    KD81P - mid res (36 frames ~ 7.2 s) 5/5 readability

  • gamecube intro
    89FN5 - mid res (37 frames ~ 7.4 s) 5/5

  • rick roll
    G3K3N - mid res (200 frames ~ 40 s) 4/5

  • 7 page muda
    J2FYW - high res (154 frames ~ 1 min 1.6 s) 3/5
    68GWD - mid res (307 frames ~ 1 min 1.4 s) 3/5

Code Snippet

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Other Codes part of things i maek

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Update Log (2)

V.1.1? how do i version things lol

slight performance improvements
some test videos added in description

i found out that workshop load for this mode is higher than the first version on the ptr, enough so that the mode will close if you run it for like 200 - 300 frames (72 wide, 5 fps: 40 s - 60 s), whereas before, you could basically run it for all 1000 frames (72 wide, 5 fps: 200 s = 3 min 20 s) of an array's max size.

You could probably regain that length by lowering the resolution, but do you really want to, when its already like 72 x 41 pixels

The workshop loads difference between this live mode and the previously tested mode on the PTR on October 20, 2020 probably apply restrictions to previously tested stable video lengths (which i mean you wouldn't know about cause you didnt have the mode on that ptr so why am i even talking about this)

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