Widow HS only with a twist

J2R5E

Widow headshots only but with a few extra things:

If you get a critical that kills you teleport to where they died.
If you get a critical that kills you also gain a 25% damage buff untill you die (Up to a max of 200%.
While her ult is active it reduces her gravity while she is in the air and scoping.
Some cooldowns have been reduced.
Her ult charge has been increased a bit.

This is my first workshop project that I have completed but I really do hope you guys enjoy!

Code Snippet

rule("") { event { Ongoing - Each Player; All; All; } actions { Set Player Variable(Event Player, D, 1); } } rule("") { event { Ongoing - Each Player; All; All; } actions { Create HUD Text(Event Player, Null, Null, String("{0} {1} {2}", Custom String("Damage Multiplier", Null, Null, Null), Player Variable(Event Player, D), Custom String("X", Null, Null, Null)), Left, 0, White, White, White, Visible To and String, Default Visibility); } } rule("") { event { Player Dealt Damage; All; All; } conditions { Event Was Critical Hit == True; Is Dead(Victim) == True; } actions { Teleport(Event Player, Victim); } } rule("") { event { Player Earned Elimination; All; All; } conditions { Event Was Critical Hit == True; Player Variable(Event Player, D) != 2; } actions { Modify Player Variable(Event Player, D, Add, 0.250); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { Player Variable(Event Player, D) == 1.250; } actions { Set Damage Dealt(Event Player, 125); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { Player Variable(Event Player, D) == 1.500; } actions { Set Damage Dealt(Event Player, 150); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { Player Variable(Event Player, D) == 1.750; } actions { Set Damage Dealt(Event Player, 175); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { Player Variable(Event Player, D) == 2; } actions { Set Damage Dealt(Event Player, 200); } } rule("") { event { Player Died; All; All; } actions { Set Player Variable(Event Player, D, 1); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { And(Is In Air(Event Player), Is Firing Secondary(Event Player)) == True; Is Using Ultimate(Event Player) == True; } actions { Set Gravity(Event Player, 45); } } rule("") { event { Ongoing - Each Player; All; All; } conditions { Or(Is In Air(Event Player), Is On Ground(Event Player)) == True; Is Firing Secondary(Event Player) == False; } actions { Set Gravity(Event Player, 100); } }
View Fullscreen
Copy to clipboard
Categories | Free for all
Heroes | Widowmaker
Created at |
Last updated |
Current version | 1.0.0

2 Comments

Log in or Sign up to place a comment.
L1E1X

I personally love it my first one was ult battle. You deserve $1,000. Great job!

SaltyKitten creator

I am glad to hear that you enjoyed! Thanks for playing it.

Websites are expensive, support Workshop.codes
Workshop.codes - Background image