Hero Kit and Cooldown Notifier
Have you ever been in a scenario like this?:
"Wow, my friendly Mei is getting pretty low... did they use Ice Block already? I don't remember... I had to look away to heal my tank... It's probably better I try to save them just incase!" throws Immortality Field then as it lands, Mei uses Ice Block and you're left with an enemy D.va in your face with a 25 second cooldown you might've still had if you were sure Mei had her ability available before.
Well now, with the HKKCN, you can see your teammate cooldowns right on your HUD! This will help prevent unecessary uses of life-saving abilities and help with resource management for your whole team!
While looking at a teammate, press Interact to show a HUD that displays their current kit, general status, and cooldowns. It works through walls and will work from 65m away.
NOTE:
- Due to the workshop being all-but-abandoned by Blizzard, a lot of cooldowns do nottrack properly and have to be tracked manually (see here). This means that some cooldowns/resources/charges maybe be a bit off sometimes, especially when affected by cooldown acceleration abilities like Kitsune Rush.
- Mauga's health does not track properly and may seem off on the HUD.
- Hanzo's Leap ability icon cannot be accessed, instead shows his Wall Climb Passive icon
VIDEO SHOWCASE
(diagram below)
DIAGRAM
Legend | Value | Description |
---|---|---|
Hero | The Hero of the Targeted Player | |
Resource | Current resource (if applicable) | |
Abilities | Ability icons. Dynamically changes depending on the ability buttons of the Targeted player's Hero | |
Ultimate | Current Ultimate Charge. If Ultimate is available, it is a checkmark | |
Charges | Current amount of Charges available of an ability (if applicable) | |
Cooldown | Current Cooldown of the ability | |
Heal Passive/Debuff | Shown on the border of the UI. If yellow, the Targeted Player is currently self-healing via the passive. If purple, the Targeted Player is currently affected by the Damage Role Passive. If white, the Targeted Player is not self-healing or debuffed by the Damage Role Passive | |
Health | Current Health. Color changes with criticality. 1-33% = Red, 34-65% = Yellow, 66-100% = Green | |
Charges Recharge | The current cooldown/recharge of Charge abilities. Color changes with availability |