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AgentTatsu over 1 year ago *

Any hero with verticality is a bit strong in this mode. Might i suggest converting strafe (A, D) input into diagonal look to allow grounded heroes the ability to shoot fliers, while also better enabling fliers to shoot at the ground?

In addition, kiting is rather impossible. Might i suggest locking the left/right look direction while primary or secondary fire is held?

Dutchli creator over 1 year ago

Hey AgentTatsu, thanks a lot for the suggestions.

Adding an additional input for aim direction will be a significant change for the game mode. Perhaps the mouse input could be used instead of the A and D buttons, allowing free control of the aim direction rather than the fixed facing direction we currently have. This might be something to experiment with later. However, 2D Overwatch is intended to be a very 'simple' game mode with very easy controls, so I will need to consider it carefully.

Locking the facing direction while holding primary or secondary fire could be a nice feature and gameplay improvement. I might explore this idea later.

shizmoo about 3 years ago

Unfortunately still has a server crash pop up

Dutchli creator about 3 years ago

Shame. I still don't know what to do against that. All I know is that it started after an update by Blizzard a few weeks ago. :/

shizmoo almost 3 years ago

I had one instance where I had 250+ latency as echo, after a ultimate transmutation I was stuck facing right unable to move and even survived to transform 2 more times but was still stuck throughout until i died.

Dutchli creator almost 3 years ago

You were stuck at one position? Did it happen at the moment you start to duplicate? Or did it happen when you started or finished a duplicated ultimate?

shizmoo about 3 years ago

For the "send out of range" rule, why do you have not stunned as a condition? What happens is when youre frozen or "stunned" and somehow get knocked towards the camera you wont get teleported back to the platform

Dutchli creator about 3 years ago

If I don't use this condition, the player that gets "stunned" by Reinhardt's charge becomes very glitchy (camera gets stuck on one position or the stunned player disappears until the charge is completed). This started to happen since the release of OW2, probably the stunned player gets pushed into the border and this condition seems to solve it. I haven't seen any issues with other frozen/stunned players, if it is a problem then I might have to look for a different solution. Not sure if the recently added rule for Reinhardt's charge also solves this problem, I haven't tried that yet.

shizmoo about 3 years ago

The echo change is interesting, but missing I think 500% increased ultimate charge Duplicate has when used on normal echo ultimate. Intended or overlooked?

Dutchli creator about 3 years ago *

Kind of intended. I made several versions before the release, with the fast charge but also respawning as Echo again when the duplicate gets 1 HP.. but it felt way too overpowered when I tried it during test. For example: 1. spawn as Echo, 2. fly up in the air and safely wait for ult to be charged, 3. use ultimate and do your thing and perhaps die, 4. respawn as Echo again, 5. fly up safely and wait for ult... it became an endless loop which could get out of control for this game mode. The 500% increased charge was just too strong within that loop. I might still reconsider to make her ultimate charge faster during her "duplicate" ultimate if she doesn't respawn as Echo anymore after being killed.

EDIT: I made a few improvements. When her duplicate gets killed, she won't spawn at the edge of the map anymore. I also noticed that the Echo effects on the duplicate didn't always show up (or remained visible after being killed) for high latency players, I hope it's fixed now. It's uploaded to the same game code version, but only tested by myself on a closed server so let me know if you see anything wrong with her.

ZeTwoll about 3 years ago

Hi,

When in the air, Pharah often shoots straight ahead instead of toward the ground. Is it a bug or is it intentional?

Dutchli creator about 3 years ago

That's not intentional and I'm aware of the bug. It can indeed happen with high latency. I will make a fix in the next update that will hopefully prevent this.

shizmoo about 3 years ago

High latency usually screws around with the code causing that

Dutchli creator about 3 years ago *

Unfortunately, there is a new issue present in update 3.7 which causes the application to crash completely at a random point in time.
I do have some suspicions but I will need disable or change a few things one by one to verify and isolate the problem. I will do this in the current version and you might notice that the new auto-facing feature could be temporarily disabled. Once the problem has been resolved, it will be mentioned in the next update.

EDIT: It doesn't seem to be the auto-facing feature. There was also a retail update by Blizzard on the 28th of June and I read about some server problems. Maybe the issue is caused by that update. Anyway, I'll keep investigating.

EDIT 2: I can't wrap my head around it. Still getting application crashes with different computers and I also get them after reverting back to 3.6. The previous update worked fine before the 28th of June, so I do believe that the real issue is with the servers or with the latest patch by Blizzard. While getting these application crashes, I also noticed that the servers disappear for everyone. For now I only tried EU servers. Others claim that they don't have this issue on US servers. I'll temporarily force the server location to the US for testing purposes.

shizmoo about 3 years ago *

i was on roadhog very brief, when i pressed chain hook then immediately looked the other way, it brought the enemy to me but made them face the camera. Couldnt tell if it fixed itself after a few seconds or an ability or something set them back facing left and right. A player who died on sombra spawned as rein, did his charge immediately, then he started turning slowly during the charge until he was facing away from the camera instead of just going left/right. When it stop he was back to facing left and right. Ive seen this a couple of time before as well

just had mei's ice wall disallowed even though off cooldown after i went into stone mode and pressing it

Dutchli creator about 3 years ago *

Thank you, I will look into this and get it fixed.

I do already have a new feature that will automatically reset the facing if a player doesn't look "left" or "right". It will be implemented in the next update.

Also in the next update: Echo will be able to use all custom and modified abilities of other heroes when she uses ultimate.

EDIT:

  • I made a change to Roadhog so that he can't turn around while using his hook. Hopefully, this will prevent players who are hooked from getting glitched.
  • I made a few changes to Mei's wall ability. Since I couldn't reproduce the glitch you saw, I'm not sure if it has been fixed.
  • I also couldn't reproduce the glitch you mentioned with Mercy. I couldn't find anything wrong with the script, but I still made some changes in the hope that it would fix the issue.
  • It appears that Reinhardt is still able to change direction by curving during his charge ability. The existing scripts that should prevent this seem to be ignored by the ability. Unfortunately, I haven't found a fix for this yet. I've reached out to the workshop community for a solution.

The above changes are not yet released. Once I'm done with a few other things, they will be added in the next update (version 3.7).

Dutchli creator about 3 years ago *

Update 3.7 is out.

I made all modified hero abilities (about 60 rules) work for Echo's ultimate. Unfortunately, I noticed that this change was causing a severe server load issue at the moment when a player switches to the opposite team. I was not able find a suitable workaround which means that the change for Echo shall not be implemented in update 3.7.
I already have a new alternative idea which does not require much server resources. Once worked out, I shall implement it in a later update.

EDIT: Echo's ultimate has been customized to make all modified abilities of other heroes work while imitating her original ultimate. Will be released in update 3.8.

shizmoo about 3 years ago

Junkrat turns invisible when the tire is killed

Dutchli creator about 3 years ago *

Oops, gotta fix that lol.

Edit: It's now fixed and uploaded to the same version. Thanks for letting me know!

shizmoo about 3 years ago

Great idea with grappling hook, but You turned wrecking ball from top tier to God mode:

https://www.youtube.com/watch?v=jXTG-BJdQFo

I could spam that nonstop lol

Dutchli creator about 3 years ago

Haha indeed, I might have to increase some cooldowns (piledriver and grappling claw).

shizmoo about 3 years ago *

Do you think all characters abilities, if applicable, should be put in survival mode when past the edge? Reaper teleport auto aims to ledge, winston jumps, D. Va boosters, doomfist seismic, ash coach gun, genji slash, sombra translocator, kiriko swift step, mercy guardian angel, back to platform?

As I was typing this I saw part of mercy's golden flash being spammed by a player on the edge of my screen, looks like latency is still tripping up restriction

Is there a way to remove player reticle?

Dutchli creator about 3 years ago *

Perhaps, some abilities could be modified for that. But that's something for later as I want to look into something else first. I want to rework the scripts for player movement (turn+look left and right) as the current scripts are not ideal and cause some glitches. If I manage to make a better version, I could even remove 34 existing rules which won't be required anymore.

Hmm.. I need to investigate Mercy then, that's really weird. I'll look into that.

At the moment there is no way to remove player reticles. I hope Blizzard will make an action for that some day. The only way to remove them is by disabling all hero HUDs, which is not great as you also can't see your cooldowns and other information anymore.
However, you can temporarily change the opacity settings of your reticle in your own game options (controls > general > reticle > advanced) and set them all on 0.

shizmoo about 3 years ago

The algos have it hot again!!

Dutchli creator about 3 years ago

Nice! :)
Let's grow the playerbase.

I made the changes as requested but I'm still working on Junkrat, which is almost done but I'm still struggling with a new bug that popped up... hopefully I get it right soon.
I might have also have fixed or reduced an issue were some players are not faced to the correct direction after spawning and become "glitchy" in some cases (probably due to higher latency). I still need to verify it.

I'll combine it all for update 3.4

shizmoo about 3 years ago *

Latency does mess with the code. I know one possible bug is when your tire is destroyed as junkrat, the character is locked into a stationary position unable to move. I also think a few times after mei's ultimate she was locked into a downward aim until I pressed secondary fire. How do you feel about changing mercy's resurrect to something useful?

edit Its actually after pressing ice wall again to cancel it locks her in downward aim, it resets when i replicate in private so might be a high latency thing

Dutchli creator about 3 years ago *

I got a fix for both issues with Junkrat. He will now always face to the correct direction during his ultimate and the tire + camera movement will also be correct. Junkrat won't be immobilized anymore after his tire "dies".
I also looked into Mei and she will no longer be locked downwards after cancelling ice wall.
There are still a few other bugs that I'd like to look into during the weekend and I expect the next update with the above mentioned fixes within a few days.

About Mercy: The resurrect ability is indeed useless in this game mode. How about a strong group heal instead?

shizmoo about 3 years ago

My crazy idea is when pressed, a radius like lucio's either the same or modified, reduces the size of teammates in it for 3-5 seconds.

I also think Sombra isnt getting the full 3 second spawn immunity still.

Dutchli creator about 3 years ago

Update is out.

For now, I made a custom healing ability for Mercy as a replacement for Resurrect.
Sombra should be fixed now.

Let me know if some players still get glitchy after incorrect facing. I think it's either fixed or reduced significantly.

shizmoo about 3 years ago *

You are the man! Junkrat is smooth as butter and has reliable ultimate. I did notice twice after dying on junkrat, I respawned with a new character locked in a view zone of facing towards the camera unable to reset back to facing left/right until i died or they had an ability that reseted back to default view.

Dutchli creator about 3 years ago *

I'll look into that.

EDIT:

  • I made a few adjustments to fix these respawn glitches but I uploaded it to the same game code version. Can you tell me if you see any improvements?
  • Although I thought that I fixed Junkrat, there was still another control combination that resulted in a wrong facing issue during ultimate... it's also resolved now and uploaded to the same game code version.
shizmoo about 3 years ago

I died twice on junkrat with 160ms and respawned without problem. Also saw another player die as junkrat and respawn without problem. I think you need stricter code on mercy's new ability. I was in a server where two different people were able to spam it nonstop, but I couldn't. Maybe latency screwed it around or something. You can also use it after you die.

Dutchli creator about 3 years ago

Added some additional conditions that should prevent this. I think it's better now.

shizmoo about 3 years ago

Made a Tier list for this mode in my opinion - https://tiermaker.com/list/overwatch/overwatch-2-heroes-with-kiriko-660263/2993420

-Can we get lifeweaver to throw the platform close like baptiste disc?
-Can we get Sigma to use primary fire when using ult like how echo sigma does?
-Junkrat ult is glitchy, camera would move in opposite direction of tire and sometimes tire would go opposite direction of facing

Dutchli creator about 3 years ago

Thanks for the feedback.

Lifeweaver: Yes, that's possible. I'll make the change and if it feels alright it will be changed in a future update.
Sigma: I can change that too in a future update. There is also a bug where the shield doesn't always work anymore after using ult, I'll look into that as well.
Junkrat: I'm aware of the glitch and I'll need to do some rework on the existing script or find an alternative way for a better ult cam.

ArialNew about 3 years ago

I really like this gamemode, especially how heroes like symmettra get changes to fit. One thing I would like to recommend to you is adding, if not creating new versions of the gamemode altogether, introducing new maps. There are plenty of maps like busan, eichenwalde, volskaya industries, and most of the control maps which have long stretches of space and a good amount of room for the camera to not clip. It's not a problem if you don't feel like doing it, I'm probably going to try it out myself anyways.

Dutchli creator about 3 years ago *

I do want to add the day version of the island. I might also investigate and consider other maps as well, but only if all the conditions are perfect: enough room (not too small but also not too large), symmetrical areas, either suitable boundaries or abysses which lead to environmental kills, no exploitable structures or spaces, suitable space for flying, suitable for the camera distance as used in the standard 2D OW map and a decent view of all the surroundings (no texture clipping, missing textures, blocking views, etc.).

ArialNew about 3 years ago

I had a few areas in mind when I wrote this down, although some of them might be :
-The wooden bridge on the side of nepal village
-Part of the Eichenwalde bridge (No environmental kills though)
-A section in circuit royale near the beginning(same as above)
-There are tons of great ones in rialto, but they don't have environmental kill areas
-the edge of New Queen Street
-Necropolis
-The outdoors side of Petra
Personally I don't think environmental kills are entirely necessary but I added notes in that case. What I had in mind when I talked about busan and volskaya was more of a Street Fighter type game but you're going for something more like smash bros.

Dutchli creator about 3 years ago

Important info:

As some of you might know, there is a clone version active of 2D Overwatch v.3.2 with game code "ZDVDZ" by БРУКБУДИН.
Unfortunately, this version contains some code with cheats for the host player (last 5 rules in the workshop). These cheats gives the host player a lot more damage, a modified hero size and can get Reinhardt as playable hero on command.

Due to Blizzard's algorithm, this game code became popular as it was listed as hot on the front page.
Although I'm glad that 2D Overwatch is now listed on >20 servers at once, I would not recommend you playing this version from game code "ZDVDZ". Also, you will not receive the latest updates with this game code.

It's very disappointing that there are people out there doing such things. Please share this info with other players, so that they are aware that host players can abuse this game mode with cheats if it's launched from code "ZDVDZ".
Please use the correct code: HA7M4.

Dutchli

shizmoo about 3 years ago *

Yea I couldnt believe that pathetic loser's "i win" version got popular by luck which completely ruins any balance. The kid puts me in spectate when I shut him down on the HA7M4 version, suicides on good characters when about to die, etc.. Hes the actual reason why I prefer some more changes like force hero change because he uses all possible scumbag tactics. No surprise at all he makes a version that gives him the most versatile character, it also keeps his ult charge and scales rein to a small version. Easy to grief back playing genji spamming reflect constantly killing host's team and suiciding if youre about to die, but boring

shizmoo about 3 years ago

Hey Dutch how do you feel about forced hero change when your death isnt attributed to another player? Some people suicide when they are on a top tier character and about to die so they can retain them.

Dutchli creator about 3 years ago

I think it can also be abused as people could just suicide over and over again to get a "better" hero. Although Blizzard already redesigned it before to prevent this, I think it should be possible to write something to overrule this. I'll think about it, but I'm afraid it will be abused as well so I'm not very eager about it.

shizmoo about 3 years ago

Youre right it might cause worse abuse. One thing I do see though is when people are knocked off and die around the area where you can get stuck, for some reason it wont register as a kill. I think you can still press interact to kill yourself or maybe the new code is interfering with crediting the kill i dont know.

Dutchli creator about 3 years ago *

Good catch. I actually know what's causing it. I've added an invisible sphere under the floor that kills players if they fall through it, which can happen very rarely to players with high latency. I see that the sphere is sticking out a bit at the left boulder. This is not intentional and shall be fixed in the next update.

shizmoo about 3 years ago

Thanks for fix. I change my mind though, I dont think it would be worse abuse because as it is now someone could just run towards the enemy and die if they wanted to do that while someone who is good can grief big time almost endlessly (Doom's seismic slam into a rocket punch mid air, Orisa using ult to suck people with her off cliff, etc..)

ArialNew about 3 years ago

Can you allow it in cases where there's only one player in the match? It would probably be helpful for testing and checking out different heroes.

Dutchli creator about 3 years ago

I'm still considering shizmoo's request. For the time being, you can always select a specific hero from the heroes roster if you need it for testing.

cats#11658 about 3 years ago

Keeps going into slow mode ruining the experience :( Seems really fun!

Dutchli creator about 3 years ago

It's still experimental and in test but it was never intended to impact game play that much. The reason why it has been introduced is to reduce high server load which can cause server crashes. I also made some other modifications to avoid this, but these are not noticeable in game play.
I made some new changes so the slow motion (anti-crash) mode should now occur less frequently. Please let me know if it feels better now or if it's still annoying. Also give me feedback if the server crashes start to occur again.

shizmoo about 3 years ago

Love alot of the changes, but ramattra cant use block in mecha form now, mercy can still be abused with that extreme ult gen rate, and I feel its better to wait until confirmation to cast lifeweaver's ult very easy to set it up in a way that blocks your team currently

Dutchli creator about 3 years ago

Ramattra has been fixed.
Mercy's ultimate generation is now much slower, which will force her to be on the ground more often. Let's see how this works out.
Lifeweaver's ultimate will now be placed after manual confirmation. (P.S. You can always destroy the tree by pressing Q again if it unintentionally blocks other players.)

shizmoo about 3 years ago

Thanks for showing interest in updating this code its really the only map I play these days and I have zero knowledge of coding besides context clues copy+paste

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