You're OP, but how? + 4 sources
Description
This mode is an fork of "You are OP... But in what way" by /u/Kychahh. It all started when I wanted Zen to teleport people off the map and still get the kill credit, but it turned into a bigger project. If you’ve ever played mystery deathmatch and been frustrated because you didn’t get your main or got stuck with a healer who couldn’t do much, this mode is for you. In 'YOU'RE OP, BUT HOW?' each hero is given some crazy abilities—some more OP than others—making every match a mix of chaos and fun. Big shoutout to Kychahh for the original idea—I just added my own twist to it.
This mode is designed and balanced for FFA/Deathmatch gameplay. Playing it in team based modes may cause issues.
What's different in the fork?
General Changes
- HUD Text rewording
- HUD Placements no longer block the QP/Comp Queue timer
- Support for Havana, Kanezaka,Malevanto,Black Forest,Necropolis and all holiday versions of the standard maps for Zen and Torb
- Changed Paris and King Rows Torb Ult location
- Health packs scale with health
- Hero ult charge is maintained between deaths
- Tons of bug fixes
Hero Changes
I've made a lot tweaks to various heros but the notable changes are below
Hero | Original | This |
---|---|---|
Ana | Any damages ,damages all | The original Ana ult seemed to crash the server with excessive load. I changed it to be guranteed death/sleep poison for all damage while Nano'd. |
Ashe | Dynamite Spam | In addition to the previous ability I added my own tweaks and made it so she goes invisible while Bob is out |
Baptiste | Killing blows give you a heal over time | Immortality field now reflects all direct damage and heals Baptiste for that amount. Also lifesteal 45% via Primary fire |
Bastion | Various Levels | The same just fixed bugs related to Level 2 and increased his move speed. He also no longer autofires in Level 2 due to OW2 changes |
Brig | No Shield Bash Cooldown | Just tweaks and made the shield bigger |
Doomfist | Instakill fisting | Same + freeze targets with primary fire for 2 seconds |
Echo | Non Stop Secondary Fire | Same + flight and ult are enabled. Ult copies some of the other heroes enhanced abilities |
Genji | Unlimited dash and jumping | Swiftstrike/Dragonblade create a dot and grant temporary invisibility |
Illari | N/A | Increased damage during ultimate |
JunkerQueen | N/A | All damage disables primary/secondary fire |
Junkrat | Strong Damage | Added a passive and made him invulnerable while ulting. Also enemies teleport to him when he is killed. |
Juno | N/A | Lower cooldowns ,high damage, Damage to enemies heals for 15 |
Kiriko | N/A | Swiftstep in facing direction 10m |
Lifeweaver | N/A | Lifegrip enemies to weaken them. Damage to enemies heals for 15 |
Lucio | Super Boop | Removed the ult as it seemed less useful on maps with no boop spots. Replaced it with an ult that drops people in the area near the Lucio ult through the floor. Also added other Lucio buffs |
Mauga | N/A | Teleports all to this cage and increases damage by 5x while providing extra shields. |
Moira | Orbs increase in damage over time | Same except her ult has been turned back on. Fade is also on but the cooldown changes based on the damage level |
McCree | Stun closest player | Same but also gains armor with all damage and ults from the air + other tweaks |
Orisa | Nuke | Same but base armor is increased plus on level 2 armor is doubled. She also has bounty of 6 points. Nuke Animation added using code from 흐야야 https://www.youtube.com/watch?v=8I5TzS4pZQ8 |
Pharah | Invunerable during ultimate | Same plus some stats and cooldown changes. She also gains armors on kill. |
Rammatra | N/A | Ult Heals him when he does damage with it |
Reaper | Spawn with ult | He can fly by holding jump and he can wraith through walls |
Reinhardt | Strong damage | Same except added epiccenter shatter |
Roadhog | Throwing players off the edge and infinite ultimate | Same except added a self heal. Special hook disabled on maps without cliffs |
Sigma | Controls gravity | Same except added fall damage and kill credit for env kills |
Sojourn | N/A | Disruptor shot drains ult charge ,slows targets and heals Sojourn for 25 per tick. |
Sombra | Ult hacks everyone | Same except all damage auto hacks and set all enemy players health to 20% as part of her ult. She also has "super stealth" which makes it so Hanzo/Widow abilities can't see her |
Torbjorn | Ult summons lava | Same except he gets kill credit for lava deaths and is immune to the lava himself. He also has a one hit ability with his hammer when he uses overload |
Tracer | Speed Force | Same except the game itself tracks health pack collection instead of just tracers health since there are number of problems when a user for example rewinds immediately |
Venture | N/A | Melee and Drill dash damage trigger a bleed. |
Widowmaker | All damage instant kills | Same except she can shoot through walls while ulting |
Wrecking Ball | Invisible while ulting | Same except he auto dumps mines out for 18 seconds |
Zarya | Becomes a black hole | Same plus added effects and made her be charged to 100 while this is happening. This kills enemies to close to her. Also bubble has a chance of healing |
Zenyatta | Teleports victims | Same except I added kill credit for this and dynamic text to victims. Also his ult teleports all players to him. |
(Note: The ingame UI doesn't list everything a character can do. Many characters have changes that are only listed in the patch notes on this page. So somethings that may seem like a bug are actually intentional)
Gameplay changes
The Bounty System
- Players(excluding Orisa) who have killstreak of 5 or more have their location revealed and a bounty of 3 to kill them. Players who suicide while having a bounty lose 5 points. ### Other ways to play You can extend your game play with workshop options.
- Unlimited Game Time Mode - This stops the match clock and forces the game to last until the max score is reached
- Truly Unlimited Mode - This stops the match clock and allows scoring to continue forever.
Feature Requests, Questions, Feedback?
- I'm always looking to improve this fork so please leave them in the comments or hit me up on Twitter. https://twitter.com/ThePwrBottom_OW
Known Issues
- Zayra dying or leaving during her ult can sometimes cause players to become permanently stuck
- Orisa Level 2 doesn't always clear HUDs right away
- If too many events are going on simultaneously (Torb Ult,Zarya Ult etc) the server can crash due to load
- Tracer leaving during speed force can sometimes leave the game in slow motion
- The code intended to prevent players from getting the same hero twice isnt working. As a result it may be possible for Orisa's ability to glitch timingwise
- Taking damage from Sigma's ult is not consistent between maps
- D.VA speed adjustments ignore Sojourns disruptor shot
Overwatch 2 Known Issues
- HUD Placement is not aligned correctly
- The scoreboard grows with the other huds for some reason
- See also https://workshop.codes/wiki/articles/ow2-workshop-changes
Other
- All the maps supported are not turned on by default. I have decided to only enable the maps that I've found the game to be the most enjoyable to play on.
Translations
The game is also available in Korean https://workshop.codes/MMRH9
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.