Hologram Ability Concept
(sorry about the Discord sound, too lazy to rerecord this video)
HOLOGRAM ABILITY CONCEPT
- This is heavily inspired by the Hologram ability from Halo: Reach. The only difference being that you can detonate this one!
- This is made on Illari and replaces Ability 1 (Outburst). You could apply this to any Hero, Ability, or Button, you just need to change some values in the rules.
- This uses three Workshop Extensions: Debuff Status Effects, Explosion Sounds, and Projectiles
- The decoy can be renamed to whatever you like. Currently it is the name of the owner of the decoy + 'decoy' (i.e. "1NTIW4RRIOR DECOY").
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The decoy does not copy the skin of the owner, as it is not possible to apply skins to Dummy Bots in the Workshop.
Variables for the ability
Variable Description DecoyBot The bot that is spawned to represent the decoy DecoyDest Position player is looking when ability is activated. Destination of decoy DecoyActive True/False for if the decoy is currently active DecoyDuration Max lifetime/duration of the decoy DecoyCooldown Cooldown of the ability after the decoy expires/detonates/dies DecoyFlicker Effect to simulate flickering of hologram DecoyHP Amount of hit points the decoy has DecoyScale Scale of the decoy DecoyDetonate True/False for if the decoy is currently detonating RadiusOfEnemies Array of enemies within the radius of detonation explosion EnemyInRadius Each player in RadiusOfEnemies DecoyDestIcon Icon at the destination of decoy DecoyDestEffect Effect to indicate destination of decoy DecoyTeamVisual Effect for decoy visible to teammates of decoy owner DecoyExplosion{0, 1, 2, 3} Explostion effects when the decoy detonates For any questions or issues, you can leave a comment or message me on discord >>> .oracles
Players |
1 - 12
Categories:
New Heroes,
Miscellaneous
Heroes:
Illari
Maps:
All
Created at:
Last updated:
Current version:
1.0
Share URL:
https://workshop.codes/hologram
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