Reflectowatch
This code is over 6 months old. The code may have expired and might no longer function.
Just a fun project I'm working on where I change most heroes and give them interesting changes.
Open To Suggestions!
Respawn Time Decreased to 6s
Ashe
Health
- 175 Health/100 Armour
Phantom Bolts
- Phantom Bolts are her new Primary Fire
- Fires an arc of 3 bullets each dealing 45 damage in a 2.5m radius
- Ricochets once
- Consumes a bullet
Hellburst
- Hellburst is her new Secondry Fire
- Fires an explosive dealing 60 damage in a 3m radius
- Consumes a bullet
Magic Missiles
- New Ability replacing Dynamite
- Sends out 5 orbs that do 18 damage each for a total of 90
- Consumes 1 ammo with a total of 6
- 6s Cooldown
Bio Bomb
- Replaces Coach Gun with Bio Bomb
- Sends out a bomb that heals teammates for 65 health
- Explodes in a 6m radius
- 4s cooldown
Fiery Fist (Passive)
- Ignites Enemies for 3 seconds dealing 8 damage a second
The Bob Blast (Passive)
- When you use Ult, You get Impulsed backwards
Juno
Health
- 75 Health/150 Sheilds (Default)
No passive healing due to 0% healing but sheild health still regenerates
Mediblaster
- Deals 150% damage and 0% healing
- Has 9 burst shots instead of 15
- Ammo: 108
Pulsar Torpedoes
- Disabled for balancing reasons
Glide Boost/Nova Darts
- Lasts for 2s instead of 4s
- At the start of the ability, you send out 6 Nova darts which deal 30 damage each
- Each Nova Dart applies an Impulse of 8
- Each Nova Dart has an explosion radius of 4m
- Cooldown Decreased from 6s to 5s
Seeking Missile
- Replaces Hyper Ring With Seeking Missile
- Locks on to a singular Target And Deals 75 damage
- Applies an Impulse of 12 on impact
- 4m Explosion Range
- 6s Cooldown
Cataclysm (New Ult)
- Replaces Orbital Ray with Cataclysm
- Send up a nuke that homes in on the closest Enemy and Deals 250 damage in a 25m radius
- Gains Ult 15% Faster Than Default
Viewing Visors (Passive)
- When crouching, You get a 3rd person view of the closest Enemy
- Can't move or use any abilities except For Ult
D.va
Size Decreased By 25%
Health
- 150 Health/125 Armour (Roughly)
Pulse Boosters
- Heals self and teammates in a 6m radius for 6 heals a second
- 5s cooldown
Meka Surge
- Shoots normal Micro Missiles but also shoots out small explosive heal bombs
- Each Heal for 35 in a 1.5m radius
- 5s cooldown
Chrono Blast
- Replaces Defense Matrix with Chrono Blast
- Fires an explosive Blast dealing 75 damage in a 5.5m radius
- 3s cooldown
Restorative Burst
- Behaves like normal Self Destruct
- Heals all teammates for 300 upon explosion
- No radius
Eject (Passive)
- When using Ultimate or Mech gets Destroyed, You die
Ramattra
Health
- 450 health/100 Armour
Void Accelerator
- Ammo Decreased to 85
- Damage per shot increased to 6
Ascendant Strike
- Each Pummel now sends Enemies into the air
- 12s Cooldown
Void Darts
- Replaces Ravenous Vortex with Void Darts
- Sends out 5 homing projectiles dealing 25 damage each
- 8s Cooldown
Void Barrier
- Cooldown Decreased to 9s
Burning Vengeance
- Dealing damage with Ultimate now burns enemies
Apex Erasure (Passive)
- Landing a final blow will launch a small bomb from the victim detonating after a small delay
- 45 damage in a 6m radius
Illari
Health
- 250 Health/ 50 Armour
Solar Rifle
- Ammo Decreased to 8
- Now burns enemies
Solar Bombs
- Sends out a healing projectile for 75 Heals
- Explodes in a 3m Radius
- Ricochets Once
- Consumes a bullet
Flarewave
- Sends out a damaging projectile dealing 90 damage
- Explodes in a 5m radius
- Applies an Impulse of 15
- 5s Cooldown
Outburst
- Cooldown Decreased to 3s
Aurora Barrage
- Whie in Ultimate, Shoot out healing and damage explosives for 25 each
- Each explode in a 2.5m radius
- If you do shoot out captive sun, you stop shooting the projectiles and the ultimate ends
Inti's Wrath (Passive)
- When you Melee, you stun the enemy for 0.75s
Sombra
Health
- 225 Health
Machine Pistol
- Ammo reduced to 45
- Damage increased by 8%
Hack
- Cooldown increased to 8s
- Now grants 50 overhealth for 4s
Translocator
- Cooldown increased to 10s
- Now a place-able teleporter
- After teleporting back, you get a 50% speed increase for 5s
- If you don't teleport to the current translocator within 10s, it will get destroyed
Nano Pulse
- Sends out a homing healing projectile for 90 health
- 6s cooldown
Emp Surge
- Still hacks enemies but now grants 150 temporary overhealth to teammates and self in a 15m radius for 6s
Data Drain (Passive)
- Heal for 20% of damage dealt to hacked enemies
Roadhog
Health
- 400 Base Health
- 200 Base Sheilds
Scrap Gun
- Ammo reduced to 4
- Max damage range increased from 48 - 160 to 54 - 180
Hook-Shot
- Cooldown increased to 8s
- Move in the direction you used it
Corrosive Field
- Pig Pen replaced with Corrosive Field
- Creates a 4m dome that does 40 damage every second and slows enemies by 20% when inside
- Can only be placed in a 12m radius around you
- Lasts for 8s
- 14s CD when used
Scrap Barrier
- Deploys a large sheild in front of you
- 1500 Health
- Lasts for 8s
- 12s CD when used
Scavenge (Passive)
- All cooldowns reduce by 2s when you pick up a health pack
Hog Wild (Passive)
- Heal for 33%~ of the damage dealt by Whole Hog
Thats all for now!
Please wait patiently For more Updates!
18 Comments
Awww u did it before me mannn, im making reimagined ow2 where every character is changed,, a new mode with a new maps and a new mechanics,, ig all my hardwork is now copyrighted… );
It's fine
If you ever see anything I make that you like (if I do)
Be free to take it
I don't mind!
Tysmmm
So it’s basically overwatch but every hero is extremely different
Yeah Basically.
Do you have any suggestions?
Not yet but I could think up some concepts if you want
That would be amazing
I was thinking another dps to kind of go round in that cycle but if you have any ideas, definitely let me know!
I think the gamemode needs some tanks Ngl
I am planning to but I don't currently know who to do and how to change them
I do play tank so I could help with that
So I’ve done doomfist he is a tank (check this code to see the changes, PVV9J) feel free to make changes :)
Thank you so much that you did that
I may do ram next because I have an idea but thanks for the doom
Np btw I’ll update the code with new heroes if you want
Thanks a lot
Yeah so I've started working on ramattra and I can probably publish him tomorrow and then probably do doomfist after I do like another dps and support
So I have added bap he is a support and gave widow & dooms venom bomb & scrap throw abilities respectively animation
I’ve done widow she is a dps (you can see the changes in the same code as doom PVV9J)
Ill do a dps & support when I can
Also when you release doom (if that’s what you wanna call it) I suggest making a new ult for doom because since I have disabled primary fire in hero settings you have to wait the full ult duration to use it I haven’t done that already is because I couldn’t think of anything for a new doom ult lol