Reflectowatch
Just a fun project I'm working on where I change most heroes and give them interesting changes.
Open To Suggestions!
Respawn Time Decreased to 6s
Ashe
Health
- 175 Health/100 Armour
Phantom Bolts
- Phantom Bolts are her new Primary Fire
- Fires an arc of 3 bullets each dealing 45 damage in a 2.5m radius
- Ricochets once
- Consumes a bullet
Hellburst
- Hellburst is her new Secondry Fire
- Fires an explosive dealing 60 damage in a 3m radius
- Consumes a bullet
Magic Missiles
- New Ability replacing Dynamite
- Sends out 5 orbs that do 18 damage each for a total of 90
- Consumes 1 ammo with a total of 6
- 6s Cooldown
Bio Bomb
- Replaces Coach Gun with Bio Bomb
- Sends out a bomb that heals teammates for 65 health
- Explodes in a 6m radius
- 4s cooldown
Fiery Fist (Passive)
- Ignites Enemies for 3 seconds dealing 8 damage a second
The Bob Blast (Passive)
- When you use Ult, You get Impulsed backwards
Juno
Health
- 75 Health/150 Sheilds (Default)
No passive healing due to 0% healing but sheild health still regenerates
Mediblaster
- Deals 150% damage and 0% healing
- Has 9 burst shots instead of 15
- Ammo: 108
Pulsar Torpedoes
- Disabled for balancing reasons
Glide Boost/Nova Darts
- Lasts for 2s instead of 4s
- At the start of the ability, you send out 6 Nova darts which deal 30 damage each
- Each Nova Dart applies an Impulse of 8
- Each Nova Dart has an explosion radius of 4m
- Cooldown Decreased from 6s to 5s
Seeking Missile
- Replaces Hyper Ring With Seeking Missile
- Locks on to a singular Target And Deals 75 damage
- Applies an Impulse of 12 on impact
- 4m Explosion Range
- 6s Cooldown
Cataclysm (New Ult)
- Replaces Orbital Ray with Cataclysm
- Send up a nuke that homes in on the closest Enemy and Deals 250 damage in a 25m radius
- Gains Ult 15% Faster Than Default
Viewing Visors (Passive)
- When crouching, You get a 3rd person view of the closest Enemy
- Can't move or use any abilities except For Ult
D.va
Size Decreased By 25%
Health
- 150 Health/125 Armour (Roughly)
Pulse Boosters
- Heals self and teammates in a 6m radius for 6 heals a second
- 5s cooldown
Meka Surge
- Shoots normal Micro Missiles but also shoots out small explosive heal bombs
- Each Heal for 35 in a 1.5m radius
- 5s cooldown
Chrono Blast
- Replaces Defense Matrix with Chrono Blast
- Fires an explosive Blast dealing 75 damage in a 5.5m radius
- 3s cooldown
Restorative Burst
- Behaves like normal Self Destruct
- Heals all teammates for 300 upon explosion
- No radius
Eject (Passive)
- When using Ultimate or Mech gets Destroyed, You die
Ramattra
Health
- 450 health/100 Armour
Void Accelerator
- Ammo Decreased to 85
- Damage per shot increased to 6
Ascendant Strike
- Each Pummel now sends Enemies into the air
- 12s Cooldown
Void Darts
- Replaces Ravenous Vortex with Void Darts
- Sends out 5 homing projectiles dealing 25 damage each
- 8s Cooldown
Void Barrier
- Cooldown Decreased to 9s
Burning Vengeance
- Dealing damage with Ultimate now burns enemies
Apex Erasure (Passive)
- Landing a final blow will launch a small bomb from the victim detonating after a small delay
- 45 damage in a 6m radius
Illari
Health
- 250 Health/ 50 Armour
Solar Rifle
- Ammo Decreased to 8
- Now burns enemies
Solar Bombs
- Sends out a healing projectile for 75 Heals
- Explodes in a 3m Radius
- Ricochets Once
- Consumes a bullet
Flarewave
- Sends out a damaging projectile dealing 90 damage
- Explodes in a 5m radius
- Applies an Impulse of 15
- 5s Cooldown
Outburst
- Cooldown Decreased to 3s
Aurora Barrage
- Whie in Ultimate, Shoot out healing and damage explosives for 25 each
- Each explode in a 2.5m radius
- If you do shoot out captive sun, you stop shooting the projectiles and the ultimate ends
Inti's Wrath (Passive)
- When you Melee, you stun the enemy for 0.75s
Thats all for now!
Please wait patiently For more Updates!