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YellowBucket683

Reflectowatch

Just a fun project I'm working on where I change most heroes and give them interesting changes.

Open To Suggestions!


Respawn Time Decreased to 6s

Ashe Ashe

Health Health

  • 175 Health/100 Armour

Shuriken Phantom Bolts

  • Phantom Bolts are her new Primary Fire
  • Fires an arc of 3 bullets each dealing 45 damage in a 2.5m radius
  • Ricochets once
  • Consumes a bullet

Energy Javelin Hellburst

  • Hellburst is her new Secondry Fire
  • Fires an explosive dealing 60 damage in a 3m radius
  • Consumes a bullet

Micro Missiles Magic Missiles

  • New Ability replacing Dynamite
  • Sends out 5 orbs that do 18 damage each for a total of 90
  • Consumes 1 ammo with a total of 6
  • 6s Cooldown

Biotic Grenade Bio Bomb

  • Replaces Coach Gun with Bio Bomb
  • Sends out a bomb that heals teammates for 65 health
  • Explodes in a 6m radius
  • 4s cooldown

Quick Melee Fiery Fist (Passive)

  • Ignites Enemies for 3 seconds dealing 8 damage a second

Bob The Bob Blast (Passive)

  • When you use Ult, You get Impulsed backwards

Juno Juno

Health Health

  • 75 Health/150 Sheilds (Default)

No passive healing due to 0% healing but sheild health still regenerates

Mediblaster Mediblaster

  • Deals 150% damage and 0% healing
  • Has 9 burst shots instead of 15
  • Ammo: 108

Pulsar Torpedoes Pulsar Torpedoes

  • Disabled for balancing reasons

Glide Boost Glide Boost/Nova Darts

  • Lasts for 2s instead of 4s
  • At the start of the ability, you send out 6 Nova darts which deal 30 damage each
  • Each Nova Dart applies an Impulse of 8
  • Each Nova Dart has an explosion radius of 4m
  • Cooldown Decreased from 6s to 5s

Catch Seeking Missile

  • Replaces Hyper Ring With Seeking Missile
  • Locks on to a singular Target And Deals 75 damage
  • Applies an Impulse of 12 on impact
  • 4m Explosion Range
  • 6s Cooldown

Hellfire Desire Cataclysm (New Ult)

  • Replaces Orbital Ray with Cataclysm
  • Send up a nuke that homes in on the closest Enemy and Deals 250 damage in a 25m radius
  • Gains Ult 15% Faster Than Default

Primal Rage Viewing Visors (Passive)

  • When crouching, You get a 3rd person view of the closest Enemy
  • Can't move or use any abilities except For Ult

D.va D.va

Size Decreased By 25%

Health Health

  • 150 Health/125 Armour (Roughly)

Boosters Pulse Boosters

  • Heals self and teammates in a 6m radius for 6 heals a second
  • 5s cooldown

Micro Missiles Meka Surge

  • Shoots normal Micro Missiles but also shoots out small explosive heal bombs
  • Each Heal for 35 in a 1.5m radius
  • 5s cooldown

Accretion Chrono Blast

  • Replaces Defense Matrix with Chrono Blast
  • Fires an explosive Blast dealing 75 damage in a 5.5m radius
  • 3s cooldown

Self Destruct Restorative Burst

  • Behaves like normal Self Destruct
  • Heals all teammates for 300 upon explosion
  • No radius

Eject Eject (Passive)

  • When using Ultimate or Mech gets Destroyed, You die

Ramattra Ramattra

Health Health

  • 450 health/100 Armour

Void Accelerator (Omnic Form) Void Accelerator

  • Ammo Decreased to 85
  • Damage per shot increased to 6

Nemesis Form Ascendant Strike

  • Each Pummel now sends Enemies into the air
  • 12s Cooldown

Micro Missiles Void Darts

  • Replaces Ravenous Vortex with Void Darts
  • Sends out 5 homing projectiles dealing 25 damage each
  • 8s Cooldown

Void Barrier (Omnic Form) Void Barrier

  • Cooldown Decreased to 9s

Annihilation Burning Vengeance

  • Dealing damage with Ultimate now burns enemies

Accretion Apex Erasure (Passive)

  • Landing a final blow will launch a small bomb from the victim detonating after a small delay
  • 45 damage in a 6m radius

Illari Illari

Health Health

  • 250 Health/ 50 Armour

Solar Rifle Solar Rifle

  • Ammo Decreased to 8
  • Now burns enemies

Catch Solar Bombs

  • Sends out a healing projectile for 75 Heals
  • Explodes in a 3m Radius
  • Ricochets Once
  • Consumes a bullet

Dire Grenade Flarewave

  • Sends out a damaging projectile dealing 90 damage
  • Explodes in a 5m radius
  • Applies an Impulse of 15
  • 5s Cooldown

Outburst Outburst

  • Cooldown Decreased to 3s

Micro Missiles Aurora Barrage

  • Whie in Ultimate, Shoot out healing and damage explosives for 25 each
  • Each explode in a 2.5m radius
  • If you do shoot out captive sun, you stop shooting the projectiles and the ultimate ends

Deadeye Inti's Wrath (Passive)

  • When you Melee, you stun the enemy for 0.75s

Thats all for now!
Please wait patiently For more Updates!

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