Reflectowatch
Just a fun project I'm working on.
only a few so far but all are enabled in case you want to battle bots that aren't the ones I've changed so far.Open To Suggestions!
Respawn Time Decreased to 6s
Ashe
Health
- 175 Health/100 Armour
Phantom Bolts
- Phantom Bolts are her new Primary Fire
- Fires an arc of 3 bullets each dealing 45 damage in a 2.5m radius
- Ricochets once
- Consumes a bullet
Hellburst
- Hellburst is her new Secondry Fire
- Fires an explosive dealing 60 damage in a 3m radius
- Consumes a bullet
Magic Missiles
- New Ability replacing Dynamite
- Sends out 5 orbs that do 18 damage each for a total of 90
- Consumes 1 ammo with a total of 6
- 6s Cooldown
Bio Bomb
- Replaces Coach Gun with Bio Bomb
- Sends out a bomb that heals teammates for 65 health
- Explodes in a 6m radius
- 4s cooldown
Fiery Fist (Passive)
- Ignites Enemies for 3 seconds dealing 8 damage a second
The Bob Blast (Passive)
- When you use Ult, You get Impulsed backwards
Juno
Health
- 75 Health/150 Sheilds (Default)
No passive healing due to 0% healing but sheild health still regenerates
Mediblaster
- Deals 150% damage and 0% healing
- Has 9 burst shots instead of 15
- Ammo: 108
Pulsar Torpedoes
- Disabled for balancing reasons
Glide Boost/Nova Darts
- Lasts for 2s instead of 4s
- At the start of the ability, you send out 6 Nova darts which deal 30 damage each
- Each Nova Dart applies an Impulse of 8
- Each Nova Dart has an explosion radius of 4m
- Cooldown Decreased from 6s to 5s
Seeking Missile
- Replaces Hyper Ring With Seeking Missile
- Locks on to a singular Target And Deals 75 damage
- Applies an Impulse of 12 on impact
- 4m Explosion Range
- 6s Cooldown
Cataclysm (New Ult)
- Replaces Orbital Ray with Cataclysm
- Send up a nuke that homes in on the closest Enemy and Deals 250 damage in a 25m radius
- Gains Ult 15% Faster Than Default
Viewing Visors (Passive)
- When crouching, You get a 3rd person view of the closest Enemy
- Can't move or use any abilities except For Ult
D.va
Size Decreased By 25%
Health
- 150 Health/125 Armour (Roughly)
Pulse Boosters
- Heals self and teammates in a 6m radius for 6 heals a second
- 5s cooldown
Meka Surge
- Shoots normal Micro Missiles but also shoots out small explosive heal bombs
- Each Heal for 25 in a 1m radius
- 5s cooldown
Chrono Blast
- Replaces Defense Matrix with Chrono Blast
- Fires an explosive Blast dealing 50 damage in a 4.5m radius
- 4s cooldown
Restorative Burst
- Behaves like normal Self Destruct
- Heals all teammates for 300 upon explosion
- No radius
- Ultimate cost increased by 10%
Eject (Passive)
- When using Ultimate or Mech gets Destroyed, You die
Thats all for now!
Please wait patiently For more Updates!
Players |
1 - 8
Categories:
Hero Adjustments,
New Heroes
Tags:
hero changes
hero adjustments
Created at:
Last updated:
Current version:
Beta 1.11