Advanced Aimbot
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An Aimbot With Both Leading And Arcing Not Only For Every Hero But With Every Ability However Some Abilitys Throw/Create A Projectile Before You Have A Chance To Turn Despite Me Using Update Every Frame
It Also Has A Basic Auto-Fire Script If The Player Wants To Use It
Also Its Worth Mentioning That Arcing Will Be Worse Based On Height Difference And How Much Is Needed. If Your Junkrat On High Ground It'll Probally Miss. (Low Ground = Hits Feet)
Mabey At Somepoint I'll Find Out How To Fix That But Im Fine With It As Is.
| Category | Setting | Default | Options |
|---|---|---|---|
| Aimbot | Require Binding Toggle | On | On/Off |
| Aimbot | Require Player In FOV | On | On/Off |
| Aimbot | Toggle Binding | Interact | Primary, Secondary, Ability 1, Ability 2, Ultimate, Interact, Jump, Crouch, Melee, Reload |
| Aimbot | Turn Speed | 225 | 1-1000 |
| Aimbot | Aimbot FOV | 60 | 1-360 |
| Aimbot | Require Player LOS | On | On/Off |
| Aimbot | Instant Tracking | On | On/Off |
| Auto-Fire | Fire When | Target Visable | Disabled, Target Visable, Scoped |
| Auto-Fire | Require Binding Toggle | On | On/Off |
| Auto-Fire | Toggle Binding | Crouch | Primary, Secondary, Ability 1, Ability 2, Ultimate, Interact, Jump, Crouch, Melee, Reload |
Players |
1 - 10
Categories:
Tools,
Miscellaneous
Created at:
Last updated:
Current version:
1.1
Share URL:
https://workshop.codes/advanced-aimbot
Controls
Custom Binding
Toggle Aimbot
Custom Binding
Toggle Auto-Fire
Custom Binding
Toggle Aimbot
Custom Binding
Toggle Auto-Fire
Custom Binding
Toggle Aimbot
Custom Binding
Toggle Auto-Fire
Custom Binding
Toggle Aimbot
Custom Binding
Toggle Auto-Fire
Custom Binding
Toggle Aimbot
Custom Binding
Toggle Auto-Fire
Source code
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3 Comments
Thanks for sharing, this helped a lot with my bots in my game mode.
No problem. It was uploaded to save others the time I’ve already spent making it (2-3 hours messing with values and questioning ChatGPT about formulas).
I do need to update it for Mauga still but he is a hitscan hero, so you can just add his hero to the end of the global hero array then add a 0 to the end of all the others.
Yes, I've done updating illari and mauga, and corrected some minor mistakes like zarya secondary arc data, which can be found in the global init part of my code