5v5 ReBalanced
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⚙️Patch Notes⬇️
Simply how i'd personally balance stuff right now. Abilities not mentioned would stay as they are in the live patch.
🔄Heroes Updates; Subroles
Now requires a movement ability to activate.
(6v6) healing reduced from 60 to 45.
Now activates at 35% health down from 50%.
(6v6) critical damage reduction reduced from 25 to 15%.
Movement speed reduced from 20 to 15%.
Goes on a 3seconds cooldown after receiving knockback.
(6v6) Knockback reduced from 40 to 25%.
Slow debuff reduction reduced from 40 to 30%.
Now applies 10% movement speed for 2 seconds. Interrupted if movement abilities are used.
Extra healing reduced from 75 to 50.
Extra healing is applied over 1 second.
Extra ultimate charge while above 100% reduced from 25 to 20%.
Reduced ultimate charge gain rate reduced to 20% down from -25% while above 100%.
No longer does 40% self-heal.
Healing done to a target below 20% health, 12% for tanks, is increased by 10%.
Has a 4seconds cooldown.
D.va
Mech health increased from 325 to 375.
Mech armor health decreased from 325 to 275.
(6v6) Mech health increased from 250 to 300.
(6v6) Mech armor health decreased from 300 to 250.
Pilot health decreased from 175 to 125.
Pilot shield health increased from 0 to 50.
Precision Fusion moved from perk to baseline ability.
Press R to reduce spread by 50% for 3 seconds. Has a 9 seconds cooldown.
(6v6) Cooldown increased from 4 to 4.5 seconds.
(5v5) Maximum duration reduced from 3 to 2.5 seconds.
Detonation time reduced from 3 to 2.5 seconds.
Ultimate gained after Self Destruct's detonation reduced from 100% to 70%.
Overhealth now decays after 5 seconds down from 10 seconds.
Deals +30% boosters damage down from 40%.
Removed.
Shield Converted reduced from 150 to 100.
No longer replaces missing health.
Re-Added.
Micro Missiles are swapped for Heavy Rockets which fire fewer projectiles with increased damage, explosion size, and have increased gravity.
Rockets reduced from 18 to 10.
Explosion damage increased to 20.
Explosion radius increased to 2.5 meters.
An error was found in the Hero Update markdown
Doomfist
(6v6) Cooldown increased from 4 to 4.5 seconds.
No longer stuns unless fully charged.
Empowered Punch impact damage reduced from 38 - 113 to 30 - 95.
(5v5) Cooldown decreased from 6.5 to 6 seconds.
(6v6) Cooldown decreased from 7.5 to 6.5 seconds.
(5v5) Damage to gain empowered punch increased from 100 to 110.
Duration reduced from 1 second to 0.65 seconds.
Removed.
New Major Perk.
Press melee while using power block to perform a rising uppercut that deals 50 damage.
Hazard
(5v5) Health reduced from 425 to 400.
Armor health reduced from 225 to 200.
No longer targets enemies above 3 meters from hazard.
(6v6) Cooldown increased from 5.5 to 6 seconds.
Health reduced from 400 to 350.
Now only deals knockback when placed.
Damage on collision reduced from 50 to 45.
Now reveals enemies hit for 1 second.
Extra distance on Violent Leap reduced from 15 to 10%.
Junker Queen
Moved from Stalwart to Bruiser Subrole.
(5v5) Health decreased from 525 to 500.
(6v6) Health decreased from 450 to 425.
(6v6) Overhealth gained reduced from 200 to 150.
(6v6) Overhealth gained for allies reduced from 75 to 50.
(6v6) Cooldown reduced from 15 to 13 seconds.
Cooldown decreased from 9 to 8 seconds.
Removed.
New Minor Perk.
Critical hits to targets nearer than 15 meters extend wounds duration by 0.3 seconds.
Mauga
Ammo reduced from 300 to 275.
Ammo reduced from 300 to 275.
Ignite duration reduced from 4 to 3 seconds.
Now only applies to collision .
Orisa
Moved from Bruiser to Stalwart Subrole.
(6v6) Health increased from 250 to 275.
(6v6) Armor health decreased from 250 to 225.
Overhealth gained reduced from 100 to 75.
Movement speed penality increased from 10 to 15%.
Maximum duration decreased from 1.75 to 1.5 seconds.
(5v5) Cooldown reduced from 8 to 7.5 seconds.
Removed.
Re-Added.
During fortify, Orisa gains 50 extra overhealth upon activation and has no heat generation.
During fortify, Orisa gains 10% attack speed.
No longer removes heat generation.
Barrier health reduced from 600 to 500.
Duration reduced from 6 to 5.5 seconds.
Ramattra
Moved from Stalwart to Bruiser Subrole.
Base health reduced from 425 to 400.
Base armor increased from 100 to 125.
Projectile speed increased from 80 m/s to 110 m/s.
Cast time reduced to 0.15 seconds.
(6v6) Cooldown reduced from 16 to 14 seconds.
Radius increased from 4 to 5 meters.
Height increased from 9 to 16 meters.
Duration increased from 3 to 3.5 seconds.
Projectile speed increased from 30 m/s to 45 m/s.
Armor reduced from 275 to 250.
(6v6) Armor reduced from 225 to 200.
Movement speed bonus increased from 20 to 25%.
Rate of fire increased from 1.67 shots/s to 2 shots/s.
Damage reduced from 65 to 60.
Range increased from 10 to 12 meters.
Now pierces deflecting abilities.
No longer triggers a 1 second cooldown.
Damage reduction now reduces by 1.75% every second held, for a maximum of -40%, persisting for the whole nemesis duration.
Adds 2% movement speed bonus for each enemy within it's range and constantly taking damage. counts for the global movement speed bonus limit.
Resets block's mitigation recay on activation.
New Minor Perk.
Ravenous vortex's movement speed debuff persist for 1 extra second after leaving it's field, with 70% of it's effectiveness.
Removed.
Moved from Minor to Major perk.
No longer extends duration on eliminations.
Pummel hits extend Nemesis Form's duration by half second. Up to +5 seconds.
Reinhardt
Damage increased from 100 to 110.
Shield Slam has been moved from Perk to Baseline ability.
Camera bound moved from primary fire to quick melee.
(5v5) Barrier health reduced from 1500 to 1400.
(6v6) Barrier health reduced from 1800 to 1600.
Upon activation, gain +25% movement speed for 0.5 seconds.
(5v5) Cooldown reduced from 7 to 6 seconds.
Knockdown status reduced from 3 to 2.75 seconds.
Removed.
Shield Slam is able to deflect projectiles but they get 15% increased gravity.
Roadhog
Moved from Bruiser to Stalwart Subrole.
(5v5) Health decreased from 750 to 725.
(6v6) Health decreased from 650 to 575.
Damage per pellet reduced from 7 to 6.5.
Damage reduced from 25 to 20.
Hook distance reduced from 20 to 17 meters.
Delay before pull increased from 0.3 to 0.7 seconds.
Enemy hit won't be locked in place, nor stunned, before being pulled.
(6v6) Cooldown increased from 1.5 to 2 seconds.
Knockback reduced by 20%.
Damage per pellet reduced from 7 to 6.5.
Duration reduced from 8 to 7 seconds.
Sigma
Cooldown increased from 1 to 1.5 seconds.
Now has a 3 seconds cooldown.
Winston
Barrier health decreased from 650 to 600.
(5v5) Bonus health reduced from 700 to 650.
Healing per second reduced from 30 to 25.
Wrecking ball
Ammo increased from 80 to 100.
Overhealth gained on activation reduced from 100 to 75.
(5v5) Additional overhealth per target reduced from 100 to 50.
Duration on self reduced from 7 to 6 seconds.
Damage reduced from 165 to 150.
Radius increased from 1.5 to 1.65 per mine.
(6v6) Roll impacts deal 50% more damage on tanks, down from 100%.
Time for using ultimate again reduced from 5 to 3.5 seconds.
Additional mines reduced from 7 to 6.
Duration reduced from 1.5 to 0.75 seconds.
Zarya
Shield health decreased from 225 to 200.
(5v5) Barrier health reduced from 225 to 200.
(5v5) Barrier health reduced from 225 to 200.
(5v5) Has a 2 seconds delay before can be applied to the same target again.
(5v5) No longer able to have 2 projected barriers active at the same time.
(6v6) cooldown increased from 8 to 8.5 seconds.
Ultimate cost increased by 5%.
Radius decreased from 7 to 6 meters.
Anran
Range increased from 10 to 12 meters.
Movement speed bonus increased to 15% up from 10%.
An error was found in the Hero Update markdown
Bastion (old stuff from here. no need reading.
Size increased by 5%.
Damage reduction reduced from 20 to 15% while in configuration assault.
Damage reduction unchanged during configuration artillery.
Armor health decreased from 100 to 75.
Ammo increased from 25 to 30.
adds 50 overhealth upon transformation.
Primary fire disabled during the first 0.75 seconds after transforming.
Overhealth gained decreased from 300 to 150.
Healing per second reduced from 90 to 75.
Cassidy
Deadeye is often used as a reload only ultimate, to avoid this, deadeye will now completely drain all remaining ammos, slowly reloading them throughout it's duration and can can overfill once full reloaded.
Restore one ammo upon eliminations.
Ammo reduced from 6 to 5.
Reduces flashbang cooldown by 4 seconds.
Cooldown reduced from 6 to 5.5 seconds.
Sets ammos to 0, slowly reloading them throughout it's duration, can overfill up to 10.
Echo
Movement Speed Increased by 5%.
Ammo reduced from 12 to 10.
Cooldown increased from 8 to 10 seconds.
Freja
Freja's has been in a tough spot and often her abilities can feel clunky. She'll now be easier to shut down but all her movement abilities have got their cooldown reduced to increase mobility and lethality.
Health decreased from 225 to 175.
Shield health increased from 0 to 25.
Cooldown reduced from 4.5 to 3 seconds.
Dash distance reduced by 5%.
Cooldown reduced from 12 to 11 seconds.
Height increased by 5%.
Healing per second while in air reduced from 30 to 20.
Genji
His health will now be tuned down like majority of high mobility heroes. To compensate, his damage on both shuriken and dragon blade will now be higher to increase his lethality. Swift strike will now trigger a one second cooldown after eliminations.
Health decreased from 250 to 225.
Damage increased from 27 to 28.
Now triggers a 1 second delay after eliminations.
Maximum duration decreased from 2 to 0.9 seconds.
Cooldown reduced from 10 to 6 seconds.
Damage per swing increased from 110 to 120.
Lifesteal reduced from 30 to 20%.
Hanzo
Base health has been increased to 275 but his arrows will no longer one shot 250health heroes. Storm arrows also have been reduced in quantity.
Health increased from 250 to 275.
Distance increased by 10%.
Arrow damage decreased from 125 to 112.5.
Movement speed penality decreased from 30 to 15%.
Arrows reduced from 5 to 4.
Damage per second reduced from 400 to 360.
Junkrat
Rip-tire has recieved an increase in health and it's duration is also remarkably increased, it's damage has been reduced as well.
Cooldown increased from 10 to 11 seconds.
Health increased from 100 to 175.
Damage decreased from 600 - 60 to 450 - 45.
Duration increased from 10 to 14 seconds.
Junkrat take's up to 75 damage overtime while active.
Mei
Mei's cryo freeze will now last shorter without impacting it's total healing gained.
Health decreased from 300 to 275.
Now stacks up to -45% movement speed.
Ammo increased from 140 to 150.
Health per pillar decreased from 250 to 225.
Cooldown reduced from 12 to 11 seconds.
Healing per second increased from 62.5 to 80.
Duration reduced from 4 to 2.5 seconds.
Cooldown reduced from 12 to 9 seconds.
Minimum slow reduced from 50 to 40%.
Freeze duration increased from 1 to 1.5 seconds.
Pharah
Pharah has received a major rework to make her playstyle more like a Tracer In The Skies. Will be keeping an eye on how it turns out to be and tune things up or down if needed.
Movement speed increased by 3%.
Health decreased from 225 to 125
Armor health increased from 0 to 50.
Rocket damage decreased from 120 to 112.
Ammo increased from 6 to 7.
Projectile speed increased by 10%.
Fuel storage increased by 150%.
Recharge rate increased by 2%.
Vertical speed increased by 7%.
Cooldown reduced from 14 to 8 seconds.
Now has 2 charges.
Refuel decreased by 35%.
Accelleration decreased by 10%.
Cooldown reduced from 9 to 8 seconds.
Knockback reduced by 35%.
Cooldown decreased from 7 to 5 seconds.
Converted shields decreased from 125 to 50.
Reaper
Ammos reduced from 8 to 7.
Healing gained during wraith form reduced by 15%.
Sojourn
Energy rate decreased by 10%.
Damage reduced from 120 to 100.
Applies fire status for 2.25 seconds, dealing 45 total damage overtime.
Cooldown reduced from 15 to 14.5 seconds.
Duration increased from 8 to 9 seconds.
Soldier 76
Soldier's health will be reduced down to 225 due to his high mobility with sprint.
Health decreased from 250 to 225.
Damage increased from 19 to 20.
Ammo increased from 30 to 35.
Sombra
Stealth will now be nullified if getting hit by a high burst damage source.
Health decreased from 225 to 175.
Shield health increased from 0 to 50.
Now hacks the target for 0.7 seconds.
Cooldown increased from 6 to 6.6 seconds.
Now goes out of stealth if getting hit by a single damage source higher than 13.
Symmetra
Health increased from 125 to 150.
Shield health decreased from 150 to 125.
Ammo increased from 100 to 110.
Base health decreased from 40 to 30.
Cooldown reduced from 10 to 9 seconds.
Base health decreased from 100 to 75.
Shield health decreased from 250 to 175.
Cooldown reduced from 12 to 10 seconds.
Barrier Health decreased from 4000 to 3000.
Barrier health decreased from 600 to 450.
Torbjorn
Overload has got reverted from it's recent buff of increasing it's duration to 6 seconds.
Health decreased from 225 to 200.
Base health decreased from 225 to 200.
Cooldown reduced from 12 to 9.5 seconds.
Duration decreased from 6 to 5 seconds.
Tracer
Blink's cooldown is also slightly increased to force players into be more strategic into when using them.
Ammo reduced from 40 to 34.
Cooldown increased from 3 to 3.3 seconds.
Overhealth gained from 50 to 25.
Venture
Venture's survivability has been tuned down from not only reducing their health from 250 to 225, but the maximum shield gained will also be reduced. Burrow will last shorter as well.
Shield health gained reduced from 30 to 20.
Maximum shield health reduced from 75 to 50.
Health decreased from 250 to 200
Shield health increased from 0 to 25.
Maximum duration reduced from 4 to 3 seconds.
Cooldown decreased from 8 to 6 seconds.
Cooldown increased from 12 to 14 seconds.
Widowmaker
Base health decreased from 225 to 200.
Ammo increased from 35 to 40.
No Longer activates regeneration passive faster.
Ana
Health decreased from 250 to 150.
Shield increased from 0 to 75.
Ammo reduced from 15 to 14.
Cooldown reduced from 14 to 13.5 seconds.
Cooldown reduced from 14 to 13 seconds.
Baptiste
Biotic launcher's ammos have been slightly decreased together with a slight health reduction on immortality field.
Ammo reduced from 36 to 30.
Ammo reduced from 10 to 8.
Drone health decreased from 125 to 100.
Cooldown decreased from 25 to 24 seconds.
Duration increased from 10 to 12 seconds.
Brigitte
Quick tuning to her Barrier's health.
Barrier health decreased from 250 to 225.
Damage reduced from 70 to 60.
Bonus barrier health decreased from 450 to 350.
Illari
Solar energy increased by 12%.
Recharge rate reduced by 3%.
Cooldown reduced from 7 to 6 seconds.
Total health decreased from 125 to 100.
Cooldown reduced from 7- 14 to 6 - 13 seconds.
Juno
Both glide boost and hyper ring now have a shorter cooldown and should hopefully feel more fluid to use.
Base health increased from 75 to 125
Shield health decreased from 150 to 100.
Maximum duration reduced from 4 to 3 seconds.
Cooldown reduced from 6 to 4.5 seconds.
Cooldown reduced from 14 to 12 seconds.
Minimum cooldown increased from 2 to 2.2 seconds.
Maximum cooldown increased from 10 to 11 seconds.
Ultimate cost reduced by 2%.
Kiriko
Suzu's main use should be cleansing debuffs, instead of providing huge burts of healing. With this change, it's healing is reduced by half with it's cooldown reduced as well.
Maximum range reduced from 35 to 30 meters.
Healing reduced from 80 to 40.
Healing on cleanse reduced from 30 to 15.
Cooldown decreased from 14 to 11 seconds.
Lifeweaver
Life grip's cooldown is now highly reduced when used on a full health target. Also some minor adjustments on other parts of his kit.
Shield health increased from 50 to 75.
Health decreased from 300 to 225.
Cooldown reduced from 12 to 11 seconds.
Cooldown increased from 18 to 20 seconds.
Cooldown reduced by 65% if used on a full health target.
Health decreased from 1200 to 900.
Maximum overhealth reduced from 100 to 75.
Lúcio
Soundwave's cooldown has been increased together with a slight reduction on the knockback dealt.
Knockback reduced by 8%.
Cooldown increased from 4 to 5 seconds.
Mercy
This change will give mercy a chance to quckly cancel resurrect and fly back to safety. A small rework is planned on her for future patches.
Cooldown reduced from 30 to 28 seconds.
Can now be cancelled with Reload.
Cancelling resurrect will reduce it's cooldown by 50%.
Overhealth gained after casting resurrect reduced from 100 to 75.
Moira
Fade extra duration reduced from +0.5 to +0.25 seconds.
Wuyang
This set of changes aim to make wuyang less consistent with his primary fire as well as other tunings to his kit. Reducing the overhealth gained with tidal blast should keep it a strong ultimate while increasing the vulnerability on the selected target.
Health decreased from 225 to 175.
Shield health increased from 0 to 50.
Ammo reduced from 20 to 16.
Cooldown reduced from 8 to 7 seconds.
Overhealth decreased from 400 to 300.
Zenyatta
Orb of discord will now have a short delay before being able to swap it to a different target.
Base health increased from 50 to 150.
Shield health reduced from 200 to 100.
Ammo reduced from 25 to 20.
Now has 1.8 seconds delay before can be placed on a different target.
Known Issues⚠️
These listed issues are well known but unfortunately due to workshop limitations, can't seem to find a fix.
Barrier's health gets temporarely damaged when being selected after having played a different hero.
Echo duplicate doesn't apply some health pools, cooldowns and damage/healing outputs correctly.
Some heroes having incorrect melee damage outputs.
Most Recent Patch Notes📢
Check the update-log to keep up with the most recent balance changes and future reworks.
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