Create

An upgraded version of 1 Dad vs 11 Kids. New features:

  • Kids only need 7 kills to win and the boss only needs 70 kills to win (instead of 10 and 100)
  • Updated the UI to be cleaner-looking with the option to revert to the old UI by holding Melee/V
  • Kids can always double jump
  • The boss can surrender by holding Crouch+Jump/LCTRL+Space for 5 seconds

  • The boss gets minor buffs whenever losing by too much

    • Losing by 20 points (Ex: boss has 10 kills, kids have 3): "Dad is standing his ground!" The boss has less knockback/cannot be knocked around as easily
    • Losing by 30 points (Ex: boss has 20 kills, kids have 5): "Dad is keeping a tighter leash" Kids cannot deal damage to the boss when more than 30-40 units away
  • Orbital Lasers chase and deals burn damage to the boss when they're standing within the circle

    • The circle becomes faster and smaller when there are less kids
    • The circle becomes max size when there are 4+ kids, and increasingly slower with even more kids
    • Burn damage dealt by the lasers gets stored in the circle as health for the kids. The kids can stand in the circle to automatically use the health to heal until it runs out
    • The circle accelerates when far from the boss to allow it to catch up, then returns to normal speed
    • When boss is tied or losing by any amount, Orbital Lasers follows 20% slower
    • When boss is winning by 10+ kills, Orbital lasers follow 20% faster
  • Kids get an aimable Orbital Strike ability that has a faster cooldown when there are less kids

    • Interact/F to toggle aim and Primary Fire/Left-Click to activate
    • A shrinking circle chases the boss at a constant speed and then sends down an Orbital Strike that deals massive damage to the boss if close enough (less kids = more damage). This also adds health to the kids health pool within the Orbital Laser circle
    • When kids are losing by 10+ kills, Orbital Strike(s) also deal burn damage to the boss while charging up if close enough to the boss, and also adds health to the kids' health pool
    • Kids cannot use Orbital Strike for the first 30 seconds of the match
  • Host tools

    • The host can reset Orbital Lasers by pressing Melee+Interact+Reload/V+F+R simultaneously
    • While spectating, the host can reset Orbital Lasers by pressing Move Up/E
    • The host can toggle their host HUD by pressing Crouch+Jump+Reload simultaneously
    • While spectating, the host can toggle their host HUD by pressing Move Down/Q

2.3.3 Upcoming Changes

  • Dummy Bots and AI Bots
    • The Most Damage leaderboard now only shows human players
    • Bots will not automatically become boss, but can still be made boss by swapping them to red team
    • Their above-head names (Ex: "Support 1") are hidden, but not their health
    • If the boss leaves with only bots & the host remaining, the boss slot will stay empty until someone joins
  • Orbital Strike
    • Orbital Strike leaves behind an orb that can be picked up by any kid to create a 7-second safe zone
      • Kids within a safe zone are phased out and cannot be affected by anything (damage, abilities, knockback)
      • The boss gets repeled away when trying to enter a safe zone
      • Each kid can only activate one safe zone at a time
      • An orb can only be picked up if not inside an active safe zone
      • If close enough, kids see a halo in the safe zone & the boss sees a "No" symbol (like "no bikes", etc)
      • Kids inside a safe zone see a progress bar with the remaining duration of the safe zone
  • When Orbital Burn/Strike has no stored health, kids cannot see the green circle
  • Changed the lightning bolt visual so that it zaps the boss from above so it's more noticeable (& looks cooler)
  • Boss handicaps
    • Knockback boss handicap takes effect when losing by 15 kills rather than 20
    • Vulnerability boss handicaps takes effect when losing by 20 kills rather than 30
      • Vulnerability area shrunk to 15-25 meters (radius) from 30-40 meters
  • HUD tweaks
  • Fixes

2.3.2 Changes - 2024/05/02

  • Orbital Lasers
    • When boss is tied or losing by any amount, Orbital Lasers follows 20% slower
    • When boss is winning by 10+ kills, Orbital lasers follow 20% faster
    • Slowed down its laser rotation (visual only)
    • Raised the rotating lasers of Orbital Lasers off the ground by 4 meters (visual only)
    • Added a sound effect to the Orbital Lasers lightning bolt
    • Boss pop-up messages from being burned are slightly less frequent
  • Abilities
    • Removed the recurring pulse knockdown from Boss Hanzo's Sonic Arrow ability
    • Added a light shaft visual effect to Boss Lifeweaver's Tree Of Life & only kept the 1st stun from the pulsing
    • Kid Kiriko's double jump also replenishes from wall-running like with Hanzo, Genji, and Lucio.
  • HUD
    • Added Server Load/Average HUD text for the host that can be toggled on/off
    • Replaced 1 of the 2 Discord links in the HUD with a link to this page. The old/original creator's Discord link can still be found on the "Old" HUD setting.
    • More HUD changes and added 2 more settings for the HUD display:
      • Default (newly added)
      • Hero Hints (this used to be default)
      • Minimized (newly added)
      • Old
  • Shortened the amount of time it takes the boss to surrender to 5 seconds
  • Shortened the Orbital Strike blackout period in the beginning of the match to 30 seconds from 45 seconds
  • Attempts at optimization

2.3.1 Changes - 2024/04/28

  • Minor UI changes for both boss and kids (mostly kids UI)
  • Kids also get pop-up messages and sound cues when a boss is in the process of surrendering
  • All kid double jumps, and Boss Bastion's triple jump, release white pulse ring "explosions" at the users feet
  • Spectators can see kids' UI and which kids want to be the next boss
  • Spectators can hold Disable Camera Blending/Z to see the patch notes
  • Orbital Lasers
    • The host can reset Orbital Lasers while spectating by pressing Move Up/E
    • Added lightning bolt to the Orbital Lasers to visualize Boss getting burned
    • Added sparking red visual to the circle only the boss can see to emphasize DANGER. KEEP AWAY.
    • Boss gets pop-up messages about being burned by lasers
  • Orbital Strike
    • Kids cannot use Orbital Strike for the first 45 seconds of the match
    • Orbital Strike automatically activates when a kid aims it for 3 seconds or directly at the boss
    • While a kid is aiming Orbital Strike, a depleting 3 second activation bar appears for them
    • Aiming of Orbital Strike is canceled if the kid dies & cannot be toggled on until they respawn
    • Orbital Strike cooldown only appears when it has 10 seconds or less remaining, instead of 20
  • Condensed boss variables into fewer boss variables so they're shared between heroes
  • Boss Lifeweaver's Tree Of Life (ultimate) pulses now push kids away and stuns them
    • Initial pulse stuns kids for 1.5 seconds
    • Recurring pulses stun kids for 1 second
  • Reduced boss Hanzo's Sonic Arrow knockdown duration. (Pulsing effect lasts 4 seconds)
    • Initial knockdown duration changed from 5 seconds to 4 seconds
    • Recurring 1-second-pulse knockdown changed from 3 seconds to 2.5 seconds
  • Fixes
    • (Hopefully) fixed issue with kids not being removed from boss list when they leave
    • Fixed deaths not displaying properly on the kids' damage leaderboard

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Not on Workshop.codes
AJYMM
Not on Workshop.codes
23XVP
Players | 1 - 12
Categories: Team Deathmatch, Boss Mode
Heroes: All
Created at:
Last updated:
Current version: 2.3.2

Controls

Jump
Kids can press Space in mid-air to activate their double jump
Interact
Kids can press F to begin/stop aiming their Orbital Strike
Primary Fire
Kids can press left mouse button to activate their Orbital Strike while aiming it
Melee
Everyone can hold melee for 3 seconds to switch between the classic HUD and the new HUD
Crouch + Jump
The boss can hold L-CTRL and Space for 5 seconds to surrender and switch to the kid team
Melee + Interact + Reload
The host can reset Orbital Lasers by pressing V + F + R, in case they bug-out/stop working.
Interact
While spectating, the host can reset Orbital Lasers by pressing Move Up/E
Crouch + Jump + Reload
The host can toggle their host HUD by pressing LCNTRL+Space+R
Ability 1
While spectating, the host can toggle their host HUD by pressing Move Down/Q
Kids can press Space in mid-air to activate their double jump
Kids can press F to begin/stop aiming their Orbital Strike
Kids can press left mouse button to activate their Orbital Strike while aiming it
Everyone can hold melee for 3 seconds to switch between the classic HUD and the new HUD
+
The boss can hold L-CTRL and Space for 5 seconds to surrender and switch to the kid team
+ +
The host can reset Orbital Lasers by pressing V + F + R, in case they bug-out/stop working.
While spectating, the host can reset Orbital Lasers by pressing Move Up/E
+ +
The host can toggle their host HUD by pressing LCNTRL+Space+R
While spectating, the host can toggle their host HUD by pressing Move Down/Q
Kids can press Space in mid-air to activate their double jump
Kids can press F to begin/stop aiming their Orbital Strike
Kids can press left mouse button to activate their Orbital Strike while aiming it
Everyone can hold melee for 3 seconds to switch between the classic HUD and the new HUD
+
The boss can hold L-CTRL and Space for 5 seconds to surrender and switch to the kid team
+ +
The host can reset Orbital Lasers by pressing V + F + R, in case they bug-out/stop working.
While spectating, the host can reset Orbital Lasers by pressing Move Up/E
+ +
The host can toggle their host HUD by pressing LCNTRL+Space+R
While spectating, the host can toggle their host HUD by pressing Move Down/Q
Kids can press Space in mid-air to activate their double jump
Kids can press F to begin/stop aiming their Orbital Strike
Kids can press left mouse button to activate their Orbital Strike while aiming it
Everyone can hold melee for 3 seconds to switch between the classic HUD and the new HUD
+
The boss can hold L-CTRL and Space for 5 seconds to surrender and switch to the kid team
+ +
The host can reset Orbital Lasers by pressing V + F + R, in case they bug-out/stop working.
While spectating, the host can reset Orbital Lasers by pressing Move Up/E
+ +
The host can toggle their host HUD by pressing LCNTRL+Space+R
While spectating, the host can toggle their host HUD by pressing Move Down/Q
Kids can press Space in mid-air to activate their double jump
Kids can press F to begin/stop aiming their Orbital Strike
Kids can press left mouse button to activate their Orbital Strike while aiming it
Everyone can hold melee for 3 seconds to switch between the classic HUD and the new HUD
+
The boss can hold L-CTRL and Space for 5 seconds to surrender and switch to the kid team
+ +
The host can reset Orbital Lasers by pressing V + F + R, in case they bug-out/stop working.
While spectating, the host can reset Orbital Lasers by pressing Move Up/E
+ +
The host can toggle their host HUD by pressing LCNTRL+Space+R
While spectating, the host can toggle their host HUD by pressing Move Down/Q

Snippet

Loading...

Users Also Like

Similar Codes

Join the Workshop.codes Discord