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Visualisation of many projectiles and hitscan hitboxes

This code is not complete, and may not be correct in all situations. But it serves as a solid base.

With this code you can visualise the size of projectiles and hitscan do check how and when something would hit a player. This helps you determine the size of not only the projectile, but also the hitbox of heroes. Supports multiple players at once

A sphere follows the projectile and lands where the projectile hit. All projectiles are sphere and thus we can determine where exactly they hit a heroes hitbox.

Notes:

  • Dummy bots are frozen in place so their idle animation does not mess with the results.
  • Up to 10 effects are shown at once, this can be lowered in the Workshop Settings.
  • Some additional things are shown as well, such as the radius of a Pharah rocket explosion.
  • I plan on adding visualisations for damage fall off as well.
  • Heroes with multiple projectiles per shot (eg. Genji and Baptiste) only show the first projectile.
  • This is mostly for primary or secondary fire, but also for some abilities (Reinhardt Firestrike).
  • By default on the map Workshop Chamber is enabled, but it works on any map.
  • Projectiles that are affect by gravity have their gravity disabled.

Some controls;

  • Press [Ability 1] + [Interact] to remove all effects created by you.
  • Press [Crouch] + [Reload] + [Jump] to change hero.
  • Press [Crouch] + [Interact] to spawn a random dummy bot infront of you (max 6).
  • Press [Crouch] + [Ultimate] to toggle whether you deal damage.
  • Press [Ability 1] + [Ability 2] to show a visualisation of the path the projectile would have taken. Can be buggy because of effects limit.
  • Press [Reload] + [Interact] to toggle slow motion.

This code uses data from https://workshop.codes/wiki/articles/projectile+size+of+all+weapons+and+abilities to determine she size of projectiles.

Workshop Settings

Projectile Effect Color

Changes the color of the effects left by your projectiles. Defaults to "Sky Blue"

Max Projectile Effects Per Player

The max number of effects a player can have on in the map at a time. If you're alone you can crank this number all the way up to compare more projectiles before they vanish. If you're with others you might want to keep this number relatively low as to not overwrite the effects of others. Defaults to 10

Players | 1 - 4
Categories: Miscellaneous
Heroes: D.va, Orisa, Reinhardt, Sigma, Wrecking Ball, and 17 more...
Created At:
Updated At:
Version: 0.6.1

Controls

Crouch + Reload + Jump
Change hero
Crouch + Interact
Spawn a random dummy bot infront of you (max 6)
Crouch + Ultimate
Toggle damage dealt
Reload + Interact
Toggle slow motion
Ability 1 + Ability 2
Show a visualisation of the path the projectile would have taken. Can be buggy when playing with many people.
Ability 1 + Interact
Removes all effects created by you
+ +
Change hero
+
Spawn a random dummy bot infront of you (max 6)
+
Toggle damage dealt
+
Toggle slow motion
+
Show a visualisation of the path the projectile would have taken. Can be buggy when playing with many people.
+
Removes all effects created by you
+ +
Change hero
+
Spawn a random dummy bot infront of you (max 6)
+
Toggle damage dealt
+
Toggle slow motion
+
Show a visualisation of the path the projectile would have taken. Can be buggy when playing with many people.
+
Removes all effects created by you
+ +
Change hero
+
Spawn a random dummy bot infront of you (max 6)
+
Toggle damage dealt
+
Toggle slow motion
+
Show a visualisation of the path the projectile would have taken. Can be buggy when playing with many people.
+
Removes all effects created by you
+ +
Change hero
+
Spawn a random dummy bot infront of you (max 6)
+
Toggle damage dealt
+
Toggle slow motion
+
Show a visualisation of the path the projectile would have taken. Can be buggy when playing with many people.
+
Removes all effects created by you

Snippet

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