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This is my first fully completed rework of a hero. Felt like reworking Doomfist into a low cooldown disruptor tank, and rolled with that. Feel free to try it out and experiment, and if you find any bugs, inconsistencies, or have any comments, please don't hesitate to share them. I had a lot of fun making and playtesting this.

Code: EFAY9

Passive: The best defense

Primary fire: Hand cannon
-Damage per pellet reduced from 5 to 4

Secondary fire: Rocket punch
-Cooldown reduced to 3 seconds

Ability 1: Seismic slam
-Cooldown reduced to 5 seconds
-Enemies hit are slightly pulled in towards Doomfist

Ability 2: Power block
-Cooldown reduced to 1.5 seconds
-Now operates on a charge system like defense matrix
-Can be used when at least 2 bars of charge are filled
-Movement speed reduction removed

Ultimate: Meteor strike

New ultimate: True Successor
-Unleash the full force of the gauntlet for 8 seconds. Increase maximum possible passive shield to 350 (maximum possible health to 800), instantly gain 150 passive shield, increase speed by 30%, reset all active cooldowns, and reduce cooldowns of seismic slam and rocket punch by 50%

Players | 1 - 12
Categories: Hero Adjustments
Heroes:, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Created at:
Last updated:

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