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A (Poorly made) Recreation of "vs Saxton Hale" (Team Fortress 2 gamemode)


1v8 Boss gamemode

With the boss having Rage and Super jumps


Rage
Rage has a hack effect that also disables enemies primary and secondary fire, It also slows them down by 10%.

Hero Rage Change Added
Ramattra Increased hack duration Yes
LifeWeaver Decreased hack duration. 12 seconds of invinciblity.{Which in turn decreases knockback} Yes
Junkrat Decreased hack duration. Shoots out many explosives in random directions. Yes
Lúcio Decreased hack duration. You cannot move, take knockback, and take 90% less damage for 3 seconds. After those 3 seconds you ult. and kill everyone else in line of sight. (will not be activated on any workshop map) Yes
Kiriko Decreased hack duration. Grants 20 balls Yes
Hanzo Decreased Hack duration. Allows you to shoot 5 shots from your bow Yes
Soldier: 76 Decreased hack duration. +40% speed for 8 seconds Yes
Sigma Grants Over Armor. This over armor cannot grant any rage from taking damage. You also shoot 3 rocks one after another. Yes
Pharah Decreased hack duration. Combines Soldier's and Lifeweaver's ( -90% damage recived, +20% move speed) rage for 10 seconds Yes
Other/Baseline Hacks everyone for up to 7 seconds. Decays with range. (if they do not have a special rage or are genji they also use their ult.) Yes

Boss passives

Rage naturally generates.
The lower the boss's health is the faster they go!
And they gain rage when taking damage.


Surivor bonuses
But of course it's not all good for boss,

All damage has knockback, Scaling with damage dealt. Which can be used to slow down the boss.

When there are 3 or less survivors alive they get a small speed buff and damage increase.

When there is only 1 left they're damage and speed is increased further.


Kirko's balls? (Boss)

Kirko's alt fire now fires a fast moving damaging projectile. You normally have 1 at a time. Until you rage and get 30

Hanzo arrows (boss)

Hanzo's arrows do not have the increased damage from being boss.

Secondary fire as boss

Most if not all bosses with secondary fire options can secondary fire.

Phara. (Boss)

No superjump.

however you can shoot (low damage) high knockback rockets. I honestly want to see what happens.

Players | 2 - 9
Categories: Elimination, Boss Mode
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 31 more...
Maps: Ilios, Lijiang Tower, Nepal, Oasis, Black Forest, and 4 more...
Created at:
Last updated:
Current version: 1.5.2

Controls

Reload + Looking up + Team 1
Slows you down and charges a super jump, Release reload at any % to jump.
Crouch + Look down + In air + Team 1
You fall faster
Ultimate + 100% Rage + Team 1
Activates rage, Different depending on character
+ Looking up + Team 1
Slows you down and charges a super jump, Release reload at any % to jump.
+ Look down + In air + Team 1
You fall faster
+ 100% Rage + Team 1
Activates rage, Different depending on character
+ Looking up + Team 1
Slows you down and charges a super jump, Release reload at any % to jump.
+ Look down + In air + Team 1
You fall faster
+ 100% Rage + Team 1
Activates rage, Different depending on character
+ Looking up + Team 1
Slows you down and charges a super jump, Release reload at any % to jump.
+ Look down + In air + Team 1
You fall faster
+ 100% Rage + Team 1
Activates rage, Different depending on character
+ Looking up + Team 1
Slows you down and charges a super jump, Release reload at any % to jump.
+ Look down + In air + Team 1
You fall faster
+ 100% Rage + Team 1
Activates rage, Different depending on character

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