Video Is 27 Minutes, Games Take A While When Its Basically 15 (By Default) Deathmatchs One After One.

This Is Remastered Version, You Can Find The Old Ones Info On A New Unlisted Code Here

Its Infection (Made By Me)
Combinded With My Deathmatch AI
For Infection AI

A Few Heros (Ana, Baptiste And Lucio) Can Heal Other Infected Players Of Their Kind (Lucio Doesn't Stack Healing)

What Other Universal AI Are There?

There is A Total Of 9 Universal AI

Assault: VX9S6
Deathmatch: NSFHN
Elimination: XZG53K
Capture The Flag: YJ24J
Flashpoint: SMY64
Escort: ESWTD
Hybird: 0DYE6
Control: TCFXG
Push: KF7C8

However I've Also Made 5 For Workshop Modes.

Infection: ECQS3
RTS (Abandoned): X63K5
Hero Wars: WMM3Y
D.Va Egg: H6FST
Role Swap: 4YSNR

Why Does The Game Crash So Much?

Running 9 AI (If Your Playing Alone), Is No Easy Task On The Workshop Or The Overwatch Servers, Custom Games Receive Server Resources Based On How Many People Are Playing.

Meaning If The Servers Are Pretty Full The Custom Game Receives Barely Any Resources Because There Are Stretched Thin. And Since The Resources Required Is More Then The Resources Given The Lobby Crashes And Kicks Everybody Out.


This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 10
Heroes:, Doomfist, Junker Queen, Orisa, Ramattra, and 33 more...
Maps: Dorado, Havana, Route 66, Blizzard World, Eichenwalde, and 9 more...
Created at:
Last updated:
Current version: 1.6



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