Felt like making another hero rework, this time for Roadhog. I feel like Roadhog is a very reactionary tank where all the other tanks are proactive, and his abilities are too personal. This would hope to turn him into a more coordinated distance-closing brawler.
Passive: Pork belly
-Melee attacks grant crowd control immunity for 0.4 seconds
Weapon: Scrap gun
-Max ammo increased from 6 to 8
Ability 1: Chain hook
-Cooldown reduced to 4 seconds
-No longer pulls in enemies
-No longer interruptable, and can be cancelled at any time by pressing Ability 1 again.
-Hooked enemies sustain 20 damage per second, are slowed by 50%, and are grounded (gravity increased by 500%) for a maximum of 2.5 seconds.
Ability 2: Hog wild (renamed from Take a breather)
-Cooldown reduced to 7 seconds
-No longer interruptable, and can be cancelled at any time by pressing Ability 2 again.
-Restore 125 health per second, reduce damage taken by 50%, and increase movement speed by 30% for a maximum of 4 seconds.
Ultimate: Whole hog