Inspired Greatly by: Alomare's Five Nights at Ecopoint
and JomWodamon's One Night At Winston's
This game has been a passion project of mine for many years, from different versions to reimaginings and overall balancing. Funny enough I am still holding onto twenty of the older verisons. Now is the the time for me to release my child to the public. This game takes place in Ecopoint and revloves around a Day phase and a Night phase. I want to express this now, I am greatly insipred by UCN(Ultimate Custom Night) much more than the the first four games. I say this because I like the management feeling and the sheer mass of threats to have to deal with.
Each day adds more and more challenges capping at eleven enemies for each, this mean with both day and night there are twentytwo bots to fend off.
The Day phase has you play as Sigma having to complete six objectives. They are simpliy standing in a circle for a amount of time while suriving. The Day side is more or less my first several versions being represented in my final product while the Night side will be more of a traditonal fnaf experance.
At Night you are Mei confined to your office having to mange cameras and the hallways around you. The day phase sadly relies on more luck rather than skill, while the night phase relies more on skill than luck.
By reading past this sentence you agree to be spoiled on the mechanics of the enemies.
Even so, I highly suggest you do! Knowing them is half the battle.
Day Side
During the Dayside you play as Sigma.
The Player During the Day Side
Standing in the office recharges your Power. You must complete all six tasks spread around the facility before 6 pm. To complete a task, stand within it's radius and the progress will fill. Throughtout the day you will lose power passively. The rate is ~0.1-0.7% every second. The max is increased everytime an objective is completed. Lastly, you gain a movement speed bonus based on your current power.
Stuns Orisa briefly.
Resets Soldier: 76's timer.
Resets Doomfist.
Blocks Cassidy and/or Zenyatta's line of sight.
Heals for 165 health over 6 seconds.
Resets Roadhog.
Stuns The Misfit's Hazard.
Knockbacks Reaper.
Shows your current Power Percentage.
The Enemies. SPOILER WARNINGS
Soldier: 76
Stands in the room opposite of the Office. Needs to be damaged by the player to reset a visable timer. If the timer reaches zero, the player will take continous damage until the end of the day.
Introduced on Day Side 1.
Orisa
Patrols the grounds outside. Will shoot Sigma on sight. And has a chance to launch her javelin at you.
Introduced on Day Side 1.
Dealing damage to her, stuns her.
Torbjörn
Spawns in the office will randomly swing his hammer. You may melee close to him to carry him. While you are carrying him you are slower. If you melee while carrying him you will drop him. If you drop him onto an objective it will progress as if you are there. He also has a turret built above the Office that can be destroyed.
Introduced on Day Side 1.
Avoid damaging him, for that you will be penailized by taking damage.
Zenyatta
He will have a time displayed above his head. He requires you to physically look at him during the listed hour. While you are looking at him you will lose power and can become discorded. If you view him during his displayed hour it will trigger his ultimate and his hour will change.
Introduced on Day Side 2.
Your shield stops his power drainage and chance to discord.
If his timer displays 7:00 he is no longer a threat.
Cassidy
Patrols the second floor of the map. If there is line of sight between you and him, he will stand still and stare. During so, he will begin to build ultimate charge and reveal your location to Reaper. If you get too close to Cassidy he will flashbang you.
Introduced on Day Side 2.
He cannot see through your shield.
His flashbang will drain your power and disable your abilites for a period of time.
Reinhardt
If you are not looking at him he will move towards you.
Introduced on Day Side 2.
He can not attack while you are looking at him (Anymore).
He will use his ultimate in self defense.
Has the ability to charge and gains a massive speed boost if you are stunned.
His speed is based on Objectives completed.
Wrecking Ball
He will randomly teleport into doorways. If you get close he will idle for a bit and if you get too close he will use his ultimate.
Introduced on Day Side 3.
Prefers doorways that are on the same floor of Sigma.
Doomfist
Indicated by a notification and a lighting bolt revealing his location. He will appear at one of several locations 'slowly' draining your power. Damaging him will stop him.
Introduced on Day Side 3.
The more power you have increases the time it takes for him to reappear.
Roadhog
Spawns in sleeping and over time will wake up. While awake he has a chance to ask you to perform very simple tasks. Failing to do so quickly will incur a power and health risk.
Introduced on Day Side 3.
Actions that cause Roadhog to decrease his sleep timer are: Player takes damage, Player uses ability 2, Player completes an objective, and by one second passing.
His tasks are either Jumping, Crouching, or Meleeing. He says a quip and you gotta react.
Completing his objectives will award the player a small amount of power.
Reaper
Has the ability to walk through walls and attacks the player if they are in close proximity. He is not able to see you normally, however he can see you through Cassidy's vision.
Introduced on Day Side 4.
Receives increased Knockback form Accretion.
If the player remains inactive for five seconds straight, his detection range increases.
The Misfists
At 1:00 a misfit will spawn. They will be either Tracer, Hazard, Illari, Juno, or Mauga. Only during that hour they will be present. After the hour passes a new hero is randomly chosen. When Tracer spawns you have to damage her 1-5 times. When Hazard spawns he will appear walking back and fourth in your original spawn. You will need you stun him by the end of the hour. When Illari spawns you will take bonus damage and will lose power whenever you take damage. When Juno spawns she will hinder your vision, Lastly. when Mauga spawns there is a hidden timer. Once that timer depletes he will appear suddenly infront of you. You need to quickly press interact or you will die. On success he will disappear and not reappear.
Introduced on Day Side 4.
Each hero will appear once a day.
Night Side
During the Night side you will be playing as Mei in a more traditonal Fnaf experiance. At night your power is limited and all you must do is survive till 6 am. Using the interact button in the middle of the office will display the cameras. There is a button in the office that can be meleed to open/close the front window infront of your office and is needed to deter Hanzo. The front window, and all your abilites consume power.
The Player During the Night Side
Resets Bastion, Genji, and Widowmaker.
Resets Sombra.
Blocks Junkrat's Tire.
Changes the light between the two corridors.
The light prevents Sigma from entering.
Junker Queen
She resides in CAM 04. Requiring constent viewing of her camera. If not viewed for long enough she will eventually kill you.
Introduced on Night Side 1.
A colored sphere on CAM 04 indicates how long you have .
When her internal timer reaches zero she has to fail ten checks prior to killing you. These checks are non reversable.
Hanzo
Periodically throughout the Night he will walk towards your office from the front. You must close the front window before he enters.
Introduced on Night Side 1.
If he does enter the office, he does not kill you outright. Instead he disables your abilites for the rest of the night.
He will walk across CAM 04 prior to his approach to your Office.
Junkrat
He will move to either to your left or right door. After some time he will send his tire down the corresponding hallway. Afterwards he will reset and then rechoose a door.
Introduced on Night Side 1.
You can avoid his tire in multiple ways. You can use either of your abilites to physically block the tire or by walking to the back of the office.
Bastion
Begins above your office and will randomly decide to visit your left or right door, and higher difficulties he gains the ability to drop infornt of your office. If he reaches the doorway an internal timer will begin. When the timer ends you will begin taking damage. To prevent this, all you have to do is damage him.
Introduced on Night Side 2.
His timer only decreases while he has line of sight.
Genji
Throughout the Night you will see a Notifaction appear. Indicating Genji is on the move. He will begin to move across the map. Must damage him before he reaches the opposite side of the map.
Introduced on Night Side 2.
His speed depends on which of the three routes he is taking.
Landing a critical hit freezes him for longer.
Sombra
She may appear when you lower the camera. If she does, you must use Cryo Freeze to make her go away. If you raise the camera without doing so, she will kill you.
Introduced on Night Side 2.
She maxes out at 50% per flip.
Lúcio
Appears at the start of every hour besides 12:00 on a random camera. Quickly find him and stare at him to make him disappear.
Introduced on Night Side 3.
Drops the beat whenever he appears.
Sigma
Can be seen on camera at either your left or right door. By toggling your Ice wall you change which door has the light above it. Have the light above the door when Sigma charges you will repel him. If not you will lose power.
Introduced on Night Side 3. Difficulty increases by his frequency and time it takes for him to charge the office.
Widowmaker
Will slowly lower herself in the back of your office. Damage her and she will move upwards. If she reaches the floor you will begin loosing power.
Introduced on Night Side 3.
Lifeweaver
He will teleport around the office. Avoid damaging him. He also blocks out of one of your cameras rendering it still fully functional, just visually usless.
Introduced on Night Side 4.
Dealing damage to him will cause you to take damage over time.
Moira
Will walk throughtout the entire facilty. To stunt her path you must view her on the camera.
Introduced on Night Side 4.
Can only be stunned once per camera.
The table below are the changes appiled in Rough 'n' Tough Mode. It's like Hard mode in Girl's Night or Aggressive mode in Fnati, but dumb. If you like yourself don't bother. Truly here just to push limits.
| Hero | ModifierType | Description |
|---|---|---|
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Difficulty | He now deals five damage while looking at you. |
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GameChanger | Whenever he drains power, he drains an additional 0.25%. This does not reset. |
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Difficulty | Deals around triple damage. |
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Visual | Always invisible. |
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Difficulty | The objective requirement is removed. |
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Difficulty | Slumber counter is a smidge smaller. |
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GameChanger | A 50% to lose two counters instead of one. |
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Visual | There are not error codes. Also Illari drains more power if you take damage. |
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GameChanger | Torbjorn has a terminal illness. |
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Difficulty | Stays in place longer if you are close. |
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GameChanger | Needs to be watched within 8 seconds of the hour change. Also deals 50 damage when he discords you. |
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GameChanger | His Kill counter does not reset. |
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Difficulty | No indicator, smaller, and can only be reset on headshots. |
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Visual | He's invisable. |
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Difficulty | No safety net feature, and begins with less intial charge. |
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GameChanger | Has the chance to relaunch another tire instead of leaving. |
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Visual | Can swap cameras in cameras, and does not inform the player who's on the camera. |
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Visual | No longer uses his ultimate. |
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Visual | She's invisable |
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Difficulty | Sigma kills instead of draining power. |
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GameChanger | Appears every camera flip. Also if present for more than 100 seconds in total, you will die. |
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Difficulty | Whenever she is damaged her speed increases. |
Endings
These are not important. (As of yet... Smug Face Emote)
Ending A - You did not play this game or complete Nights 1-5.
Ending B - You completed Nights 1-5. (Currently not tested to completion)
Ending C - You completed Nights 1-6. (Currently not tested to completion)
Challenge Bonus A - You completed 11/20. (Currently not tested to completion)
Challenge Bonus B - You completed 22/20. (Currently not tested to completion)
Challenge Bonus C - You completed 22/20 with Rough 'n' Tough enabled. (Currently not tested to completion, Nor is Reconmended)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.





















