Mercy DPS
This code is over 6 months old. The code may have expired and might no longer function.
I have completely reworked mercy in order to turn her into a dps :)
Changes:
- Caduceus Staff has been removed, but can be turned back on via hero settings.
- Both Guardian Angel and Resurrect have been disabled.
- Caduceus Blaster has 10% less damage, but projectiles are twice as fast.
- All abilities have been changed/reworked.
Being a support hero, Mercy retains her passive regen bonus.
Players |
1 - 12
Categories:
Hero Adjustments
Heroes:
Mercy
Created at:
Last updated:
Current version:
1.2
Controls
Launch into the air, much like a Baptiste super jump.
Create a beam that attaches itself to the nearest teammate, providing them 15 healing per second and giving mercy a boost in damage and speed, as well as 7 healing per second. The link lasts 5 seconds and becomes available again in 2.
Throw an orb that pulls enemies in, a reverse Pharah pulse rocket. Has an 11 second cooldown.
Mercy's ultimate works in the same way, however, a large sphere will form around her, inflicting any enemy close enough with DOT, essentially working like a Ramattra ultimate. Mercy will also gain a small amount of regen from any damage delt during this time.
Launch into the air, much like a Baptiste super jump.
Create a beam that attaches itself to the nearest teammate, providing them 15 healing per second and giving mercy a boost in damage and speed, as well as 7 healing per second. The link lasts 5 seconds and becomes available again in 2.
Throw an orb that pulls enemies in, a reverse Pharah pulse rocket. Has an 11 second cooldown.
Mercy's ultimate works in the same way, however, a large sphere will form around her, inflicting any enemy close enough with DOT, essentially working like a Ramattra ultimate. Mercy will also gain a small amount of regen from any damage delt during this time.
Launch into the air, much like a Baptiste super jump.
Create a beam that attaches itself to the nearest teammate, providing them 15 healing per second and giving mercy a boost in damage and speed, as well as 7 healing per second. The link lasts 5 seconds and becomes available again in 2.
Throw an orb that pulls enemies in, a reverse Pharah pulse rocket. Has an 11 second cooldown.
Mercy's ultimate works in the same way, however, a large sphere will form around her, inflicting any enemy close enough with DOT, essentially working like a Ramattra ultimate. Mercy will also gain a small amount of regen from any damage delt during this time.
Launch into the air, much like a Baptiste super jump.
Create a beam that attaches itself to the nearest teammate, providing them 15 healing per second and giving mercy a boost in damage and speed, as well as 7 healing per second. The link lasts 5 seconds and becomes available again in 2.
Throw an orb that pulls enemies in, a reverse Pharah pulse rocket. Has an 11 second cooldown.
Mercy's ultimate works in the same way, however, a large sphere will form around her, inflicting any enemy close enough with DOT, essentially working like a Ramattra ultimate. Mercy will also gain a small amount of regen from any damage delt during this time.
Launch into the air, much like a Baptiste super jump.
Create a beam that attaches itself to the nearest teammate, providing them 15 healing per second and giving mercy a boost in damage and speed, as well as 7 healing per second. The link lasts 5 seconds and becomes available again in 2.
Throw an orb that pulls enemies in, a reverse Pharah pulse rocket. Has an 11 second cooldown.
Mercy's ultimate works in the same way, however, a large sphere will form around her, inflicting any enemy close enough with DOT, essentially working like a Ramattra ultimate. Mercy will also gain a small amount of regen from any damage delt during this time.
Snippet
Loading...