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Battle For Olympus RETAKE (EARLY BETA)

Battle For Olympus RETAKE is my own twist of battle for olympus, isntead of being an deathmatch its gonna to be an 5v5 format team base hero shooter with playable and different gods to chose from

THIS IS AN BETA, SO ONLY THE TANKS ARE FINISHED, THE DPS AND SUPPORTS WILL BE ADDED AT AN LATER DATE

The game is set in a 3rd person camara, you are able to turn it off in the workshop settings

Current Playable Gods

Doomfist Ares: God of war Role: Defensive

(NEW) Ironclad Passive: Unable to be stun, sleept, froozen, or knockdown, take 50% reduced knockback

Hand Cannon
Reload time per bullet increased by 50%
Projectile speed increased by 275%

Rocket Punch
Damage (with hitting an wall) Is doubled
Cooldown increased to 7 seconds
Travel Distance (Speed boost) is decreased by 25%

Seismic Slam
No longers leaps you
Now stuns enemies hit
Cooldown increased to 9 seconds

Power Block
Now gives nearby Allies Unrecoverable Armor (25 every 1 second)
Cd increased to 10

Meteor Strike
Now heals nearby allies the same healing you get

Hazard Mefitis: Goddess of Poisonous gases Role: Flanker

NEW Adaptive Shield Passive: When reaching Below 50% Health, Send an exploding gas that poisons nearby enemies, while giving yourself a 65% Damage reduction, 10% Ultimate charge, and healing overtime (5 per tick) for 7.5 seconds, while the 7.5 seconds you take 25% Less healing. dealing poison damage heals hazard

Poison Effect: Deals damage overtime, reveals the enemies postion to hazard's team

Bonespur
Reload time decreased to 1.15 second

Spike Guard
No changes

Violent Leap
Now poisons Enemies hit
Leap distance increased by 30%
Cooldown increaed to 8 seconds

Jagged Wall
Now poisons Enemies hit

Downpour
Now poisons Enemies hit
Ultimate Cost reduced 9%

Junker Queen Zues God Of Lighting Role: Brawler

NEW Attack Speed Passive: Using an ability increases your speed by 25% for 4 seconds

Adrenaline Rush
no changes

Scattergun
Ammo reduced to 6

Jagged Blade
Delay before recall decreaed by 60%
Recall Knockback reduced by 95%
Cooldown reduced to 4 seconds

Carnage
Now sends 3 Lighting Strikes in front of her

Commanding Shout
Now deals 100 damage to nearby enemies

Rampage
No Changes

Mauga Maui Demigod of shapeshift Role: Brawler

Incendiary Chaingun
Ammo reduced to 225

Volatile Chaingun
Ammo reduced to 225
Ignite damage decreased by 50%
Ingite duration increaed by 25%

Overrun
No Changes

Cardiac Overdrive
Holding The button for about 1 second turns you into an hamster, having 313 hp, but it damages you by 50% of your current form health
Holding the button for a second when in the form will turn you back
Cd decreaed to 2 seconds
Cd now starts upon spawn

Cage Fight
Duration increased by 50%

Ramattra Poseidon: God of the sea Role: Hybrid (Brawler and Defensive)

(NEW) Overload Passive: The longer you shoot with Primary Decreases the damage you taken (Shown by an meter), reaching 0% would stun you for 6 seconds

Void Accelerator (Omnic Form)
Ammo increased to 125

Void Barrier (Omnic Form)
No changes

Ravenous Vortex
No Changes

Nemesis Form
Cooldown increased to 12

Pummel (Nemesis Form)
No changes

Block (Nemesis Form)
Now send 3 waves that knockback enemies
Speed penalty decreased by 15%
Damage reduction decreased by 25%

Annihilation
Duration increased by 75%
Disables Blocks wave creation when use

Reinhardt Thor: God of thunder Role: Brawler

(NEW) Amp It Up Passive: An meter slowly charges, earning elimation increases the meter by 25%, gives you 100% ultimate charge, and increases firestrike projectile speed

Rocket Hammer
No changes

Barrier Field
Shield Size decreased
Now gives a 35% damag reduction, and speed boost when holding
Cooldown when broken increased

Charge
Holding jump when using sneds you upwards

Fire Strike
Damage is increased base on your meter
Dealing damage dercreases the meter by 10%

Earthshatter
Now sends you upward before sending you down the direction your facing
unable to earn by ultimate charge by damaging enemies, passivly, etc

Sigma Crius: Titan of gravity Role: Hybird (Defensive and Flanker)

Hyperspheres
Now has an clip of 8
Each shot takes 1.35 seconds to reload
Damage increased by x1.5 (Including AoE)
Now sends enemies upward
now only shoots 1 at an time

Experimental Barrier
Now sends you flying in the direction the shield is going
Cooldown increased by 75%

Accretion
No changes

Kinetic Grasp
No changes

Gravitic Flux
Now enables infinite ammo
now makes primary (if you hit an enemy) shoot 2 at an time

Zarya Shakti God of Energy Role: Brawler

(NEW) Adrenaline Rush Passive: Earning an Elimation adds 100 armor to your health pool, dying removes all health gain

Particle Cannon
Now locks onto enemies
Ammo reduced to 75
Damage no longer increases base on your charge
(ALT FIRE)
Ammo reduced to 75

Particle Barrier
now gives you 75 overhealth

Projected Barrier
now gives you 75 overhealth

Graviton Surge
No changes

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