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Raging Crusaders: Zombies by touchportal#1443

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Push and defend Castle Eichenwalde in Raging Crusaders: Zombies!

Original gamemode by Pug, updated for 6 players by Kurenodesu, entirely redesigned by touchportal.

The original gamemode had a bunch of shortcomings, like the gameplay ramping up too quickly, new players not given as much of a chance to survive mid-round, and extremely unbalanced heroes. Therefore, I attempted to fix as much of the game as possible to make it more of a proper challenge.

What to expect from this gamemode:

  • Spawn as Mercy, with only the pistol equipped.
  • Use the Interact key (Default: F) when standing in a zone to purchase.
  • Buy doors to unlock other parts of the map.
  • Buy heroes to play as them.
  • Buy the 'Inner Castle' zone to unlock Phase Upgrades.
  • Finding 'Phase Diamonds' activates the portal for one minute.
  • Buy upgrades for your character (not hero dependant).
  • Survive through all the rounds to win!

Features:

Map Sections

  • Spawn
  • First Point: 4000 points
  • Road to Castle: 8000 points
  • Castle: 8000 points
  • Inner Castle: 5000 points

Rent-A-Tank system (9500 points per round)

  • Zarya
  • Wrecking Ball
  • Roadhog
  • Sigma
  • Orisa
  • Reinhardt
  • D.Va

Power-up drop system

  • More Points Earned
  • Faster Speed
  • Extreme Damage
  • Unlimited Ultimate Ability
  • Unlimited Healing
  • Freezing Zone

Upgrade system

  • Life (3000 points for +25%)
  • Damage (3500 points for +10%)
  • Healing Dealt (2000 points for +50%)

Heroes
Mercy (Spawn)

  • spawns with ultimate
  • increased resurrect recharge rate
  • increased ultimate charge rate
  • reduced damage received
  • increased movement speed
  • increased projectile speed
  • infinite ammo
  • reduced damage dealt
  • removed caduceus staff

Mccree (Spawn)

  • increased roll recharge rate
  • increased ultimate charge rate

Genji (Spawn)

  • infinite ultimate ability
  • unlimited ultimate ability powerup now increases genji's damage
  • increased swift strike recharge rate
  • increased deflect recharge rate
  • increased movement speed
  • reduced damage dealt
  • reduced damage received
  • removed primary fire
  • removed secondary fire

Ashe (Spawn)

  • increased coachgun recharge rate
  • increased coachgun knockback (self)
  • increased damage dealt
  • reduced dynamite fuse time
  • reduced movement speed

Hanzo (First Point)

  • increased damage dealt
  • increased lunge recharge rate
  • increased lunge distance
  • increased rapid fire recharge rate
  • increased movement speed

Zenyatta (First Point)

  • reduced damage received
  • increased movement speed
  • increased ultimate charge rate

Soldier 76 (First Point)

  • reduced damage received
  • increased movement speed
  • increased ultimate ability duration
  • increased biotic field recharge rate

Lucio (Road to Castle)

  • increased healing received
  • increased soundwave recharge rate
  • increased amp it up recharge rate
  • increased ultimate charge rate
  • infinite ammo
  • reduced damage dealt

Pharah (Road to Castle)

  • increased hover jets charge capacity
  • increased consussive blast recharge rate
  • increased damage dealt

Symmetra (Road to Castle)

  • increased ammo capacity
  • removed ultimate ability
  • reduced teleporter recharge rate
  • reduced movement speed

Moira (Road to Castle)

  • increased movement speed
  • increased ultimate charge rate
  • increased damage dealt
  • increased biotic energy maximum
  • reduced ultimate ability duration

Junkrat (Road to Castle)

  • increased ammo capacity

Tracer (Road to Castle)

  • reduced damage received
  • increased blink recharge rate
  • increased ultimate charge rate

Doomfist (Castle)

  • ammo recharge rate
  • increased rising uppercut recharge rate
  • increased rocket punch recharge rate
  • increased seismic slam recharge rate
  • increased meteor strike knockback

Baptiste (Castle)

  • increased damage dealt
  • increased movement speed
  • reduced damage received

Bastion (Castle)

  • increased movement speed
  • increased damage received
  • reduced ultimate ability duration

Reaper (Castle)

  • reduced damage dealt
  • increased damage received

Sombra (Phase Upgrade Room)

  • increased hack recharge rate
  • increased translocator recharge rate
  • increased ultimate charge rate
  • increased damage received

Zarya (Limited Heroes)

  • increased particle barrier recharge rate
  • increased projected barrier recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • increase ammo capacity

Wrecking Ball (Limited Heroes)

  • increased grappling claw recharge rate
  • increased piledriver recharge rate
  • increased ultimate charge rate
  • infinite ultimate duration
  • increased grappling claw knockback
  • increased damage dealt
  • reduced damage received
  • increased movement speed
  • infinite ammo
  • removed adaptive shield

Roadhog (Limited Heroes)

  • increased chain hook recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • infinite ammo

Sigma (Limited Heroes)

  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • reduced movement gravity
  • increased movement speed
  • removed accretion
  • removed experimental barrier
  • removed kinetic grasp

Orisa (Limited Heroes)

  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • infinite ammo
  • removed protective barrier
  • increased movement gravity

Reinhardt (Limited Heroes)

  • increased charge recharge rate
  • increased ultimate charge rate
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • removed barrier field

D.Va (Limited Heroes)

  • increased micro missiles recharge rate
  • increased ultimate charge rate
  • increased boosters knockback
  • increased call mech knockback
  • increased damage dealt
  • increased maximum health
  • increased movement speed
  • removed defense matrix

Upcoming updates:

  • Balancing unstable rounds
  • Updated spawn upon buying new area
  • Fix issues with spawning in some areas
  • Update Reinhardt and Brigitte AI to improve their attacking strategy
  • Add a unique event for the last round (boss fight?)

Known issues:

  • Due to the amount of scripts (190!) it may crash if too many things happen at once.

Archival Notice

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Archive Actions
Players | 1 - 6
Categories: Miscellaneous
Heroes: D.va, Junker Queen, Orisa, Reinhardt, Roadhog, and 29 more...
Created at:
Last updated:
Current version: 1.4.0

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