Raging Crusaders: Zombies by touchportal#1443
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Push and defend Castle Eichenwalde in Raging Crusaders: Zombies!
Original gamemode by Pug, updated for 6 players by Kurenodesu, entirely redesigned by touchportal.
The original gamemode had a bunch of shortcomings, like the gameplay ramping up too quickly, new players not given as much of a chance to survive mid-round, and extremely unbalanced heroes. Therefore, I attempted to fix as much of the game as possible to make it more of a proper challenge.
What to expect from this gamemode:
- Spawn as Mercy, with only the pistol equipped.
- Use the Interact key (Default: F) when standing in a zone to purchase.
- Buy doors to unlock other parts of the map.
- Buy heroes to play as them.
- Buy the 'Inner Castle' zone to unlock Phase Upgrades.
- Finding 'Phase Diamonds' activates the portal for one minute.
- Buy upgrades for your character (not hero dependant).
- Survive through all the rounds to win!
Features:
Map Sections
- Spawn
- First Point: 4000 points
- Road to Castle: 8000 points
- Castle: 8000 points
- Inner Castle: 5000 points
Rent-A-Tank system (9500 points per round)
- Zarya
- Wrecking Ball
- Roadhog
- Sigma
- Orisa
- Reinhardt
- D.Va
Power-up drop system
- More Points Earned
- Faster Speed
- Extreme Damage
- Unlimited Ultimate Ability
- Unlimited Healing
- Freezing Zone
Upgrade system
- Life (3000 points for +25%)
- Damage (3500 points for +10%)
- Healing Dealt (2000 points for +50%)
Heroes
Mercy (Spawn)
- spawns with ultimate
- increased resurrect recharge rate
- increased ultimate charge rate
- reduced damage received
- increased movement speed
- increased projectile speed
- infinite ammo
- reduced damage dealt
- removed caduceus staff
Mccree (Spawn)
- increased roll recharge rate
- increased ultimate charge rate
Genji (Spawn)
- infinite ultimate ability
- unlimited ultimate ability powerup now increases genji's damage
- increased swift strike recharge rate
- increased deflect recharge rate
- increased movement speed
- reduced damage dealt
- reduced damage received
- removed primary fire
- removed secondary fire
Ashe (Spawn)
- increased coachgun recharge rate
- increased coachgun knockback (self)
- increased damage dealt
- reduced dynamite fuse time
- reduced movement speed
Hanzo (First Point)
- increased damage dealt
- increased lunge recharge rate
- increased lunge distance
- increased rapid fire recharge rate
- increased movement speed
Zenyatta (First Point)
- reduced damage received
- increased movement speed
- increased ultimate charge rate
Soldier 76 (First Point)
- reduced damage received
- increased movement speed
- increased ultimate ability duration
- increased biotic field recharge rate
Lucio (Road to Castle)
- increased healing received
- increased soundwave recharge rate
- increased amp it up recharge rate
- increased ultimate charge rate
- infinite ammo
- reduced damage dealt
Pharah (Road to Castle)
- increased hover jets charge capacity
- increased consussive blast recharge rate
- increased damage dealt
Symmetra (Road to Castle)
- increased ammo capacity
- removed ultimate ability
- reduced teleporter recharge rate
- reduced movement speed
Moira (Road to Castle)
- increased movement speed
- increased ultimate charge rate
- increased damage dealt
- increased biotic energy maximum
- reduced ultimate ability duration
Junkrat (Road to Castle)
- increased ammo capacity
Tracer (Road to Castle)
- reduced damage received
- increased blink recharge rate
- increased ultimate charge rate
Doomfist (Castle)
- ammo recharge rate
- increased rising uppercut recharge rate
- increased rocket punch recharge rate
- increased seismic slam recharge rate
- increased meteor strike knockback
Baptiste (Castle)
- increased damage dealt
- increased movement speed
- reduced damage received
Bastion (Castle)
- increased movement speed
- increased damage received
- reduced ultimate ability duration
Reaper (Castle)
- reduced damage dealt
- increased damage received
Sombra (Phase Upgrade Room)
- increased hack recharge rate
- increased translocator recharge rate
- increased ultimate charge rate
- increased damage received
Zarya (Limited Heroes)
- increased particle barrier recharge rate
- increased projected barrier recharge rate
- increased ultimate charge rate
- increased damage dealt
- increased maximum health
- increased movement speed
- increase ammo capacity
Wrecking Ball (Limited Heroes)
- increased grappling claw recharge rate
- increased piledriver recharge rate
- increased ultimate charge rate
- infinite ultimate duration
- increased grappling claw knockback
- increased damage dealt
- reduced damage received
- increased movement speed
- infinite ammo
- removed adaptive shield
Roadhog (Limited Heroes)
- increased chain hook recharge rate
- increased ultimate charge rate
- increased damage dealt
- increased maximum health
- increased movement speed
- infinite ammo
Sigma (Limited Heroes)
- increased ultimate charge rate
- increased damage dealt
- increased maximum health
- reduced movement gravity
- increased movement speed
- removed accretion
- removed experimental barrier
- removed kinetic grasp
Orisa (Limited Heroes)
- increased ultimate charge rate
- increased damage dealt
- increased maximum health
- infinite ammo
- removed protective barrier
- increased movement gravity
Reinhardt (Limited Heroes)
- increased charge recharge rate
- increased ultimate charge rate
- increased damage dealt
- increased maximum health
- increased movement speed
- removed barrier field
D.Va (Limited Heroes)
- increased micro missiles recharge rate
- increased ultimate charge rate
- increased boosters knockback
- increased call mech knockback
- increased damage dealt
- increased maximum health
- increased movement speed
- removed defense matrix
Upcoming updates:
- Balancing unstable rounds
- Updated spawn upon buying new area
- Fix issues with spawning in some areas
- Update Reinhardt and Brigitte AI to improve their attacking strategy
- Add a unique event for the last round (boss fight?)
Known issues:
- Due to the amount of scripts (190!) it may crash if too many things happen at once.
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