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These are some buffs I thought Rein could use to acclimate to the current state of the game, I am not the best at making balance changes so I'm open to ideas! This version (0.4) includes a light rework, and one possible passive, I'm planning on adding a HEAVY rework and at least one more passive. (Also, to be honest I don't know if the light rework is really considered a rework, is it technically just buffs?)

Thanks for visiting!


Changes:

Reinhardt Light Rework Changes:

Barrier Field Barrier Field:

Over 0.5 seconds there is a speed increase, allowing Reinhardt to move quicker and keep up more with his team, there is also a slight damage reduction of 5%.

Charge Charge:

Now allows speeding up and slowing down by pressing primary fire and secondary fire. The default Charge speed is now 10% slower, holding primary fire overtime will increase the Charge speed up to a maximum of +50%, and holding secondary fire will slow down Charge by 15%. Increasing speed will also increase damage dealt slighty.

Fire Strike Fire Strike:

Is now cancellable by pressing the Ability 2 button again, keep in mind there is a time window you have to press Ability 2 in, as it won't cancel if the projectile is already launched (Or at least that's how it's supposed to work).

Passive:

There is only one passive currently.

Ironclad Steadfast Crusader:

When Armor is depleted using Barrier Field will reduce Knockback Received and Damage Received while increasing Healing Received.

Specifics:
Knockback reduced by 5% and Healing Received increased by 2% instantly as Shield is up. Every 0.25 seconds, shifting to 0.5 seconds (Totaling 1.5 seconds) will reduced Knockback Received further along with increasing Healing Received further, and finally reducing Damage received. Knockback reduction max of 35%, Damage reduction max of 20%, and Healing intake max of 20%.

Workshop Settings:

Passive Used:
Changes the current passive active (though there is only one currently so useless as of now).

Rework Version:
Changes the rework version, either Light or Heavy rework (only Light is done, Heavy does nothing).

Charge Speed Multiplier:
Modifies the speed of Charge by real numbers, minimum being 0 and maximum being 9.

Fire Strike Extra Damage:
Adds extra damage to Fire Strike, maxing out to 65.

Players | 1 - 12
Categories: Hero Adjustments
Heroes: Reinhardt
Created at:
Last updated:
Current version: 0.4.0

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