Junkenstein's Revenge
Junkenstein's Revenge PVE
In my PVE gamemode I have tried my hardest to re-create Junkenstein's Revenge in the Workshop just before the actual event occurs. I have put hours of work and testing into this, and I am hoping that the Workshop will have more features in the future so I can upgrade this PVE mode to make it represent the actual Junkenstein's Revenge. Unfortunately, bosses have changed positions in this gamemode as the limitations to the Eichenwalde Halloween map. Junkenstein's position has been moved over to the ledge beside the door as the one that is down the bridge no longer exists due to the PVP aspect of Overwatch, and how Blizzard never really wanted to keep this ledge in for the Halloween varient of the map.
New Experimental
Diffculty Scales
In this gamemode there is a separate Workshop menu which you can adjust how often the bosses spawn and their difficulty levels.

The higher the delay on the bosses spawn, the less bosses there are to bombard you. The lower the delay the bosses spawn more frequently. The default options are what I think is the best balance. Bosses spawn more often over time.
Delays only work IF Normal waves and Junkenstein Endless is OFF
How it works
- There is no setup
- Door health is 2000% if it reaches 0% the game ends
- When the game is over and the timer has reached 0, the defending team wins
- Unfortunately I could not add in a rip tyre, so there are currently only Zomnics attacking the door
- Zomnics damage the door and the player if they are around the Zomnic.
- Zomnics are Zenyatta's - Zombardiers are Zarya's
Game Mode Durations
Normal Waves
8 mins
Endless
27 mins - full match
12 mins - victory if all die, door dies
Custom Game
15 mins
Never Ending
3 hours
Source code
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20 Comments
Is there a plan on putting some type of border around the bridge to prevent bosses from being knocked off? I had a Doomfist and Ashe in my game that basically killed the bosses almost instantly because they got knocked into the void.
I'm just curious is all.
I'll have a play around with it later on
Some thing for dr junkenstein maybe make 2 bots with one in side the other so junkenstein has double fire rate just like real junkensteins revenge
If the adlersbrunn map and skins for bots come out in a patch will you update? Probably won’t happen though
Add a feature where 2 slot on junkersteins team would open and when a zombarder or boss spawns they become the boss or zom without haveing to create the and if there are no zom or bosses in the game there invis walkin around so example if witch spawn the 2 players in the slots would be a randomized combination so example road and junk
Yeah but I feel like the current layout I have is alright and doesn't need any changing :))
Also kill feed is glitchy some times it will show the killed boss/shocktire and some times it wont
You can't detect rip tyres as a separate entity so rip tyres won't appear in the kill feed
I think you should bind a command for shocktire junk bot so conditions
Is button held ultimate=True and is button held primary fire=false action start forcing dummy bot name « shocktire »and for debug for junkerstein is conditions:is button held primary =true action start forcing dummy bot name « dr junkerstein »
If you force a name shock tire onto an ulting junkrat it'll just say "shock tire's rip tyre" that's why I keep it as Dr Junkenstein's rip tyre
Theres a bug where junkenstein won’t spawn when witch spawns and ressurects him
I'll check it out today and see if I can fix it.
So new patch just came out are you going to make names for zomnic zombarber bosses and shock tires?
I already have :))
Can you give me a reason why you made the mode unplayable
The mode was unplayable because of a feature that disabled people from copying my work, the feature was broken so I decided to remove it. The feature would stop someone from playing the game if it was copied without my credit
why you made the mode unplayable
It should be fixed now
Nice job with this gamemode! I've played and looks very nice, but the workshop server crashes due to overload on higher rounds, and the timer is frozen.
Thanks for letting me know! Try to kill the bosses quicker! Also the time freezing has been fixed, I think.