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HuKuTa94

Defend Castle - PvE

12 Comments

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DonnieDoodle over 3 years ago *

There`s been a bug with this code since season 3 began. During the match the server will close due to excessive script load. Im not sure exactly what this issue is caused by. As of now it is not playable for myself nor my friends. Hopefully someone finds a solution to this, because this mode is super fun!

_yubz over 3 years ago

if you're still working on this there's a bug with headhunter & the widow headshot quest -- if the bonus damage from headhunter kills widow you don't get progress for the critical hit quest

ShuriZma#2349 over 3 years ago

this bug doesnt seem to be connected to this mode. this is the original Defend Castle mode which didnt have abilities like headhunter last time i played it. while its true i didnt play it in a while im sure you still meant the edited version of it, and since im the dev of the edited version im just goin to explain to you why that "bug" appears and maybe even why its actually not a bug but expected behaviour and why you might want to complain to blizzard about it so they finally give us more possibilities without having to waste tons of elements (there is a script size limit which is being hit real fast if you have to make workaround for small stuff like this)

  1. The reason for why this happens is simply that the headhunter ability only applies to critical hits. but you cant edit the critical damage direclty, only the overall damage. therefore what the ability actually does is to trigger the Damage() function upon dealing critical damage. that Damage() function does not deal critical damage itself though which is why it doesn't count towards the headshot challenge.

  2. why is it not a bug?
    well a bug is an incorrect or unexpected result, or and unexpected behaviour. it does pretty much what i expect it to do though and i know the only way around is to add more conditional code which then unnecessarily increases the element count and shouldnt be necessary.

  3. sadly there wont come any other update for the version you just reported a problem for. atleast not from my side. anyone else can ofc feel free to pick it up and fix stuff. source code is available on github and on request you can even get a working ostw version of it

As for this mode. I'm not sure if Hukuta is still working on it especially with whats going on in the world right now. He wanted to make his own Defend Castle 2 a while ago but it doesn't seem like he found the time to do that yet (which is pretty much understandable)

Junes91#1174 almost 4 years ago

Overwatch 2
Patch 2.1.0.1 - 106232

Works perfectly

workshopamateur867 almost 4 years ago

mode taking years to develop or something?
i don't mind if you cancelled it like the other dc extension

HuKuTa94 creator almost 4 years ago

Hello! Unfortunally I didn't develop (even didn't enter i know) last 6 months and didn't develop any updates.

I would like to finish my ideas but I don't have enough time for it, sorry.

workshopamateur867 almost 4 years ago

its fine kinda expected

workshopamateur867 over 4 years ago

are there gonna be new enemys?

HuKuTa94 creator over 4 years ago

Yes. I want to add:

  • Brigitte (like Reins)
  • Bastion (orbital artillery modification) - It deploys into artillery (like orisa + bastion) but shoots up a massive beam. The second beam comes from above in the castle area and chases the closest players to damage them.
  • Echo (flying bomber modification) - drops Balls (Wrecking ball) on the road beside the castle. Dropping Balls are breaking on the ground and spawning a little squad of airborne assault (soldiers, widows, or something else)
  • Echo (flying air fighter modification) - fast jet, flies and shoots to players
  • Reaper (zombie modification). Btw I made a little mode (Left 4 Dead prototype, but didn't announce it). I implemented typical zombies using Reaper hero. He can chase and kick players.

I want to move some implemented ideas from my not-announced mods into this.

HuKuTa94 creator over 4 years ago *

Hi everyone! I want to announce I have begun to develop Defend Castle 2. Here you can leave your expectations and wishes. I want to rework core gameplay mechanics (bot respawn) and remove the timer to replace it with a wave system with unique enemies. Replace team challenges with unique hero leveling up progressive (unlock new abilities). Also, I have so many ideas for version 2.0 but I prefer to listen to your experience because I want to make PvE mod for you.

Also, the mode will use path-node-builder v1.3 which means more performance and a minimum of crashes!

Have a nice day :-)

workshopamateur867 over 4 years ago

WOOOOOOOOOOOOOoooo lesss goo

scegex almost 5 years ago

this lloks fun

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