Defend Castle - PvE
DEFEND CASTLE
Game mode similar like Junkerstein Revenge. You need defend gates from crowd of enemies. Every 1 min appears new boss and Zens respawn closer and closer to gates.
Bosses:
- Aimbot sniper. One-shot - one kill. She can teleport in any sniper positions
- Big bomb for gates! Watch out! Don't allow him to reach the gates!
- Multigun omnic. It can shoot by artillery in the long range. In close quarters it can use a flame gun
- Sneaky boss. She captures players by focus beam and brings them to the portal to teleport them anywhere from the gates! Very very sneaky!
- Big boss with a big bastion railgun on her back. Gun shoots powerful laser in the gate. You can block laser by shields and players
AI navigation was made by Path Node Builder:
https://workshop.codes/path-node-builder
by HuKuTa94#2589
Source code
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12 Comments
There`s been a bug with this code since season 3 began. During the match the server will close due to excessive script load. Im not sure exactly what this issue is caused by. As of now it is not playable for myself nor my friends. Hopefully someone finds a solution to this, because this mode is super fun!
if you're still working on this there's a bug with headhunter & the widow headshot quest -- if the bonus damage from headhunter kills widow you don't get progress for the critical hit quest
this bug doesnt seem to be connected to this mode. this is the original Defend Castle mode which didnt have abilities like headhunter last time i played it. while its true i didnt play it in a while im sure you still meant the edited version of it, and since im the dev of the edited version im just goin to explain to you why that "bug" appears and maybe even why its actually not a bug but expected behaviour and why you might want to complain to blizzard about it so they finally give us more possibilities without having to waste tons of elements (there is a script size limit which is being hit real fast if you have to make workaround for small stuff like this)
The reason for why this happens is simply that the headhunter ability only applies to critical hits. but you cant edit the critical damage direclty, only the overall damage. therefore what the ability actually does is to trigger the Damage() function upon dealing critical damage. that Damage() function does not deal critical damage itself though which is why it doesn't count towards the headshot challenge.
why is it not a bug?
well a bug is an incorrect or unexpected result, or and unexpected behaviour. it does pretty much what i expect it to do though and i know the only way around is to add more conditional code which then unnecessarily increases the element count and shouldnt be necessary.
sadly there wont come any other update for the version you just reported a problem for. atleast not from my side. anyone else can ofc feel free to pick it up and fix stuff. source code is available on github and on request you can even get a working ostw version of it
As for this mode. I'm not sure if Hukuta is still working on it especially with whats going on in the world right now. He wanted to make his own Defend Castle 2 a while ago but it doesn't seem like he found the time to do that yet (which is pretty much understandable)
Overwatch 2
Patch 2.1.0.1 - 106232
Works perfectly
mode taking years to develop or something?
i don't mind if you cancelled it like the other dc extension
Hello! Unfortunally I didn't develop (even didn't enter i know) last 6 months and didn't develop any updates.
I would like to finish my ideas but I don't have enough time for it, sorry.
its fine kinda expected
are there gonna be new enemys?
Yes. I want to add:
I want to move some implemented ideas from my not-announced mods into this.
Hi everyone! I want to announce I have begun to develop Defend Castle 2. Here you can leave your expectations and wishes. I want to rework core gameplay mechanics (bot respawn) and remove the timer to replace it with a wave system with unique enemies. Replace team challenges with unique hero leveling up progressive (unlock new abilities). Also, I have so many ideas for version 2.0 but I prefer to listen to your experience because I want to make PvE mod for you.
Also, the mode will use path-node-builder v1.3 which means more performance and a minimum of crashes!
Have a nice day :-)
WOOOOOOOOOOOOOoooo lesss goo
this lloks fun