Colour Dance


This code is over 6 months old.

This means the code may have expired and might no longer function.

General Info

At the start of each round, players are told a specific colour and a timer begins. Once this timer hits 0, any players who are not within the correct sphere(s) are eliminated for the match. Are you able to race against the clock and survive? Perhaps you would prefer to sabotage your enemies by knocking them out at just the right moment!


In the event that all players have died or the gamemode reaches the maximum amount of rounds, the tiebreaker begins. All players are warped to the centre of the arena and must race to find the correct colour as the first one who touches it is declared the winner!


At the end of each round, there is a 20% chance of a powerup spawning. A player simply has to touch it to trigger its effect. The kinds of powerups that a player can receive depends on the current state of the game (whether it's in between rounds or during one). Host players have the option to disable powerups, to do so simply enable the configuration rule below "Initialise Gamemode". Note: Not all maps allow powerups.

Hero Information

Certain heroes have unique abilities/limitations exclusive to this gamemode. They are as follows:

  • Baptiste
    • Using Regenerative Burst grants him the "phased out" status effect allowing him to walk through opponents
    • Using Immortality Field to save his life will disable it and start a countdown. Once it hits zero, he dies
  • Bastion
    • Ultimate grants him a burst of speed
  • Hanzo
    • Ultimate hides the HUD text for the correct colour
  • Mercy
    • Ability 1 (Guardian Angel) boosts Mercy forward in the direction she is facing
  • Orisa
    • Ultimate can be used to kill a player who contributed to her death (only works while alive and for 1 round)
  • Torbjorn
    • Ultimate goop slows enemies caught in them
    • Ability 1 (Deploy Turret) cancels any in-use abilities for the opponent who he is looking at
  • Tracer
    • Cooldown between blinks of two seconds. This means she cannot use 2 consecutively
  • Zarya
    • Has an icon that tells her where the closest correct sphere is located
  • If a player is set on fire, their movement speed is reduced

Known Issues

Identified a bug? Report it to me here!


  • If a player joins after round 1 commences and selects a hero, they cannot die in round 1
  • Similarly, if a player joins after round 1 commences and selects a hero, they cannot see any spheres
  • In rare instances, the server can be overloaded resulting in a crash
  • In rare instances, tiebreaker can initialise twice
  • Tiebreaker may announce two colours, one of which is correct
  • Powerups can spawn outside of play area

Hero Specific

  • Sombra's Hack does not provide kill credit
  • If Baptiste uses his immortality Field in the first round, the game does not detect he saved himself with it
  • If a player spawns in between rounds 1 and 2, the game may incorrectly detect they used immortality field to save themselves if that player chose Baptiste

Map Specific

  • There is a 0.0188% chance for two spheres to spawn directly on top of each other in Workshop Expanse


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Update Log (11)

This code is over 6 months old. This might mean the code has expired and will no longer function.

General Updates

  • Refined the border so it now works like a true cylinder
  • Reinstated the old kill detection (the new system would break in too many cases)


  • Added customisation options using the newly introduced "workshop settings" feature
  • The following options are available:
    • Disable Powerups (stops the spawning of powerups)
    • Custom Abilities (determines whether custom abilities are possible or not)
    • Echo Access To Custom Abilities (determines whether echo can use a duplicated target's custom abilities)
    • Force Arena ID (forces the game to load the number chosen. If set to 0, then a random arena is chosen)
    • Transforming Maps (determines whether a compatible map will be transforming)

Hero Updates


  • Refined the detection of immortality field's use:
    • The game will add armour health to his health pool, when it detects this health is 0, it will determine he has used the ability


  • When duplicating Baptiste, immortality field will enter a larger cooldown upon use
  • When duplicating Orisa, she will have access to her custom ultimate
  • When duplicating Mercy, she will have access to her custom ability

Bug Fixes

  • Fixed a bug where a plethora of powerup messages were incomplete, displaying a 0 instead of the collected player
  • Fixed a bug where if torbjorn's ultimate afflicted more than one player, the first player would be infinitely slowed
  • Fixed a sorting issue with Baptiste's HUD
This code is over 6 months old. This might mean the code has expired and will no longer function.

General Updates

  • Restored the old kill credit system
    • The new one resulted in less accuracy and consistently more "exception" rules to be created

Hero Updates


  • Now has access to the following:
    • Hanzo's Obstruct
    • Zenyatta's Cosmic Warp
    • Bastion's Overdrive


  • A HUD text now appears showing who her last attacker is
    • This will provide better clarity as to who she will attempt to kill (or if the game has registered someone as attacking her)

Bug Fixes

  • Fixed a bug where Sombra's HUD incorrectly stated "Bastion"
  • Fixed a bug where the incorrect powerup text was displayed
  • Fixed a bug where Mei would not receive kill credit for slowing someone with Blizzard
  • Fixed a bug where Roadhog would not receive kill credit for hooking someone
  • Fixed a bug where a duplicated Echo could lift opponents with Gravitic Flux
This code is over 6 months old. This might mean the code has expired and will no longer function.

General Updates

  • If a powerup has already spawned and its position changes, a new message appears

Hero Updates


  • Now has access to a hero's custom abilities when duplicating that hero
    • The exception to this is Zarya


  • Now has access to Molten Core
    • Players who walk in the goop will be slowed for 1 second (resetting each time they step in it)

Bug Fixes

  • Fixed a bug where when a player joins late they cannot see their spectate target's HUD
  • Fixed a bug where Echo will survive if the round ends while she is out of the correct sphere and she is currently duplicating
  • Fixed a bug where if a player spawns in at a very specific time, they can earn two points at the start of round
  • Fixed a bug where sometimes a timebreaker round won't initialise
View all updates
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