Workshop.codes
Create

There are slight differences from the team based mode and this, such as cooldowns and health

If you find any bugs, have any ideas about new heroes or some balancing let me know in the comments!

Ults

  • Gained Passively only but is gained at 2x speed
  • Will be lost upon death

Pharah Pharah

HealthHealth

  • 175 normal/100 armor

Attack SpeedPassive 1: Prefer the air

  • Has better horizontal movement and faster projectile speed in the air but now has a vertical cap

Jump Jet Jets

  • Now has unlimited fuel but has a heat meter
  • Cannot use jets, jump or jet abilties for 5 seconds if heat meter is full and will fall to the ground dealing damage to her and those around her

Rocket LauncherRockets

  • Now lights people on fire
  • 4 Rockets

Concussive BlastConcussive

  • Deals 150 damage to people on fire but cleanses them of burn
  • 6s cooldown

Jump Jet Jet dash

  • Now launches forward instead of upward
  • No CD but fills heat meter

Jump Jet Backdraft

  • Pressing interact launches Pharah back
  • No CD but fills heat meter

Barrage Rocket Barrage

  • deals lots of burn damage

Soldier: 76 Soldier 76

Health Health

  • 275 normal

Heavy Pulse RiflePrimary

  • Bullets deal 33.25 damage

Helix Rockets Firework rockets

  • Helix rockets now do an additional hit that deals 50 damage and launches upward
  • 4s cooldown

SprintSprint

  • The lower his HP is, the faster he runs

Biotic FieldBiotic Field

  • Cleanses effects such as burn/bleed/freeze
  • 14s cooldown

SprintWavedash

  • Pressing sprint and crouch at the same time will make soldier slide

Tactical VisorTac Visor

  • Swaps the firework rockets for stronger rockets while in ult and they have no cooldown

Brigitte Brigitte

  • damage increased by 50%

HealthHealth

  • 225 Normal/75 Armor

Barrier ShieldShield

  • Is bigger

Shield BashShield bash

  • Distance travelled on the ground increased
  • Knockback increased
  • 4s cooldown

Whip ShotWhip shot

  • Pulls Brig towards target and stuns them for 0.3s
  • Deals more damage to enemies in air
  • 5s cooldown

Fire StrikeFire strike

  • Replaces armor packs
  • Shoots a fire strike that deals 75 damage
  • 1.2s cooldown

RallyRally

  • Makes Brig unkillable for the duration of ult
  • Shield bash puts people to sleep while in ult

Ana Ana

  • Damage increased by 40%

HealthHealth

  • 250 Normal

Quick Melee Syringe punch

  • Melee puts people to sleep for 3s and goes on a 5s cooldown

Biotic RiflePrimary

  • Can only shoot while ADS
  • Lower ammo(7)
  • Gives temporary speedboost to those healed by her gun

StealthPassive: Camo

  • Is invisible while crouching
  • Top left notification

Sleep DartInstakill dart

  • Sleep dart has a 25% chance of instakilling
  • 7s Cooldown

Biotic GrenadeDizzy bomb

  • Getting hit by this will make both allies and enemies dizzy for 1.5s
  • 7s cooldown

Nano BoostNano

  • If target recieved healing, they become invincible for 5s

ReinhardtReinhardt

  • Is bigger (1.4x normal size)

HealthHealth

  • 300 Normal/275 Armor

Rocket HammerHammer

  • Knocks enemies farther and to the ground for 0.2s
  • Hammer deals 130 damage

Adaptive ShieldTough guy

  • No longer has a barrier
  • Now reduces damage taken by 60% but reduces speed by 20%
  • Ring to indicate range

Fire StrikeFire strike

  • Stronger, slower, and lights people on fire
  • 6s cooldown
  • Slower

ChargeCharge

  • Stuns pin target for 0.8s
  • Moves a lot faster
  • Knockback increased
  • 9s cooldown

Attack SpeedRocket pack

  • Pressing interact will launch Rein forward
  • 5s Cooldown

EarthshatterEarthShatter

  • Knockdown time is now 5s
  • Now grants a 30% slow to enemies who survive for 8s

DoomfistDoomfist

  • Moves slightly faster and jumps higher

HealthHealth

  • 315 Normal

Hand CannonPrimary

  • Has 1 bullet
  • Pulls people towards you

Rocket PunchRocket punch

  • Knockback increased
  • 2s cooldown

PunchMelee

  • increased damage
  • Knocks people down

Seismic SlamSlam

  • Gives 25 overhealth upon use
  • Deals more damage to those who gets hit with his arm
  • Knocks Doomfist and targets up
  • Pressing crouch will immediately slam down
  • 3s cooldown

Power BlockBlock conversion

  • Will now convert damage taken while blocking to overhealth
  • 5s cooldown

Meteor StrikeMeteor strike

  • Will now knock enemies down for 5s

Mei Mei

Health Health

  • 350 Normal

Quick Melee Breaking the ice

  • Meleeing frozen enemies instakills them

Endothermic Blaster Endothermic blaster

  • Ammo reduced to 35
  • Primary can freeze again
  • Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther

Ice Wall Icy wind

  • Ice wall Ability replaced with Icy wind which is an AOE ability that damages and slows enemies within 8M of her.
  • Has no cooldown and you can hold it down as long as you want but it also damages Mei so watch your health.
  • Can also be used to thaw out of freeze

Cryo FreezeCryo freeze

  • Freezes(1s) and deals 50 damage to those within 8M of her
  • 8s Cooldown

BlizzardBliz

  • Now slows enemies by 50% after thawing out for 10s

Bastion Bastion

Health Health

  • 4 Normal/ 296 Armor

Configuration: ReconRecon

  • Slower firing gun but deals more damage
  • ammo reduced to 15

A-36 Tactical GrenadeGrenade

  • Cannot fire them in recon form
  • Speed and gravity changes
  • Can fire them in assault form with 0s Cooldown

Configuration: AssaultAssault mode

  • Gets speed boost
  • Cannot fire primary
  • Can only shoot grenades
  • 10s Cooldown

Configuration: ArtilleryArtillery

  • Bastion is completely invincible during artillery form

ZenyattaZenyatta

  • Is floatier and jumps higher

HealthHealth

  • 3 normal/ 122 shield/ 150 armor

Orb of DestructionPrimary

  • 2 burst orbs that knock people back
  • no ammo

Orb of DestructionSecondary: spirit blast

  • Fires slow homing projectile that locks onto closest enemy
  • Deals 225 damage and knocks people back
  • 12s cooldown

Orb of HarmonyDisable

  • Orb of harmony replaced with disable
  • Stuns enemies momentarily for 0.85s and locks them out of abilities for 2s
  • range is 15M
  • 6s cooldown

Orb of DiscordPsychic slam

  • Discord replaced with Psychic slam
  • Lifts all players in line of sight within 15m into the air and slamming them down dealing 75 damage and knocking them down for 0.5s
  • 8s cooldown

TranscendenceBurning sun

  • Heals allies and burns enemies in radius

CassidyCassidy

HealthHealth

  • 350 Normal

PeacekeeperPeacekeeper

  • Has 2 passives
  • Perfect range: Deals 50 more damage to enemies who are 8M or closer
  • One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet

CatchLasso

  • Secondary is no longer fan the hammer, it is now a lasso
  • To set it up press interact, then press secondary fire to use
  • Cooldown starts upon miss or if lasso is retrieved (4s)
  • Will pull an enemy toward you slowly until they get close enough

FlashbangFlashbang

  • Gravity changed to make it heavier
  • Now stuns for 0.5s and causes the dizzy status for 1s
  • 7s cooldown

Combat RollRoll

  • If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
  • 2s cooldown
  • 4s cooldown if you use the leap

DeadeyeDeadeye

  • Roots himself and enemies caught in his LOS

Zarya Zarya

  • Is bigger (1.5x normal size)

Health Health

  • 300 Normal/ 125 Shields

Particle Cannon Primary

  • Deals 90% less damage
  • Pulls enemies toward her
  • Has only 50 ammo

Particle Cannon Secondary

  • Knockback increased x2
  • Drains 5% of ult from victims
  • Is now a straight firing projectile

Particle Barrier Gravity bubble

  • Jumps higher and has less gravity while bubble is active

Particle Barrier Lariat

  • Teammate bubble replaced with Lariat
  • Hold down the button to make Zarya spin dealing 70 damage per 0.5s to enemies within 5M of her
  • 2s Cooldown(Starts after releasing button)
  • Deals damage to Zarya

Quick Melee Piledriver

  • Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 125 damage
  • Locks you out of melee for a short duration

Quick Melee Air grab

  • Meleeing an enemy while you are on the ground and they are in the air will slam them to the ground, knocking them down for 1s and deals 100 damage

Graviton Surge Graviton

  • Those caught in her ult will lose all of their ult charge
  • Straight firing projectile

Ashe Ashe

Health Health

  • 225 Normal

The Viper Viper

  • Can only ADS
  • Max ammo now 6
  • Lights people on fire
  • Deals an additional 70 damage to enemies 15M or farther

Hellfire Desire Passive: Ashes to ashes

  • Heals 1/3 of any burn damage dealt to enemies

Dynamite Dynamite

  • Now forces players to hop when burning
  • Detonates when it lands
  • Cooldown 5s

Coach Gun Force of nature

  • Deals a lot of damage at close range
  • Deals more knock back to Ashe and enemies
  • Cooldown 6s

Bob BOB

  • Is now an ability
  • Press interact to gain Bob
  • Bob only has 12 health
  • Cooldown 10s

Hanzo Hanzo

Health Health

  • 225 Normal

Deadeye Passive: Head Collector

  • Headshots give Hanzo a 15% damage boost (caps at 10)

Quick Melee Force palm

  • Melee deals 75 damage
  • Pushes enemies back

Lunge Lunge

  • Distance increased
  • Cooldown 5s

Storm Arrows Fire arrows

  • Only has 3
  • Cooldown 4s

Sonic Arrow Frost arrow

  • Hitting someone with this arrow will create an ice explosion after 0.75s freezing the victim and those around them(6M) for 1s
  • Cooldown 6s

DragonstrikeDouble dragon

  • Those caught in this ult will be burned and frozen at the same time

Junker Queen Junker Queen

Health Health

  • 450 Normal

Adrenaline Rush Unyielding spirit

  • Immune to most of the new CC abilities

Scattergun Scattergun

  • Shoots slower
  • Damage upclose increased

Jagged Blade Tag

  • Meleeing or Landing secondary fire will teleport JQ to target and cleanse her of any negative effects
  • TP cooldown 6s (same as blade toss)

Carnage Carnage

  • Will hack for 2s
  • no cooldown

Commanding Shout Deafening Shout

  • Stuns enemies within 15M of her for 0.7s
  • 6s cooldown

Rampage Rampage

  • Hacks enemies for 5s

Venture Venture

Health Health

  • 250 Normal

Quick MeleeDrill pin

  • Melee roots for it's duration then knocks enemies down for 1s

BurrowBurrow

  • While burrowed moves at 1.75x speed
  • Using drill rush while burrowed deals 50 extra damage and extra knockback
  • Lasts 6s
  • Cd 6s

Drill DashDrill rush

  • Launches enemies away at the end of drill rush
  • Cooldown while underground is 3 seconds
  • Drill rush cooldown is 2 seconds while underground
  • Cd 2s

Tectonic ShockTectonic quake

  • Those hit by her ult will be knocked down for 1s

Kiriko Kiriko

  • Has a double jump
  • Increased move speed

Health Health

  • 225 Normal

Quick Melee Uppercut

  • Melee is now an uppercut that launches her and enemies upward

Kunai Weakening Kunais

  • Enemies damaged by kunais will take 50% more damage for 1.5s
  • Ammo reduced to 4
  • If you press interact as you deal damage to someone you will teleport to them (2s cooldown)

Swift Step Foxspeed

  • Will do a short dash and gain movement speed for 5s
  • Will set cd for 6s after use
  • Cannot jump while using foxspeed

Protection Suzu Smoke bomb

  • If healing is dealt with suzu, Kiriko will be invisible for 1s
  • 6s cooldown

Kitsune Rush Kitsune guide

  • When activating ult, Kiriko will move 2x as fast for 5s

Orisa Orisa

Health Health

  • 7 Normal/ 343 Armor

Quick Melee Melee

  • Is now 2 hits that deals 80 damage in total

Javelin Spin Wind spin

  • While using spin, Orisa gains a jump height and speed increase
  • Blows enemies away
  • 5s Cooldown

Energy Javelin Harpoon

  • Enemies damaged by her harpoon will now be pulled towards Orisa

Fortify Counter

  • Fortify is now a counter, she teleports to the attackers dealing the damage dealt to her x2 and following up with a melee. It can loop if she recieves constant damage
  • 12s cooldown
  • Cannot be cancelled
  • Is rooted

Terra Surge Sandstorm trap

  • Those caught in her ult are rooted and cannot escape

Symmetra Symmetra

  • Has new mana meter which is what is tied to her abilities
  • Stand still to recharge mana

Health Health

  • 125 Normal/ 200 Shield

Photon Projector Primary

  • No longer is a laser
  • It is now a single orb that she shoots that locks onto enemies dealing 75 damage and has an explosion radius of 10(dealing 37.5 damage at the edge of the radius)
  • 10 mana cost
  • 0.8s downtime per shot

Photon Projector Secondary

  • No longer a chargeable projectile
  • It is now an instant giant orb projectile that travels in a straight line that can bounce off walls and deals 175 damage(same radius as primary)
  • 50 mana cost

Quick Melee Melee

  • Sends a fast magic blast that deals 120 damage
  • 20 mana cost

Teleporter TP to enemy

  • Pressing reload now teleports sym to nearest enemy
  • 25 mana cost

Teleporter Enemy TP

  • Pressing interact teleports nearest ally in LOS to sym
  • 25 mana cost

Sentry Turret Turrets

  • Turrets have no cooldown
  • Projectile speed increased

Swift Step Dissapearing act

  • Pressing the teleport key now makes symmetra emote, then she turns invisible for 6 seconds

Photon Barrier Photon barrier

  • Using her ult replenishes her Mana
Players | 1 - 6
Heroes: Doomfist, Junker Queen, Orisa, Reinhardt, Zarya, and 13 more...
Created at:
Last updated:
Current version: Alpha 1.5.2

Users Also Like

Similar Codes

Workshop.codes
Join the Workshop.codes Discord