Altwatch FFA
There are slight differences from the team based mode and this, such as cooldowns and health
If you find any bugs, have any ideas about new heroes or some balancing let me know in the comments!
Ults
- Gained Passively only but is gained at 2x speed
- Will be lost upon death
Pharah
Health
- 175 normal/100 armor
Passive 1: Prefer the air
- Has better horizontal movement and faster projectile speed in the air but now has a vertical cap
Jets
- Now has unlimited fuel but has a heat meter
- Cannot use jets, jump or jet abilties for 5 seconds if heat meter is full and will fall to the ground dealing damage to her and those around her
Rockets
- Now lights people on fire
- 4 Rockets
Concussive
- Deals 150 damage to people on fire but cleanses them of burn
- 6s cooldown
Jet dash
- Now launches forward instead of upward
- No CD but fills heat meter
Backdraft
- Pressing interact launches Pharah back
- No CD but fills heat meter
Rocket Barrage
- deals lots of burn damage
Soldier 76
Health
- 275 normal
Primary
- Bullets deal 33.25 damage
Firework rockets
- Helix rockets now do an additional hit that deals 50 damage and launches upward
- 4s cooldown
Sprint
- The lower his HP is, the faster he runs
Biotic Field
- Cleanses effects such as burn/bleed/freeze
- 14s cooldown
Wavedash
- Pressing sprint and crouch at the same time will make soldier slide
Tac Visor
- Swaps the firework rockets for stronger rockets while in ult and they have no cooldown
Brigitte
- damage increased by 50%
Health
- 225 Normal/75 Armor
Shield
- Is bigger
Shield bash
- Distance travelled on the ground increased
- Knockback increased
- 4s cooldown
Whip shot
- Pulls Brig towards target and stuns them for 0.3s
- Deals more damage to enemies in air
- 5s cooldown
Fire strike
- Replaces armor packs
- Shoots a fire strike that deals 75 damage
- 1.2s cooldown
Rally
- Makes Brig unkillable for the duration of ult
- Shield bash puts people to sleep while in ult
Ana
- Damage increased by 40%
Health
- 250 Normal
Syringe punch
- Melee puts people to sleep for 3s and goes on a 5s cooldown
Primary
- Can only shoot while ADS
- Lower ammo(7)
- Gives temporary speedboost to those healed by her gun
Passive: Camo
- Is invisible while crouching
- Top left notification
Instakill dart
- Sleep dart has a 25% chance of instakilling
- 7s Cooldown
Dizzy bomb
- Getting hit by this will make both allies and enemies dizzy for 1.5s
- 7s cooldown
Nano
- If target recieved healing, they become invincible for 5s
Reinhardt
- Is bigger (1.4x normal size)
Health
- 300 Normal/275 Armor
Hammer
- Knocks enemies farther and to the ground for 0.2s
- Hammer deals 130 damage
Tough guy
- No longer has a barrier
- Now reduces damage taken by 60% but reduces speed by 20%
- Ring to indicate range
Fire strike
- Stronger, slower, and lights people on fire
- 6s cooldown
- Slower
Charge
- Stuns pin target for 0.8s
- Moves a lot faster
- Knockback increased
- 9s cooldown
Rocket pack
- Pressing interact will launch Rein forward
- 5s Cooldown
EarthShatter
- Knockdown time is now 5s
- Now grants a 30% slow to enemies who survive for 8s
Doomfist
- Moves slightly faster and jumps higher
Health
- 315 Normal
Primary
- Has 1 bullet
- Pulls people towards you
Rocket punch
- Knockback increased
- 2s cooldown
Melee
- increased damage
- Knocks people down
Slam
- Gives 25 overhealth upon use
- Deals more damage to those who gets hit with his arm
- Knocks Doomfist and targets up
- Pressing crouch will immediately slam down
- 3s cooldown
Block conversion
- Will now convert damage taken while blocking to overhealth
- 5s cooldown
Meteor strike
- Will now knock enemies down for 5s
Mei
Health
- 350 Normal
Breaking the ice
- Meleeing frozen enemies instakills them
Endothermic blaster
- Ammo reduced to 35
- Primary can freeze again
- Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther
Icy wind
- Ice wall Ability replaced with Icy wind which is an AOE ability that damages and slows enemies within 8M of her.
- Has no cooldown and you can hold it down as long as you want but it also damages Mei so watch your health.
- Can also be used to thaw out of freeze
Cryo freeze
- Freezes(1s) and deals 50 damage to those within 8M of her
- 8s Cooldown
Bliz
- Now slows enemies by 50% after thawing out for 10s
Bastion
Health
- 4 Normal/ 296 Armor
Recon
- Slower firing gun but deals more damage
- ammo reduced to 15
Grenade
- Cannot fire them in recon form
- Speed and gravity changes
- Can fire them in assault form with 0s Cooldown
Assault mode
- Gets speed boost
- Cannot fire primary
- Can only shoot grenades
- 10s Cooldown
Artillery
- Bastion is completely invincible during artillery form
Zenyatta
- Is floatier and jumps higher
Health
- 3 normal/ 122 shield/ 150 armor
Primary
- 2 burst orbs that knock people back
- no ammo
Secondary: spirit blast
- Fires slow homing projectile that locks onto closest enemy
- Deals 225 damage and knocks people back
- 12s cooldown
Disable
- Orb of harmony replaced with disable
- Stuns enemies momentarily for 0.85s and locks them out of abilities for 2s
- range is 15M
- 6s cooldown
Psychic slam
- Discord replaced with Psychic slam
- Lifts all players in line of sight within 15m into the air and slamming them down dealing 75 damage and knocking them down for 0.5s
- 8s cooldown
Burning sun
- Heals allies and burns enemies in radius
Cassidy
Health
- 350 Normal
Peacekeeper
- Has 2 passives
- Perfect range: Deals 50 more damage to enemies who are 8M or closer
- One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet
Lasso
- Secondary is no longer fan the hammer, it is now a lasso
- To set it up press interact, then press secondary fire to use
- Cooldown starts upon miss or if lasso is retrieved (4s)
- Will pull an enemy toward you slowly until they get close enough
Flashbang
- Gravity changed to make it heavier
- Now stuns for 0.5s and causes the dizzy status for 1s
- 7s cooldown
Roll
- If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
- 2s cooldown
- 4s cooldown if you use the leap
Deadeye
- Roots himself and enemies caught in his LOS
Zarya
- Is bigger (1.5x normal size)
Health
- 300 Normal/ 125 Shields
Primary
- Deals 90% less damage
- Pulls enemies toward her
- Has only 50 ammo
Secondary
- Knockback increased x2
- Drains 5% of ult from victims
- Is now a straight firing projectile
Gravity bubble
- Jumps higher and has less gravity while bubble is active
Lariat
- Teammate bubble replaced with Lariat
- Hold down the button to make Zarya spin dealing 70 damage per 0.5s to enemies within 5M of her
- 2s Cooldown(Starts after releasing button)
- Deals damage to Zarya
Piledriver
- Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 125 damage
- Locks you out of melee for a short duration
Air grab
- Meleeing an enemy while you are on the ground and they are in the air will slam them to the ground, knocking them down for 1s and deals 100 damage
Graviton
- Those caught in her ult will lose all of their ult charge
- Straight firing projectile
Ashe
Health
- 225 Normal
Viper
- Can only ADS
- Max ammo now 6
- Lights people on fire
- Deals an additional 70 damage to enemies 15M or farther
Passive: Ashes to ashes
- Heals 1/3 of any burn damage dealt to enemies
Dynamite
- Now forces players to hop when burning
- Detonates when it lands
- Cooldown 5s
Force of nature
- Deals a lot of damage at close range
- Deals more knock back to Ashe and enemies
- Cooldown 6s
BOB
- Is now an ability
- Press interact to gain Bob
- Bob only has 12 health
- Cooldown 10s
Hanzo
Health
- 225 Normal
Passive: Head Collector
- Headshots give Hanzo a 15% damage boost (caps at 10)
Force palm
- Melee deals 75 damage
- Pushes enemies back
Lunge
- Distance increased
- Cooldown 5s
Fire arrows
- Only has 3
- Cooldown 4s
Frost arrow
- Hitting someone with this arrow will create an ice explosion after 0.75s freezing the victim and those around them(6M) for 1s
- Cooldown 6s
Double dragon
- Those caught in this ult will be burned and frozen at the same time
Junker Queen
Health
- 450 Normal
Unyielding spirit
- Immune to most of the new CC abilities
Scattergun
- Shoots slower
- Damage upclose increased
Tag
- Meleeing or Landing secondary fire will teleport JQ to target and cleanse her of any negative effects
- TP cooldown 6s (same as blade toss)
Carnage
- Will hack for 2s
- no cooldown
Deafening Shout
- Stuns enemies within 15M of her for 0.7s
- 6s cooldown
Rampage
- Hacks enemies for 5s
Venture
Health
- 250 Normal
Drill pin
- Melee roots for it's duration then knocks enemies down for 1s
Burrow
- While burrowed moves at 1.75x speed
- Using drill rush while burrowed deals 50 extra damage and extra knockback
- Lasts 6s
- Cd 6s
Drill rush
- Launches enemies away at the end of drill rush
- Cooldown while underground is 3 seconds
- Drill rush cooldown is 2 seconds while underground
- Cd 2s
Tectonic quake
- Those hit by her ult will be knocked down for 1s
Kiriko
- Has a double jump
- Increased move speed
Health
- 225 Normal
Uppercut
- Melee is now an uppercut that launches her and enemies upward
Weakening Kunais
- Enemies damaged by kunais will take 50% more damage for 1.5s
- Ammo reduced to 4
- If you press interact as you deal damage to someone you will teleport to them (2s cooldown)
Foxspeed
- Will do a short dash and gain movement speed for 5s
- Will set cd for 6s after use
- Cannot jump while using foxspeed
Smoke bomb
- If healing is dealt with suzu, Kiriko will be invisible for 1s
- 6s cooldown
Kitsune guide
- When activating ult, Kiriko will move 2x as fast for 5s
Orisa
Health
- 7 Normal/ 343 Armor
Melee
- Is now 2 hits that deals 80 damage in total
Wind spin
- While using spin, Orisa gains a jump height and speed increase
- Blows enemies away
- 5s Cooldown
Harpoon
- Enemies damaged by her harpoon will now be pulled towards Orisa
Counter
- Fortify is now a counter, she teleports to the attackers dealing the damage dealt to her x2 and following up with a melee. It can loop if she recieves constant damage
- 12s cooldown
- Cannot be cancelled
- Is rooted
Sandstorm trap
- Those caught in her ult are rooted and cannot escape
Symmetra
- Has new mana meter which is what is tied to her abilities
- Stand still to recharge mana
Health
- 125 Normal/ 200 Shield
Primary
- No longer is a laser
- It is now a single orb that she shoots that locks onto enemies dealing 75 damage and has an explosion radius of 10(dealing 37.5 damage at the edge of the radius)
- 10 mana cost
- 0.8s downtime per shot
Secondary
- No longer a chargeable projectile
- It is now an instant giant orb projectile that travels in a straight line that can bounce off walls and deals 175 damage(same radius as primary)
- 50 mana cost
Melee
- Sends a fast magic blast that deals 120 damage
- 20 mana cost
TP to enemy
- Pressing reload now teleports sym to nearest enemy
- 25 mana cost
Enemy TP
- Pressing interact teleports nearest ally in LOS to sym
- 25 mana cost
Turrets
- Turrets have no cooldown
- Projectile speed increased
Dissapearing act
- Pressing the teleport key now makes symmetra emote, then she turns invisible for 6 seconds
Photon barrier
- Using her ult replenishes her Mana