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Ana Health 225 Biotic Grenade {9s} reduced self-healing from grenade } Sleep Dart {19s}

Ashe Health 200. Coach Gun {8s} Dynamite {10s} explode {1.5s} now, } Bob Spawn with ultimate ready but is out for {10s} The Viper ammunition (11)

Baptiste Health 225 Regenerative Burst {12s} heals faster but only for {1.9s} Immortality Field {15s} Exo Boots {jumps lower then normal}

Bastion Health 420 Reconfigure {3s} A-36 Tactical Grenade {2s} sense people miss Bastions old ultimate i am lowering the cd so that in ability (1) will have it more often in the tank mode,} Configuration: Artillery have for {8s} but does +6 damage of A-36}

Brigitte Health 250 Rocket Flail Damage dealt {110%} Whip Shot {3s} Repair Pack {50%} Shield Bash {4s} Rally {15s} sorry Flats }

Cassidy Health 330 Combat Roll {3s} because of the amount of movement against himself, it becomes hard to move around fast enough to hit or Dodge damage, we want McCassidy to survive more well also making it easier to hit an enemy when they're running from their failing an attack on you, , Deadeye now available on spawning Peacekeeper ammunition (8) Flashbang {18s} because of the amount of health and roll can be, we don't want flashbang to be to strong,

D.va Hanna Song- Health 245, Mech- Health 980, starts out as baby D.va Ultimate rate increased, Boosters {3.8s} Duration {4s} Micro Missiles {3.5s} Defense Matrix {1.5s} cd, recharge ⬆{20%} D.va starts out as more of a supportive Tank so she likes to stay behind the tank to observe the fight before going into mech form, her jumps in Baby D.va have a {15%} Zero gravity and Light Gun projectile speed increased by {76%} And increased damage by {55%} make sure to use Mech carefully and more of a spy form of role,..

Doomfist Health 814 Seismic Slam {5s} Rocket Punch {3.9s} Power Block {5s} reducing the power gain down and decreasing the cool down, Hand Cannon ammunition (8)

Echo Health 180 Flight {4.4s} with Echos health being lower her movement will help with getting away before taking some serious damage, new passive Photon Shield now reduces damage dealt by {38%} until critical hit} Focusing Beam {8s} Duplicate available on spawn, Sticky Bombs {5s} Tri Shot ammunition (6) due to decreasing the sticky bombs we don't want her to only rely on them so her maximum ammo count has been reduced

Genji Health 300 Swift Strike {3s} Deflect {2.9s} Dragonblade ultimate generation increased, +10% damage on head, up time {15s}, we want Genji s ultimate to be longer and useful again, Cyber Agility double jump increased by {20%} and speed increased by {25%}

Hanzo Health 300 Lunge {2.9s} distance increases {80%} Storm Arrows ammunition (4), {3s} Sonic Arrow {9s} Storm Bow damage increased by {23%}

Illari Health 165 Healing Pylon hp 83 Halt New passive ability,, puts an invisible 100hp barrier made of solar energy, Outburst {1.9s} Solar Rifle Alt solar energy maximum {500%} healing increased by {50%} solar energy recharge {0%} she heals a lot but only recharge after death, Quick Melee damage dealt Increased by {45%} more damage then normal melee Solar Rifle ammunition (∞) damage {145%} 2 tap Tracers,.. Movement Speed increased by {20%} [jump vertical speed] {40%}

Junker Queen Health 578 Commanding Shout {8s} maximum health with shout is 770, Carnage {6s} Jagged Blade {5s} Axe Recall delay increased by {400%} knockback {200%} Scattergun damage increased by {50%} healing decreased by {30%} ammunition (12)

Junkrat Health 300 Concussion Mine {2s} = {30%} per mine, Steel Trap {9s} Frag Launcher ammo (8), Rip Tire Duration increased by {20%}

Juno Health 180 Glide Boost {15s} duration {3.5s} Hyper Ring {13s} Pulsar Torpedoes {1.1s} Attack Speed increased by {40%} projectiles speed {50%} Movement Speed increased by {40%},... Mediblaster ammunition (216) damage increased by {10%} healing by {20%} Graviton Surge new passive ability makes Juno take {50%} reduced all damage and subtracts by {5%} of the damage taken, when shield health is still on. once shield health is gone the passive stop and Refreshes when {healed the round is over or respawn,}

Kiriko Health 203 Swift Step {7s} distance increased from {100% to 300%} Protection Suzu {8s} Kunai damage increased by {23%} maximum ammunition (21), Healing Ofuda healing increased by {70%} maximum paper (14) = (7 shot) projectile speed increased by {60%} she's also {15%} slower when firing kunais, healing is normal speed and is faster then repair packs..

Lifeweaver Health 248 Petal Platform {9s} Life Grip {9s} because of the decrease in speed we want LifeWeaver to have life grip faster and increased the range by {200%} Healing Blossom is also changed with this as well, Rejuvenating Dash {3s} healing increased by {50%} Tree of Life max hp increased by {40%} Thorn Volley ammunition increased by (200) Healing Blossom Healing blossoms ammunition (32)

Lúcio Health 246 Amp It Up {9s} Soundwave {4s} knockback scalar increased by {50%} Movement Speed increased by {40%} projectile speed increased by {40%} Sonic Amplifier ammunition (18) damage increased by {31%} Jump virtual speed increased by {30%}... healing increased by {50%}

Mauga Health 870 Movement Speed decreased by {10%} Overrun {4s} Cardiac Overdrive {6s} healing {20%} Cage Fight duration increased by {50%} Incendiary Chaingun ignite damage increased by {20%} ignite duration decreased by {10%} ignite rate increased by {20%} Volatile Chaingun & Incendiary Chaingun maximum ammunition (600) healing received reduced by {40%} Jump virtual speed and movement gravity {10%}, projectile speed increased by {50%}

Mei Health 270 Cryo Freeze {9.1s} Ice Wall {6.1s} Endothermic Blaster ammunition (98) damage increased by {50%} weapon freeze duration scalar increased by {100%} healing dealt by {50%} healing decreased by {10%} Blizzard freeze minimum {70%} maximum rate scalar increased by {90%}

Mercy Health 203 Guardian Angel {1.1s} Resurrect {36s} Caduceus Staff {Healing increased by {50%} vertical jump speed increased by {40%} Movement Speed increased by {30%} Caduceus Blaster disabled, for now,}

Moira Health 192 Fade {5.2s} Biotic Orb damage & healing increased by {100%} Coalescence duration increased by {60%} Biotic Grasp damage increased by {60%} Biotic Grasp Alt Fire healing {50%} healing received from damage increased {50%} jump vertical speed increased by {40%} Movement Speed increased by {40%} movement gravity by {20%} and projectiles speed {140%} Biotic Grasp maximum increased by {150%} and recharge rate by {80%},

Orisa Health 800 Fortify duration for {4s} cool down, {22s} Javelin Spin {7s} Energy Javelin {7s} Augmented Fusion Driver damage increased by {40%} healing reduced by {40%} jump virtual & movement gravity reduced by {30%} Movement Speed reduced by {48%} projectile speed & gravity decreased by {50%} Fusion Driver overheats/ammunition in (3.0s)=(50%)

Pharah Health 180 Jump Jet {10s} acceleration scalar increased by {40%} refuel by {100%} Jet Dash {5s} Concussive Blast disabled, Hover Jets extra fuel increased by {100%} recharge rate by {30%} Rocket Launcher maximum ammunition (12) damage is reduced by {10%} When on Pharah is on the ground damage {30%}} projectile speed increased by {100%} rocket launcher knockback increased by {100%}

Ramattra Health 618 Nemesis Form Health cooldown {2.5s} 1008 duration {8s} Ravenous Vortex {6s} Void Barrier (Omnic Form) {11s} Annihilation duration increased by {100%}={7s} Void Accelerator (Omnic Form) ammunition (∞) damage increased by {60%} jump vertical & gravity increased by {1%} yes Movement Speed Increased by {11%} projectile speed & gravity {70%} and {90%}

Reaper Health 450 Wraith Form {7.1s} Shadow Step {6s} Hellfire Shotguns ammunition (12) damage increased by {23%} healing increased by {50%} jump vertical speed increased by {10%} Movement Speed {50%} + {55%} in wraith form

Reinhardt Health 1008 Barrier Field hp 2304 Charge {5.1s} {Fire Strike reduced by {50%} Rocket Hammer damage increased by {23%} damage received reduced by {25%} healing reduced from {100%} = {88%} Movement Speed increased by {10%} projectiles speed increased by {Rocket Hammer knockback scalar increased by {300%} to keep enemies dazed and displaced increasing the knockback will make heros like [Genji,Reaper,Torbjörn,] from the close quarters combat,

Roadhog Health 938 Chain Hook {6.1s} Pig Pen {9s} to make pig pen more visible reducing the cooldown will make him kill faster targets, Take a Breather {1.1s} maximum time increased by {100%} recharge rate {20%} Whole Hog decreasing Hog knockback scalar by {25%} Scrap Gun ammunition (9) damage increased by {40%} healing dealt and received by {20%} virtual jump speed decreased by {30%} movement gravity {38%} Movement Speed decreased by {45%}

Sigma Health 875 Kinetic Grasp {8s} Accretion {8s} Experimental Barrier disabled Hyperspheres damage decreased by {10%} projectile speed and gravity increased by {140%} each ,damage & healing received decreased by {10%} movement gravity increased by {20%} Movement Speed increased by {20%}

Sojourn Health 200 Power Slide {4s} for Disruptor Shot {5s} Railgun Alt Fire disabled, Overclock enable alt fire and charges {10.5%} faster then in the real game, Railgun ammunition (35) damage increased by {50%} healing received by {20%} jump virtual speed increased by {50%} movement gravity reduced by {10%} Movement Speed increased by {43%} projectile speed increased by {110%}

Soldier: 76 Health 300 Biotic Field {11s} healing dealt increased by {10%} Tactical Visor duration increased by {40%} Heavy Pulse Rifle ammunition (40) damage increased by {23%} Helix Rockets decreased by {5s} Sprint movement speed and gravity increased by {10%} projectile speed {150%}

Sombra Health 180 Stealth updated passive ability when unstealthed sombra gains {10%} reduction to damage and receives {100%} healing when under 80 hp Virus {4.2s} Translocator {7.1s} Hack disabled, Machine Pistol ammunition (48) damage increased by {56%} movement gravity reduced by {10%} Movement Speed {23%} movement gravity increased by {30%} projectiles increased by {80%} works with tp and virus,

Symmetra Health 303 Sentry Turret cool down increased by {100%} Teleporter {24s} Photon Projector damage increased by {20%} Movement speed, jump, or gravity decreased by {10%}

Torbjörn Health 360 + 180 from Overload {9s} duration {10s} Build Turret Rivet Gun ammunition (12) projectile speed increased by {130%} gravity {50%} Molten Core increased duration by {100%}

Tracer Health 158 Armor Pack new passive body shots reduced by {30%} and receives {40%} healing when hp is at 88 Blink reduced by from {100%} to {38%} Recall {19s} Pulse Pistols ammunition (24) damage increased by {69%} Pulse Bomb {12.1s} now on a cool down instead of charge, you will not get ultimate generation from combat/kills, projectile speed and gravity increased by {300%}

Venture Health 213 Explorers Resolve total amount of health is 277, Burrow duration {3.2s} {6s} Drill Dash {5s} dash goes {10%} farther in the air Smart Excavator ammunition (11) Projectile speed increased by {180%} damage increased by {31%} jump vertical speed increased by {11%} Tectonic Shock duration increased by {150%} speed on the ground reduced by {5%}

Widowmaker Health 180 Grappling Hook {6s} Venom Mine {8s} Widows Kiss ammunition (23) damage increased by {50%} projectile speed increased by {111} making her Infra Sight duration decreased by {50%} passive ultimate change is disabled, can only get ult from ,critical hits, Venom mine, or eliminations... with some heros being faster than normal we are making widow more aware of flankers and escape a little more easily than normal,

Winston Health 875 Primal Rage duration {50s} Jump Pack {4s} acceleration {30%} and knockback increased by {40%}Barrier Projector disabled, Tesla Cannon ammunition (95) damage increased by {70%} scenes we removed Winston's shield we are making is ult gain a little quickly and for longer, remember he is a big target,

Wrecking Ball Health 930 Adaptive Shield {6s} 1389 total health, Grappling Claw {3.2s} Minefield increased duration by Quad Cannons ammunition (40) damage increased by {90%} movement speed and gravity and jump speed all increased by {40%}

Zarya Health 704 Particle Barrier & Projected Barrier decreased by {30%} Particle Cannon ammunition (69) damage increased by {50%} particle cannon secondary knockback scalar increased by {150%} "Who said Zarya doesn't have anything mobility...." - TheTitanicProdigy

Zenyatta Health 200 Orb of Destruction ammunition (40) movement increased by {20%} projectile speed {30%} jump vertical speed increased by {20%}

Players | 1 - 12
Categories: Hero Adjustments
Heroes: All
Created at:
Last updated:

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