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Welcome to Overwatch Ops, a public Workshop game mode where new players can emerge to strap into a new era of what is also known as an endangering tale of becoming one as a true hero, featuring some reworked objectives, heroes, and abilities for you to experience the most thrilling hardcore battle of your life with a mix of life-changing actions and new Tactical strategies.

General

Max Health for all heroes has been set to 150 for most heroes*

• Ultimate Charge has been reworked (see below)

• Pressing Interact now heals you over time, but it'll stop when you reached full health or taken damage, so use it wisely.

Regeneration (Stim)

• Healing per second: 40/s (Can be changed in the Workshop Settings)

• Cast Time: 0.4 seconds

• Cooldown 6 seconds

*Some heroes may have more health than usual, but they would take more damage/healing depending on how much health they have.

E.g. 300HP = x2 damage and healing taken

General

• +5% for earning Final Blows

• +3% for Assisting

Assault

• +5% (for each tick captured)

• +10% (for capturing objectives)

Capture the Flag

• +5% (for capturing the flag)

Escort

• +2.5% (for moving the payload for 5 seconds)

• +10% (for reaching the checkpoint while staying with the payload)

Flashpoint

• +10% (for securing objectives)

Hero Changes

Ana

• Ultimate cost increased by 20%

Biotic Rifle

• Damage increased from 70 to 140

• Healing decreased from 70 to 35

• Projectile speed increased by 150%

• Ammo decreased from 15 to 6

Biotic Grenade

• Damage increased from 60 to 120

• Healing reduced from 60 to 30

• Cooldown increased from 12 to 60

Nano Boost

Reworked

New Ultimate: Biotic Med-Kit

• Heals you and all living allies to full HP, then gains temporary armor along with removing all negative statuses from them.

Temporary armor: 50AP

Ashe

• Ultimate cost increased by 25%

Dynamite

• Now explodes as soon as it hits the ground

• Projectile speed reduced by 20%

• Cooldown increased from 12 to 55

B.O.B

• Health reduced from 1000 to 600

• Duration increased from 10 to 45 seconds

Baptiste

Biotic Launcher

• Damage increased from 25 to 50

• Max healing reduced from 70 to 35

Immortality Field

• Health reduced from 125 to 75

• Cooldown increased from 25 to 125 seconds

Amplification Matrix

Reworked

New Ultimate: Tempest

• Slows the enemy and deals damage over time, which chains to other enemies that are close to the victim.

Damage: 225

Fire rate: 1.3 rps

Chain Radius: 7.5m

Ammo: 8 (as seen on Secondary Fire)

Bastion

Configuration: Recon

• Max damage increased from 25 to 36

• Ammo increased from 25 to 84

Configuration: Assault

• Max damage increased from 12 to 17

• Cooldown increased from 12 to 24

A-36 Tactical Grenade

• Max damage increased from 115 to 165

• Cooldown increased from 8 to 24

Configuration: Artillery

• Damage per rocket increased from 300 to 425

Cassidy

• Ultimate cost increased by 50%

Peacekeeper

• Secondary Fire disabled

• Max damage increased from 70 to 105

Magnetic Grenade

• Max damage increased from 80 to 120

• Cooldown increased from 12 to 48

Deadeye

Damage is scaled to 150% but doesn't affect the visual lock-on time

D.Va

• Ultimate cost increased by 80%

• Pilot form is set as default

Light Gun

• Damage increased from 14 to 35

• Projectile speed increased by 400%

Mech Form

• Ultimate is disabled while in mech

• Movement speed increased by 25%

• Gravity reduced by 50%

• Projectile speed reduced by 60%

• Health - 6500HP

• Duration - 60 seconds* (You can cancel early by holding the Ultimate button for 0.25 seconds)

*After this time exceeds, your mech will self-destruct.

Fusion Cannons

• Max damage increased by 22 to 66

Boosters

• Damage increased from 15 to 45

Micro Missles

• Damage per missle increased from 7 to 21

Genji

• Ultimate cost increased by 20%

Shuriken

• Damage increased from 27 to 34

• Projectile speed increased by 150%

Swift Strike

*Removed until using Ultimate

• Damage increased from 50 to 62.5

• Now reduces damage taken by 75% during its process

• Cooldown decreased from 8 to 4

Deflect

• Cooldown increased from 8 to 30

Dragon Blade

• Duration increased from 6 to 20 seconds

• Damage increased from 110 to 275

• Now puts the camera to 3rd person view when Ultimate is in use

Illari

Solar Rifle

• Max damage increased from 75 to 90

• Secondary fire disabled

Healing Pylon

• Health reduced from 100 to 60

• Healing reduced from 30 to 15

• Cooldown on cast increased from 8 to 16 seconds

• Cooldown on destruction increased from 15 to 30 seconds

Captive Sun

• Impact damage increased from 5 to 6

• Splash damage increased from 50 to 60

• Sunstruck explosion damage increased from 120 to 144

Junker Queen

Scattergun

• Damage increased from 80 to 140

• Ammo reduced from 8 to 4

Jagged Blade

• Can no longer automatically recalls at a specific distance

• Damage increased from 50 to 87.5

• Cooldown increased from 5 to 23

Carnage

• Can now kill enemies on hit

• Cooldown increased from 8 to 40

Rampage

• Impact damage increased by 40 to 70

• Wound damage per second increased from 90 to 150

Junkrat

Frag Launcher

• Max damage increased from 120 to 240

• Projectile speed reduced by 20%

• Ammo reduced from 5 to 1

Total Mayhem
• Damage per frag increased from 50 to 100

Concussion Mine

• Once thrown, it won't be detonated until 1.5 seconds

• Instead of launching yourself, it will kill you

• Cooldown increased from 10 to 30 seconds

Rip-Tire

• Health reduced from 100 to 60

• Max damage increased from 600 to 1200

• Duration increased from 10 to 30 seconds

Lifeweaver

Healing Blossom

Disabled

Thorn Volley

• Damage increased from 6 to 12

Petal Platform

• Health reduced from 400 to 300

• Cooldown increased from 12 to 30 seconds

Tree of Life

• Health increased from 1200 to 2250

• Healing on cast reduced from 150 to 75

• Healing per pulse reduced from 75 to 37.5

Lucio

• Ultimate cost decreased by 252%

Sonic Amplifier

• Primary Fire now fires at a auto-burst rate

• Damage increased from 20 to 36

• Ammo increased from 20 to 30

Burst-fire rate: 3 burst

Fire rate: 14.28 rps

Recovery: 0.3 seconds

Crossfade

Removed*

*Speed Boost is set to default

Amp it Up

• Cooldown increased from 12 to 24 seconds

Sound Barrier

Reworked

New Ultimate: Super Sonic

Increases movement speed but it consumes a lot of time when moving.

Movement speed: +50%

Fire rate: +50%

Ultimate charge decay: -3%/s (while not moving) -16%/s (while moving)

Mauga

• Ultimate Cost increased by 25%

Incendiary Chaingun

• Damage increased from 5 to 6

• Can no longer ignites enemies

Volatile Chaingun

• Damage increased from 5 to 6

Overrun

• Knockback damage increased from 25 to 100

• Stomp damage increased from 90 to 360

• Cooldown increased from 6 to 24

• Can now be empowered with Cardiac Overdrive*

Movement speed and damage increased by 50%

Cardiac Overdrive

• Healing Scaling increased from 100 to 400%

Cage Fight

• Cage Health reduced from 1200 to 690

• Mauga will now receive armor upon use

Armor: 600AP*

*Because he takes twice the damage since he has a base health of 300, his total health is 450, so that means he has 3 times the health. (900HP ÷ x2 Dmg taken = 450HP total)

Mei

Endothermic Blaster

• Primary Fire disabled

• Projectile speed increased by 50%

• Ammo reduced from 120 to 100

Ice Wall

• Health per wall reduced from 250 to 150

• Cooldown increased from 12.5 to 25

Mercy

Angelic Descent

Removed

Sympathetic Recovery

Removed

Caduceus Staff

• Healing reduced from 55 to 27.5

• Damage Boost disabled

Caduceus Blaster

• Damage increased from 20 to 46

• Projectile speed increased by 400%

• Ammo reduced from 25 to 20

Guardian Angel

*Disabled until using ultimate

Resurrect

• Cooldown increased from 30 to 75 seconds

Valkarie

• Healing reduced from 60 to 30

• Movement speed increased by 100%

Orisa

• Ultimate cost increased by 20%

Fusion Driver

• Fusion Driver damage increased from 13 to 32.5

• Projectile speed increased by 400%

Javelin Spin

• Max damage increased from 100 to 270

• Cooldown increased from 7 to 35

Terra Surge

• Damage over time increased from 5 to 13.5

• Max charge damage increased from 500 to 1350

Pharah

Hover Jets

Removed

Rocket Launcher

• Max damage increased from 120 to 450

• Max damage to self increased from 40 to 150

• Projectile speed increased by 20%

• Ammo reduced from 6 to 2

Jump Jet

• Cooldown increased by 50%

Rocket Barrage

• Damage per rocket increased from 40 to 150

Ramattra

• Ultimate cost increased by 30%

Void Accelerator

• Damage increased from 5 to 12.5

• Projectile speed increased by 400%

• Ammo reduced from 100 to 75

Void Barrier

Barrier Health reduced from 1000 to 330

Cooldown increased from 13 to 30

Pummel

Removed

Annihilation

Reworked
• Now puts the camera in 3rd person when using your ultimate

Damage reduction: 75%

Damage: 30/s + 24 every 1%

Build up rate: 32%/s

At least 80%: 30 dps to self

Reaper

Hellfire Shotguns

• Max damage increased from 108 to 135

• Ammo increased from 8 to 12

The Reapening

Removed (Certainly because the "Healing Recived" scalar for all heroes is set to 10% to prevent self healing)

Shadow Step

• Cooldown increased from 10 to 35 seconds

Death Blossom

• Damage per second increased from 170 to 204

Reinhardt

• Ultimate cost increased by 30%

Rocket Hammer

• Damage increased from 100 to 300

Barrier Field

• Barrier Health reduced from 1400 to 700

Charge

• Now kills enemies on pin

• Movement speed increased from 300 to 360%

• Can now rise up by holding the jump button

Fire Strike

• Damage increased from 100 to 300

• Projectile speed increased from 100 to 200%

Earthshatter

• Max damage increased from 170 to 510

• Now lunges you slightly upward and forward

• Now has an AOE that explodes around Reinhardt killing anyone in close range

Damage: Same as above

Radius: 5m

Roadhog

• Ultimate cost increased by 15%

Scrap Gun

• Max damage increased from 160 to 200

• Projectile speed increased by 50%

Pig Pen

• Max damage increased from 150 to 187.5

• Max damage increased from 12 to 58

Whole Hog

• Your total HP is increased to 3000 while using your ultimate

• Max total damage increased from 6720 to 8400

Sojourn

Railgun

• Primary Fire damage increased from 9 to 28

• Projectile speed increased by 50%

• You can no longer get charge for your railgun

• Secondary Fire disabled until using Ultimate

• Secondary Fire max damage increased from 130 to 405

• Ammo reduced from 45 to 38

Disruptior Shot

• Damage per second increased from 52.5 to 165

• Projectile speed increased from 100 to 150%

• Cooldown increased from 15 to 45

Soldier: 76

• Ultimate cost increased by 20%

Heavy Pulse Rifle

• Max damage increased from 19 to 38

Helix Rocket

• Max damage increased from 120 to 240

• Cooldown increased from 6 to 18

Tactical Visor

• Duration increased from 6 to 10 seconds

Sombra

• Ultimate cost increased by 30%

Stealth

Removed (Because I'm unable to disable it in the hero settings, I'm making it so you take "very little" damage every second)

Machine Pistol

• Max damage reduced from 8 to 16

• Ammo reduced from 60 to 45

Translocator

• Projectilele speed increased by 50%

• Cooldown increased from 5 to 15

EMP

• Damage to enemies' current health increased from 25 to 50%

Torbjorn

Ultimate cost decreased by 28%

Rivet Gun

• Primary Fire diabled

• Ammo reduced from 18 to 12

Forge Hammer

Disabled

Deploy Turret

• Health reduced from 225 to 135

• Cooldown increased from 14 to 48

Molten Core

• Duration increased from 5.5 to 27.5 seconds

Tracer

• Ultimate cost increased by 30%

Pulse Pistols

• Max damage increased from 6 to 12

• Ammo reduced from 40 to 36

Recall

• Cooldown increased from 15 to 75 seconds

Pulse Bomb

• Max damage increased from 350 to 700

• Projectile speed increased by 50%

Widowmaker

• Ultimate cost increased by 60%

Widow's Kiss

(Sniper Mode)

• Max damage increased from 120 to 300

(Auto Mode)

• Max damage increased from 13 to 32.5

Venom Mine

• Damage per second increased from 15 to 37.5

• Cooldown increased from 15 to 60 seconds

• Projectile speed increased by 50%

Infra-Sight

• Duration increased from 15 to 20 seconds

Wrecking Ball

Quad Cannons

• Max damage increased from 5 to 25

• Ammo reduced from 80 to 60

Adaptive Shield

• Base Overhealth reduced from 100 to 25

• Overhealth per enemy reduced from 100 to 25

• Cooldown increased from 15 to 75

Minefield

• Damage per mine increased from 130 to 650

• Duration increased from 20 to 60 seconds

Zarya

Particle Cannon

• Primary Fire disabled

• Secondary Fire damage increased from 47 to 70.5

• Projectile gravity decreased by 50%

• Ammo increased from 100 to 150

Particle Barrier

• Barrier Health reduced from 200 to 125

• Cooldown increased from 12 to 30

Projected Barrier

• Barrier Health reduced from 200 to 125

• Cooldown increased from 10 to 30

Graviton Surge
Total damage increased from 22 to 33

Operator Mod

Each hero has a passive perk for their weapon or one of their abilities.

Ana

Biotic Rifle (Scoped)

Movement speed increased by 25%

Ashe

The Viper (Scoped)

Movement speed increased by 40%

Baptiste

Biotic Launcher (Secondary Fire)

Now has a healing over time effect

Healing: 20/s

Duration: 3 seconds

Bastion

Configuration: Assault

Damage and movement speed increased by 50%

Cassidy

Peacekeeper

Now kills the targeted enemy on headshot

D.Va

Light Gun

Now has a Secondary Fire

Secondary Fire (Plasma Blast)

Fire a large orb that explodes upon impact, but it consumes all your ammo when used

Damage: 250

Explosion Radius: 7.5m

Max Distance: 15m/s

Genji

Melee

Now kills the enemy

Illari

Melee
Now kills the enemy

Junker Queen

Scattergun

Ignites enemies on hit

Junkrat

Frag Launcher

• Ammo has been set to 8

• Projectile speed increased by 25%

Lifeweaver

Thorn Volley

Now has a lifesteal effect on headshot

Lifesteal: 20% of damage

Lucio

Amp it Up

Now heals you, along with teammates who are in range

Healing: 17.5/s

Range: 12m

Mauga

Incendiary and Volatile Chainguns

Gains 50 ammo for each kill

Mei

Endothermic Blaster

Automatically refills ammo when not firing

Ammo refill: 10/s

Mercy

Melee

Now heals you on hit

Healing: 50

Orisa

Fusion Driver

No longer heats up when firing

Phrarah

Hover Jets

Enabled*

*Max fuel reduced by 75%

Vertical Speed increased by 50%

Ramattra

Melee

Gain 25 ammo on hit

Reaper

The Reaping

Enabled

Reinhardt

Charge

Cooldown has been set to 5 seconds upon pinning someone

Roadhog

Pig Pen

Now has a Lifesteal effect

Lifesteal: 50% of damage

Sojourn

Railgun

Subtracts the Dusruptor Shot's cooldown by 1 for each hit

Soldier: 76

Sprint

Movement speed increased from 150% to 225%

Sombra

Translocator

Now heals you to full HP on teleport

Torbjorn

Rivet Gun

Gives you a slight speed boost for a brief moment after firing

Tracer

Pulse Pistols

Movement speed increased by 15% when not firing

Widowmaker

Widow's Kiss (Sniper)

Can now pierce through enemies

Wrecking Ball

Quad Cannons

Ammo has been set to 600 (Max ammo is not affected)

Zarya

Particle Cannon

Gains 25 ammo on each hit

Game Mode Updates

General and Hero Based

Game Mode Start: Immediately
Spawn Health Packs: Enabled (All Mode Based)
Allow Hero Switching: Disabled until death
Limit Roles: Off
Respawn Time Scalar: 30%

Assault

No changes

Capture the Flag

Time Limit: 5 minutes
Score Limit: 3 flags
Score Condition: Flag at Base
Flag Dropped Lock Time: 0 seconds
Return Time: 0 seconds
Flag Score Respawn Time: 0 seconds

Control

Round wins: 2
Capture Speed: 80%
Scoring Speed: 40%

Deathmatch

Time Limit: 10 minutes
Score Limit: 25 points

Team Deathmatch

Time Limit: 10 minutes
Score Limit: 75 points
Self Initiated Respawn: Disabled

Elimination

Hero Selection Timer: 30 seconds
Score to win: 6 points
Time Limit: 2 minutes
Time to capture: 5 seconds
Reveal Hero delay: 10 seconds

Escort

Payload Speed Modifier: 125%

Flashpoint

First Active Control Point: Random
Capture Speed: 400%
Scoring Speed: 70%

Push

TS-1 Walk Speed: 113%
Adds 30 seconds to the match timer when the match begins

Workshop Settings

Operator Mod: On/Off

Pro Series: On/Off

Assault

• Game Start Delay (Sec) - Min: 0 Max: 60 Default: 30
• Game Length (Min) - Min: 1 Max: 10 Default: 4

Escort

• Game Start Delay (Sec) - Min: 0 Max: 30 Default: 5
• Game Length (Min) - Min: 1 Max: 10 Default: 5

Health and Resources

• Health (x10 of Max Health) - Min: 2 Max: 20 Default: 10
• Manual Healing Regeneration Speed - Slow/Moderate/Fast/Instant
• Ultimate Charge Multiplier - Min: x1 Max: x5 Default: x1

Push

• Game Length in Minutes - Min: 1 Max: 30 Default: 10

Players | 1 - 10
Heroes: D.va, Junker Queen, Mauga, Orisa, Ramattra, and 24 more...
Created at:
Last updated:

Controls

Interact
Use Stim (Regeneration)
Use Stim (Regeneration)
Use Stim (Regeneration)
Use Stim (Regeneration)
Use Stim (Regeneration)

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