Welcome to DOMINATION!

(Please always create Custom Lobby by using Code AT69Z. Don't save as Preset. Then, you will always get to play the latest version.
And because of intrusive profanity filter, type something like "Domina tion" in Custom Game's name. You know, Jeff doesn't like BDSM)


  • Capture Points
  • Hold them
  • Gain Score over time
  • Don't let enemies take them
  • Use Healing Orbs
  • Jump-Pads
  • Teleporters
  • And Power-Up

Detailed description

  • On every map there are 3 Points. At the beginning they are neutral. During the match both teams fight to maintain control over every Point. To capture the Point, simply walk into it. Now it belongs to your team. Enemies can take Points at any time, also by touching them. Unless someone is next to the Point.

  • Now... every few second both teams are awarded with Score. The more points your team has, the more Score you gain. First team that reaches 200 Score wins.

  • Around the map there are several Healing Orbs. Touching them heals you. Orbs' cooldown is pretty short.

  • Jump-Pads serves as a shortcuts. Gain advantage using them.

  • Move around the map with Teleporters. You can jump to a distant part of the map instantaneously.

  • And of course there is a Power-Up. One Orb that will boost whoever touches it. Powered-Up player has increased damage dealt, movement speed and decreased damage taken. The duration is short and the cooldown of Power-Up is long.

  • This gamemode has custom Respawn Spots. Both teams respawn at different places, and always at the midway between two Points.

The gamemode is inspired by old-school Unreal Tournament Domination. 5v5 dps-only is the best way to play it. For obvious reasons, Sombra has disabled Stealth. In return, she has permanent +20% movement speed. Château Guillard and Château Guillard (Halloween) are supported maps so far, more to come.

Go to Workshop Settings in Custom Games main menu to disable the Intro.

And that's it! I hope you'll like it.

Nerdy details

  • Time to capture: 0,5s
  • Scoring Interval: 4s
  • Respawn time: 7,5s
  • 8 Healing Orbs
  • Healing amount: 150hp
  • Healing Orb cooldown: 15s
  • 3 Jump-Pads
  • 2 Teleporters
  • 1 Power-Up
  • Damage dealt: +50%
  • Damage taken: -50%
  • Movement speed: +50%
  • Heals to max
  • Power-Up duration: 12s
  • Power-Up cooldown: 60s
  • First Power-Up appears after 30s


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Update Log (3)

Major updates:

  • Added Necropolis to the map pool
  • Charging Ultimate Abilities works in a new way. Instead of charging them by damaging enemies, ultimate meter fills up automatically over time. While the player is alive, they gain 1% per 0,6s, which is 60s recharge time.

Developer Comment:
Domination is mostly about capturing the Points - this is not a Deathmatch game mode. Very often, it's more important to just stay at the Point and defend it. But it doesn't feel rewarding, because such player isn't charging their Ultimate Ability. And then, obviously, people tend to deathmatching. Gameplay is more dynamic, but the team might losing Points more often. To fight that, Ultimate Ability charge over time by itself if the player is alive, almost like a regular cooldown. This should lead to the situation where defending the Point is more rewarding. There's going to be a huge risk of dying by doing just deathmatch. One death is basically equal to losing around 11% of Ultimate Charge. Players who patiently defend the point should have an advantage over the attackers and teams that are aware of that, ultimately should have more chance on winning.

Minor updates:

  • Respawning has a new mechanic. People are less likely to spawn next to the enemy.

Developer Comment:
Previously, during the game, both teams respawn completely randomly at one of the 3 potential respawning spots. Of course, those spots differ between teams. This led to the situation where the player respawns right next to the enemy. In this patch, every time when the player respawns, a check takes place. The spot with the greatest number of enemies around it is taken away from the respawning spots pool. Most of the time, only one spot has any enemies close to it, but there may happen a situation when the player respawns next to the one enemy, because other spot had two enemies in the range at the moment of respawning.

  • Fixed a bug, where players can hear scoring sound even though the match has ended.

Major updates:

  • Added Château Guillard (Halloween) to the map pool
  • Added a Custom Games toggle to easly disable the Intro

Minor updates:

  • Very slightly moved two Healing Orbs on regular Château Guillard, so that they won't collide with environment elements on Château Guillard (Halloween)
  • Disabled Hero HUD during the Intro
  • Improved functionality of the Intro
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