Welcome to DOMINATION
Fast, competitive and highly replayable.
Inspired by the very same game mode in old-school FPS Unreal Tournament.
(Always create Custom Lobby by using Code AT69Z. Then, you will always play the latest version.)
• Capture Points
• Hold Them
• Gain Score over time
• Don't let enemies take them
• Use Healing Orbs
• And Power-Up
|Capture Points||3 Points to Capture - neutral at the beggining of the Match. Stand on them and they belong to your team. Both teams fight to maintain control over every Point. Enemies can take Points away at any time - unless someone is contesting them.|
|Scoring||Every few seconds both teams are granted with Score. The more Point your team has, the more Score you gain. First team that reaches 200 Score - wins!|
|Healing Orbs||There are several of them on the map. Touching the Healing Orb replenish your health. Short refresh time.|
|Jump-Pads||Serve as shortcuts. Gain advantage using them.|
|Teleporters||Use them and jump to a distant part of the map instantaneously.|
|Power-Up||There's only one Power-Up, right on the middle of the map. Anyone who touches it gain a huge boost. Powered-Up player deals more damage, receives less damage, has increased movement speed and is healed to the maximum. Short duration and long refresh time.|
|Respawn Spots||This game-mode has custom Respawn Spots. Each of them is placed between two Points, and it is less likely that you'll spawn next to the enemy.|
|Supported Maps||Château Guillard, Château Guillard (Halloween), Necropolis, Kanezaka (more to come...)|
|Playable heroes||Only DPS Heroes are available. This is the best way to play it, but I have a few ideas to rework some Tank/Support to DPS...|
|Mutators||Mutators are optional modificators that change the gameplay. There are Major Mutators, that alter the game drastically. And there are Minor Mutators - funny gimmicks or something that adds a little spice to the gameplay. More about them in the section below.|
|Intro||Before the start of every match, there's a short Intro. Where the Capture Points are, and which thing is what. Go to Custom Games settings to disable it.|
Sombra has disabled Stealth. In return, she has permanent +20% movement speed.
And that's it! I hope you'll like it.
• Time to capture: 0,75s
• Scoring Interval: 4s
• Respawn time: 7,5s
• 3 Jump-Pads
• 2 Teleporters
• 8 Healing Orbs
• Healing amount: 150hp
• Healing Orb cooldown: 15s
• 1 Power-Up
• Damage dealt: +50%
• Damage taken: -50%
• Movement speed: +50%
• Heals to max
• Power-Up duration: 12s
• Power-Up cooldown: 60s
• First Power-Up appears after 30s
Mutators are optional modificators that change the gameplay. There are Major Mutators, that alter the game drastically. And there are Minor Mutators - funny gimmicks or something that adds a little spice to the gameplay. Mutators are accessible through Workshop Settings in Custom Games options. Only one Major Mutator can be active at a time, same for Minor Mutators.
|Rocket Arena||Just Pharahs. Only direct hits count - no splash damage. Two hits to kill an enemy. Healing Orbs removed. Changed Power-Up, boosted player have to take 3 direct hits to be killed, instead of two, and can kill everyone with 1 hit.|
|Instagib||McCree only. Infinite ammo with 1 second fire-rate. One hit kills an enemy. Increased movement speed and jump height. Respaw time reduced to 3s. Healing Orbs and Power-Up removed.|
|Rainbow Enemies||RGB outlines of enemies. PC Master Race.|
|Wobbly Voices||Constant switching of heroes' voice lines between low and high pitch.|
More Mutators to come...