Welcome to DOMINATION!

(Please always create Custom Lobby by using Code AT69Z. Don't save as Preset. Then, you will always get to play the latest version.)


  • Capture Points
  • Hold them
  • Gain Score over time
  • Don't let enemies take them
  • Use Healing Orbs
  • Jump-Pads
  • Teleporters
  • And Power-Up

Detailed description

Feature Description
Capture Points 3 Points to Capture - neutral at the beggining of the Match. Stand on them and they belong to your team. Both teams fight to maintain control over every Point. Enemies can take Points away at any time - unless someone is contesting them.
Scoring Every few seconds both teams are granted with Score. The more Point your team has, the more Score you gain. First team that reaches 200 Score - wins!
Healing Orbs There are several of them on the map. Touching the Healing Orb replenish your health. Short refresh time.
Jump-Pads Serve as shortcuts. Gain advantage using them.
Teleporters Use them and jump to a distant part of the map instantaneously.
Power-Up There's only one Power-Up, right on the middle of the map. Anyone who touches it gain a huge boost. Powered-Up player deals more damage, receives less damage, has increased movement speed and is healed to the maximum. Short duration and long refresh time.
Respawn Spots This game-mode has custom Respawn Spots. Each of them is placed between two Points, and it is less likely that you'll spawn next to the enemy.
Supported Maps Château Guillard , Château Guillard (Halloween), Necropolis, Kanezaka (more to come...)
Playable heroes Only DPS Heroes are available. This is the best way to play it, but I have a few ideas to rework some Tank/Support to DPS...
Intro Before the start of every match, there's a short Intro. Where the Capture Points are, and which thing is what. Go to Custom Games settings to disable it.

The gamemode is inspired by old-school Unreal Tournament Domination. For obvious reasons, Sombra has disabled Stealth. In return, she has permanent +20% movement speed.

And that's it! I hope you'll like it.

Nerdy details

  • Time to capture: 0,5s
  • Scoring Interval: 4s
  • Respawn time: 7,5s
  • 8 Healing Orbs
  • Healing amount: 150hp
  • Healing Orb cooldown: 15s
  • 3 Jump-Pads
  • 2 Teleporters
  • 1 Power-Up
  • Damage dealt: +50%
  • Damage taken: -50%
  • Movement speed: +50%
  • Heals to max
  • Power-Up duration: 12s
  • Power-Up cooldown: 60s
  • First Power-Up appears after 30s


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Update Log (4)

Patch Highlights: https://youtu.be/3Ps_s3xjy_s

Major updates:

  • Added Kanezaka to the map pool
  • Now it is possible to name Custom Games 'Domination'

Developer Comment:
Domination is a game mode present in many other games for the past decades. So I knew I have to name my Workshop mode that way. But unfortunately, 'domination' word was prohibited by the profanity filter. Probably because of its sexual tone. It led to necessity of using some kind of workarounds, like 'domina tion'. So it potentially hindered the growth in popularity of my game-mode. Thankfuly, after contacting with Blizzard's representative, this one word was released from the blocklist

Minor updates:

  • All visual effects were slightly moved, so their Vectors are rounded to multiple of 0.125
  • Cleaned and sorted the code for better readability
  • Script now uses Color values

Developer Comment:
Previously, everything that changed its color after point capture, had to have 3 versions of itself. One for each color. So not color was changed but just one effect became invisible, other one became visible. Thanks to Color variables, I was able to cut a lot of code and create less effects.

Patch Highlights: https://youtu.be/LO3l67eYFII

Major updates:

  • Added Necropolis to the map pool
  • Charging Ultimate Abilities works in a new way. Instead of charging them by damaging enemies, ultimate meter fills up automatically over time. While the player is alive, they gain 1% per 0,6s, which is 60s recharge time.

Developer Comment:
Domination is mostly about capturing the Points - this is not a Deathmatch game mode. Very often, it's more important to just stay at the Point and defend it. But it doesn't feel rewarding, because such player isn't charging their Ultimate Ability. And then, obviously, people tend to deathmatching. Gameplay is more dynamic, but the team might losing Points more often. To fight that, Ultimate Ability charge over time by itself if the player is alive, almost like a regular cooldown. This should lead to the situation where defending the Point is more rewarding. There's going to be a huge risk of dying by doing just deathmatch. One death is basically equal to losing around 11% of Ultimate Charge. Players who patiently defend the point should have an advantage over the attackers and teams that are aware of that, ultimately should have more chance on winning.

Minor updates:

  • Respawning has a new mechanic. People are less likely to spawn next to the enemy.

Developer Comment:
Previously, during the game, both teams respawn completely randomly at one of the 3 potential respawning spots. Of course, those spots differ between teams. This led to the situation where the player respawns right next to the enemy. In this patch, every time when the player respawns, a check takes place. The spot with the greatest number of enemies around it is taken away from the respawning spots pool. Most of the time, only one spot has any enemies close to it, but there may happen a situation when the player respawns next to the one enemy, because other spot had two enemies in the range at the moment of respawning.

  • Fixed a bug, where players can hear scoring sound even though the match has ended.
This code is over 6 months old. This might mean the code has expired and will no longer function.

Patch Highlights: https://youtu.be/0Bxh2XmEqtA

Major updates:

  • Added Château Guillard (Halloween) to the map pool
  • Added a Custom Games toggle to easly disable the Intro

Minor updates:

  • Very slightly moved two Healing Orbs on regular Château Guillard, so that they won't collide with environment elements on Château Guillard (Halloween)
  • Disabled Hero HUD during the Intro
  • Improved functionality of the Intro
View all updates
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