PROJECT : BOSS&WATCH (AN OPTIMIZED BOSS MODE)
Engage in an epic boss fight with this new boss mode : optimized upgrades and balancing, new abilities, cash prize system, auto balancing, auto boss rotation and more !
DESCRIPTION
In Necropolis, fight a boss to earn money as an attacker : damaging him, healing your allies, capturing the money bonus or staying alive are all ways to earn money. Then make good choices and improve your statistics to become even more powerful in the next round. Use your new abilities to give the boss no chance and triumph !
A lot of features :
- Long work of balancing the heroes provides a fun gaming experience
- A controlled and optimized game economy
- An optimized, clear and precise HUD that lets you know exactly which stats you've improved, and which ones you can still improve
- Many statistics to upgrade : Damage, Jump, Cooldown, Ammo, Armor, Health, Speed, Projectiles speed, Regeneration, and more
- An unique new skill, specific to each hero (
see Abilities section
) - The regular spawn of a cash prize gives a goal to capture to who wants to obtain it
- An automatic boss rotation system : a player is randomly designated at each end of the game to play the boss at the next
- If a player joins while the game has started, he gets as much money as there have already been rounds played to be as strong as his mates
- The boss is too strong ? No need to lise a round by farming : an automatic balancing system gives you money for free to balance the game
-
Customizable settings to be able to modify the game as you want it to be (
see Workshop settings section
) - A stylized video introduction to script the boss's presentation
- And much more...
UPGRADES
Choose exaclty what type of attacker you want to be : a tank with a maximum of health, a runner who crosses the map at lightning speed, a hitscan that inflicts 5000 damages per hit, a control maker who has his cooldowns up every 5 seconds, or all of that if you really want to show who is the boss, that's up to you !
- DAMAGE : Increase the damage dealt
- PROJECTILES SPEED : Increase the speed of the projectiles
- MAX AMMO : Increase your max ammunition
- ARMOR : Decrease the damage received
- HEALTH : Increase the max health
- REGENERATION : Increase the regeneration value and frequency of an automatic healing (X hp/s)
- SPEED : Increase the movement speed
- JUMP : Increase the jump vertical speed
- HEALING : Increase the healing done
- COOLDOWN : Decrease the cooldowns
- SPECIAL ABILITY : Unlock the special ability for the current round
SPECIAL ABILITIES
Reinhardt : Multiple firestrikes
Ashe : Explosive genesis
Roadhog : Selene
Wrecking Ball : Baby ball
Torbjörn : Pyroclastic flow
Widowmaker : Spider's eyes
Lúcio : Taxi driver
Zenyatta : Pegasus
Sigma : Rock trap
- BOSS ABILITIES
Type | Button/Condition | Ability | Description |
---|---|---|---|
Attack | Ability 2 |
Multiple firestrikes | Reinhardt lets out 3 firestrikes at the same time |
Defense |
Crouch + 50% ult
|
Crouch healing | Reinhardt heals himself by crouching, but costs 50% ultimate |
Utility | Ability 1 |
Unstoppable assault | At the end of the ability, charge knocks down players around Reinhardt |
- ATTACKERS ABILITIES
Hero | Button/Condition | Ability | Description |
---|---|---|---|
Ability 1 |
Years of experience | The boss cannot be woken up, and Ana gains movement upgrades | |
Ability 2 |
Explosive genesis | Ashe creates 2 clones that copy her shots and movements | |
Ability 1 |
Gatling gun | Baptiste increases his fire rate during the regenerative burst | |
Ability 1 |
Bird of prey | Bastion can fly in sentry mode | |
Passive |
Technician | Brigitte gains armor at each hit | |
Ability 2 + standing
|
Strike Force | D.Va gets unlimited missiles when she stands | |
Passive |
Phasing | Doomfist is invincible when he uses an ability | |
Ability 2 |
Bombing Raid | Sticky bombs fire more bombs | |
Ultimate |
Dragon's Breath | Dragonblade fires explosive energy charges | |
Ability 2 |
Storm revenge | Storm arrows knock back the boss | |
Ability 2 + trap set
|
Sore loser | When the trap is set, Junkrat can revive once | |
Ability 2 |
Taxi driver | Lucio can carry and escort his allies | |
Ability 1 |
Impostor | Combat roll creates a clone and makes Mccree invisible | |
Secondary fire |
North wind | Mei'secondary fire has a chance to freeze or slow the boss down | |
Ability 2 + Ultimate
|
Another chance | Valkyrie gives Mercy another charge of resurrect | |
Ability 1 |
Wall pass | Moira can walk through wall using fade | |
Ability 1 |
Frantic race | Orisa gains movespeed and slows the boss down | |
Ultimate |
Invincible barrage | Pharrah is invincible during her ultimate | |
Ability 2 |
Rollback | Shadow step allows Reaper to go back to his previous location | |
Passive |
Duplication | Each hit gives Reinhardt a random ability from the boss | |
Ability 2 |
Selene | Take a breather allows Roadhog to fly temporarily | |
Ability 2 + Crouching
|
Rock trap | Crouch using Sigma's accretion places the rock as a trap | |
Secondary fire + Hit
|
Eagle eye | Helix rocket's CD is reset if it hits, but increases the next CD | |
Ultimate |
Bombing Raid | The EMP pushes the boss back in the air | |
Ultimate |
Photon shield | Symettra's photon barrier gives 100% of their health as a shield to her and her allies | |
Ability 2 + Hit
|
Pyroclastic flow | Torbjörn deals burning damage over time during overload | |
Ultimate |
Triple shock | Pulse bomb fires 3 bombs | |
Passive |
Spider's eye | Widowmaker can always see the boss through walls | |
Primary fire |
Overvoltage | Tesla cannon electrifies, preventing the boss from jumping and damaging him over time | |
Ability 1 |
Baby ball | Wrecking ball is smaller when rolling | |
Ability 2 |
Energy leap | Zarya teleports to the ally she has protected | |
Ability 1 + 50% ult
|
Pegasus | Zenyatta can attract the target of the Orb of Harmony to him |
WORKSHOP SETTINGS
* Economy
-
Boss passive money
: Allows the boss to earn money regularly Boss's passive money value (in $*round)
Boss's passive money frquency (in sec)
-
Attackers passive money
: Allows the attackers to earn money regularly Attackers's passive money value (in $*round)
Attackers's passive money frquency (in sec)
-
Money bonus
: Allows the regular creation of a cash prize, which anyone can take Minimum spawn time of money bonus (in sec)
Maximum spawn time of money bonus (in sec)
-
Automatic bank balancing
: Allows automatic balancing of a team that loses 2 rounds, by giving it money Automatic bank balancing value (in $)
* Gameplay
-
Boss special abilities
: Allows the use of special boss abilities -
Attackers special abilities
: Allows the use of special attackers abilities -
Upgrade time (in sec)
: Determines the time given to each player to improve their hero Boss barrier size (in %)
-
Automatic boss rotation
: Randomly chooses the next boss at the end of a game, and switch the players -
Stylized video introduction
: Activates the video introduction of the boss in Round 1
Special thanks to Katelynn, GrendoSama and Weedyz for support, help and work !
Players |
1 - 7
Maps:
Necropolis,
Ayutthaya
Created at:
Last updated:
Current version:
2.3.0
Share URL:
https://workshop.codes/new-boss-mode