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Instagib

APPPX

Instagib FFA aims to be a customizable fragging experience, with lots of options

Features & Gameplay

  • Holding space lets you bunnyhop and the potential to gain insane amounts of speed

  • Primary fire is a one-shot

  • Secondary fire is an orb that knocks players back, including yourself allowing for extra mobility

  • Ability 1 (Shift) allows you to dodge in any direction

  • Ability 2 (E) is a grappling hook, pulling you towards a surface or an enemy towards you

  • Buffs are littered throughout various maps that can change your weapon drastically, such as:
    Wallbangs: Bullets will go through walls
    Ricochet: Bullets will bounce around the map
    Buckshot: Your gun is a shotgun
    Extra Life: Self explanitory

v2.0.0 update (soonTM)

  • Extra Life removed
  • 2 new buffs
  • Lijiang Garden, Oasis City Center, Oasis University, Oasis Gardens, Nepal Sanctum, Nepal Shrine, Nepal Village, Ilios Well, Ilios Lighthouse, and Ilios Ruins are now supported
  • Fixed bug where cooldown visuals would disappear after the previous buff holder leaves
  • Fixed issue where secondary fire explosion effect would happen at Vector(0,0,0) upon a player joining
  • Wallbang, grapple, and secondary fire smoothed out.
  • In World cooldown for buffs use progress bars instead of a countdown
  • HUD Text for owning buffs use progress bars instead of a countdown
  • Sphere that grows in size while buffs are spawning
  • Option to play as Ana
  • A lot of internal changes

Gameplay is inspired by Quake, Unreal Tournament 2004, Xonotic/Nexuiz (2005), and Ratz Instagib.
Made with https://github.com/ItsDeltin/Overwatch-Script-To-Workshop

OSTW code:
https://github.com/Fuzsion/overwatch-scripts/blob/master/instagib.del

Known Issues

  • Once a player joins the game for the first time a red explosion effect and its accompanying sound will play at Vector(0,0,0)
  • If a player disconnects after their buff runs out; the buffs cooldown in world text will disappear, the timer itself isnt (shouldn't be) broken, only the visual text.

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Update Log (6)

  • Teleporters added
  • Secondary fire now has a trail behind it
  • Hud text notifying you that you have a buff is now color coded and on the right side of the screen
  • bug fixes
  • Dodging lets you gain speed easier
  • Removed a rule that does essentially the same thing as another
  • Now harder to keep your speed gained from bhops
  • Grapple no longer plays hit effects if it misses
  • Added dodge, press left shift to dodge in any direction
  • Adjusted buff positions
  • Bug fixes. Any issues you may have had with buffs are most likely fixed

Known Issues:

  • If a player disconnects after a buff runs out; the buffs cooldown in world text will disappear, the timer itself isnt (shouldn't be) broken, only the visual text.
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