APE76 Smart Skirmish
Summary
PLEASE COMMENT IF YOU FIND ANY BUGS OR HAVE ANY REQUESTS.
APE76 smart skirmish is a tool to help you practice whatever you can think of. It provides each player with a dummy bot they can place anywhere they want on the map using their interact key. With a variety of settings from strafe patterns, buff statuses, and dummy heroes, to a rollout mode to help you practice repeatable actions.
Great for practicing, Movement, rollouts, set nades, jump shots, aim, combos, juggles, tech, ability trajectories, and more. Communicate anything to open menu, make your selections using your primary and secondary fire, and get practicing.
APE76 started as a simple low cooldown skirmish mode for me to roll around in and has since developed into what I truly believe is one of the most useful practice codes available.
Overview
Each player is allotted one enemy dummy that they can place anywhere on the map using their interact key. Only you are capable of damaging your dummy. When you eliminate your dummy, it will respawn to the spot you placed it.
Communicating anything will open the menu. The menu allows you to change dummy hero, add status buffs, change the dummy strafe pattern, return to spawn, Toggle HUD, and enable Rollout mode.
Rollout mode allow players repeatedly practice a certain path or mechanic. While in rollout mode, your position will be reset after killing your dummy, allowing you to repeatedly practice without having to travel back to your starting point every time. Tapping crouch 3 times will reset the user to the start postion. Holding crouch at any time will provide you the option to set a new starting position or leave rollout mode.
[NEW] The Grenade Camera Tool allows you to follow the trajectory of certain grenade to test set nade positions. While using the Grenade tool, tapping crouch will provide an overhead view of your dummy bot. Hold crouch to leave nade mode.
Controls
- Interact - Use interact to spawn dummy at chosen location.
- Ping/Any communication - Opens menu. Communicating while in menu will replace the menu in the direction the user is facing.
- Primary fire - Next menu option
- Secondary fire - Last menu option
- Hold Crouch - Enables rollout or nade mode (depending on hero) if not active. If a tool is active, disables tool. In the case of the rollout tool, holding crouch additionally provides the option to set a new start point.
- Triple Tap Crouch - Resets user to rollout start
NOTE: Bap, Ball, and D.va use Reload instead of crouch for these gestures.
Features:
Dummy
- Use hold interact (F, square, x) to choose a dummy position. Release to place.
- damaging dummy will increment a damage counter above the dummy's head.
- dummy respawns after being eliminated
- Incorrect dummy placement will disable the auto respawn and will require you to replace the dummy as shown in the top left HUD.
- dummy hero and strafe patterns can be chosen through the menu.
Menu
Communicating anything (Hello, Ping, Voiceline) will open a wheel menu. Primary fire will scroll to the next option. Secondary will move to the previous. Being in menu will lock you in place.
Top - Mode Tools
*Enables tools for targeted practice. Turning on a tool will enable additional controls outlined in the HUD. Tool modes can also be activated by holding crouch. Which tool is enabled by holding crouch is based on which was deemed more useful for each hero. Ball, D.Va, and Bap use reload for these gestures. *
Off [∅ Icon]
Rollout tool [Translocator Icon]
- When activated a start point will be set for the user. When the user eliminates the dummy, dies, or triple crouches, they will be reset to this start point. Hold crouch and then press either primary fire to select a new start point or secondary fire to leave rollout mode. Relevant heroes can turn on rollout mode by holding crouch.
[NEW] Projectile tool (Anti-nade Icon)
- When active, camera will follow available projectiles to their landing spot.
- Tap crouch to change to an overhead view of dummy.
NOTE: Due to workshop limitations, the camera will stop following projectile if it passes through the sky box.
- Ana Nade
- Ashe Dynamite
- Baptiste Lamp
- Bastion nade
- Illari Pylon
- Junkrat Primary
- Kiriko Suzu
- Mei Blizzard
- Queen Knife
- Ram Vortex
- Sigma Rock
- Torbjorn Molten Core
- Widow Venom Mine
- Zarya Grav
[New] Spawn Randomizer
- When active dummy spawn points will randomize to a standable position within a cylinder centered around the spawn point of your dummy
- Next spawn point shown using green UI effect
- Cylinder position denoted by white circle while spawning dummy
Top Right - Buffs
Applies corresponding buff to your hero.
0 - 1x damage [1x]
1 - Nano Boost [Nano Icon]
2 - Blue Beam multiplier [Mercy Icon]
3 - Amplification Matrix multiplier [Amp Matrix Icon]
4 - [NEW] Speedboost [Crossfade Icon]
5 - [NEW] 0x damage [0x]
NOTE: Speed boost is disabled when user is on Lucio.
Right - Strafe Patterns
[NEW] No movement ["No" Icon] - Dummy will not move, even when displaced
[NEW] Linear [Linear Arrows]- Dummy will strafe side to side at random
Radial [Ring Icon] - Dummy will strafe randomly within a small range of its starting point
Standing [Stop Hand Icon] - Dummy will return to starting point if displaced
Specialty/Jump [Various/Winston Leap Icon]- Hero specific movements. If selected hero doesn't have a specified movement, they will default to jumping back and forth.
- Ashe Coach gun - Coach guns directly upward
- Bap Exo Boots - Exo Boots directly upward
- [NEW] Cassidy roll - Rolls from side to side
- Hanzo Lunge - Lunges side to side
- [NEW] Hazard wall - Places wall down next to him
- Illari Outburst - Bursts directly upward
- [NEW] Mei iceblock - Enters and iceblock and emerges after its full duration
- Pharah jets - Hovers over chosen position
- Reaper TP - Teleports in place
- Reinhardt 1v1 - Only when user is mirroring Reinhardt. Dummy will swing, charge, block, and shatter to mimic a Reinhardt 1v1
- [NEW] Sigma Gravitic Flux - Sigma will fly around in the air at random and target the user. If you're looking for other ult-cancelling practice, try EATXTT!
- [NEW] Tracer Blinks - Basic Tracer AI
- [NEW] Venture Burrow - Venture burrows and then emerges with a full charge.
- Hammond Piledriver - Ball teleports into midair and then performs a piledriver.
Bottom Right - Return to Spawn [Recycle Icon]
Teleports you to spawn point and closes the menu.
Bottom - Timer/Show HUD
[NEW] Timer - Host Only
Toggling through option will reset mode timer. Default timer is 5 min before rotating to the next random map.
0 - 2 minutes [2 min]
1 - 5 minutes [5 min]
2 - Infinite [∞]
Show HUD botton will toggle HUD information off
Left side - Hero Select [Hero Icons]
Chosen hero will dictate what specialty strafes are available.
Top - Tank heroes
Middle - DPS heroes
Bottom - Support heroes
Center - Close Menu [X icon]
Closes menu and reenables movement and ability usage.
You can "replace" the menu while its open by communicating again when looking in a different direction. Note, there is a cooldown built into the game for some communication commands so this won't allow you to rapidly open and reopen the menu.
Hero Specific Tools
Wrecking Ball
Speed HUD - Top Center - Shows current move speed. Color will change to orange when user is moving fast enough for fireball.
[NEW] UI Tools - Replaces "Return to Spawn" option in bottom right of menu. Dev comment: Its not like you were going to swap off ball anyway.
0 - Double Boop [2x] - Creates a 6 meter ring denoting the spacing required to reset the boop condition. (For the unaware, an enemy cannot be booped again until 6m of separation is created or LoS is broken). Ring is red when target is incapable of being booped and green when target is boopable again.
1 - Fireball distance [Grapple icon] - Creates a 7 meter ring to denote the approximate spacing needed to get a fireball on flatground. Ring turns orange while Hammond has fireball.
2 - Piledriver AOE [PD Icon] - Create sphere with 8 meter radius to denote the AOE of piledriver
3 - None [Trashcan Icon] - No UI
Dev comment: Yes I play Ball, so he gets a lot of special treatment
Winston
[NEW] Juggle Counter - Top Center - Shows current and best juggle streak. Plays a sound when target lands on the ground. Counter shows in Green while target is airborne, Red when initially dropped, and white while on the ground. Primal duration is set to 5s, but resets with every knockback. I recommend using the "0x" buff setting so you can juggle the dummy infinitely without dealing damage.
Swapping off Winston may reset the "best" counter.
Reinhardt 1v1 AI
(Listed above)
This AI will activate when the user and dummy are both Reinhardt and the specialty strafe mode is active [Shatter Icon]. While active, enemy rein will react to your actions and will swing, shield, charge, and shatter.
Illari
[New] Pylon Testing - Illari will be damaged when at full health to allow pylon to heal her. This allows the user to test a pylon placement for LoS and range.
Doomfist
Empowered Punch - Activating block will cause dummy bot to target and shoot the user in order to provide empowered punch. NOTE: Some dummy heroes aren't very good at charging your block.
Zarya
Bubble Charge - Activating self bubble will grant Zarya 40 charge.
Lucio
Speed HUD - Top Center - Shows current move speed. [New] Now lists your top speed achieved.
Genji
[New] Blade practice - Dummy will respawn in different positions while blading. Green and red orb will spawn to signal next position dummy will spawn at. Hero will randomize from small pool. When blading against an Ana or Cassidy, dummy will use their CC ability. Dev comment: Their aim is shit. Blade duration doubled.
General
[New] Perks enabled
Generation rate maxed out. Shoot dummy to charge perk.
[New] Lobby Chat enabled