ModdedWatch: Season 3
An Overwatch Workshop Mode Called “ModdedWatch” Like But “Overwatch: The Game” But With Custom Ideas & Community Discussions
Drop In It: AP9DR
Update 3.0
- ☢SAVE THE WORLD
- ⚙HEROES REWORK
Tank
D.VA
Passive Ability
- Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received. m if you are inside your mech
- Eject: Upon Dying You Live Once Again Out of your mech
Primary Ability
- Force Eject: Eject You Out Of Your Mech, Doing so Refunds You 25% of your ultimate and boost you - {Crouch}
- Fusion Cannons: Automatic short-range spread weapons.
- Light Gun: Automatic weapon.
Ability
(Mech) Defense Matrix: Block projectiles in an area in front of you.
(Mech) Boosters: Fly in the direction you are facing.
(Mech)
Micro Missiles: Launch a volley of explosive rockets.
(Pilot) Big Shot: Launch a big energy shot from her lightgun. - {Secondery Fire}
(Pilot) Torpedo Dash: Dash toward the target location, passing through enemies along the way. - {Ability 1}
Ultimate Ability(Mech) Self Destruct: Eject and overload your mech, causing it to explode after a short time.
(Pilot) Call Mech: Call down a new mech.
ORISA
Passive Ability
- Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Primary Ability
- Augmented Fusion Driver: Automatic heat-based weapon. Deals more damage at closer range.
Ability
Halt Javelin: Launch your javelin at an enemy to stun and knock them back, slows and pulls nearby enemies to it.
Javelin Spin: Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed.
Fortify: Gain temporary health, Becoming slow, speeding you projectile, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced
Ultimate Ability
- Terra Surge: Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. Use Primary Fire to unleash the surge early.
Reinhardt
Passive Ability
Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Cursade: Using An Ability increases damage of friendly projectiles passing through it.
Primary Ability
- Rocket Hammer: Devastating melee weapon.
Ability
Charge: Charge forward and smash an enemy or more against a wall.
Fire Strike: Launch a fiery projectile.
Barrier Field: Hold {Secondery Fire} to deploy a frontal energy barrier..
Ultimate Ability
- Earthshatter: Knock down all enemies in front of you.
Roadhog
Passive Ability
Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Pig Pen: Launch a trap upon dying that Root and damages nearby enemies.
Primary Ability
- Scrap Gun: Short-range spread weapon with a medium-range shrapnel volley.
Ability
Chain Hook: Drag a targeted enemy to you.
Take a breather: Heal yourself and reduce damage taken.
Ultimate Ability
- Whole Hog: Damage and knock back enemies in front of you.
Winston
Passive Ability
- Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Primary Ability
Tesla Cannon: Electric frontal-cone weapon.
Thunderbolt: Hold Secondery Fire to charge, Winston's uses ammo to charge a long-ranged explosive lightning attack.
Ability
Jump Pack: Leap forward into the air. Landing on an enemy damages and stun them.
Barrier Projecter: Deploy a protective energy dome.
Ultimate Ability
- Primal Rage: Gain immense health, but you can only leap and punch enemies.
Wrecking ball
Passive Ability
- Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Primary Ability
- Quad Cannons: Automatic assault weapons.
Ability
Grappling Claw: Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
Roll: Transform into a ball and increase maximum movement speed.
Adaptive Shield: Create temporary personal extra health. Amount increases with more enemies nearby.
Piledriver: Slam into the ground below to damage and launch enemies upward.
Ultimate Ability
- Minefield: Deploy a massive field of proximity mines.
Zarya
Passive Ability
Role Tank: Reduces knockbacks received. Less ultimate generated by healing and damage received.
Energy: Damage blocked by barriers increases Particle Cannon damage.
Primary Ability
- Particle Cannons: Short-range linear beam weapon.
Ability
Particle Barrier: Create a damage barrier around you.
Projectile Barrier: Create a damage barrier around an ally.
Ultimate Ability
- Graviton Surge: Launch a gravity well that pulls enemies to
Damage
Ashe
Passive Ability
- Third Degree: Eneimes Set on fire take more damage, if below half health.
Primary Ability
- The Viper: Semi-automatic rifle.
Ability
Coach Gun: Blast enemies in front of you and knock yourself backwards.
Dynamite: Throw an explosive that detonates after a short delay or immediately when shot.
Ultimate Ability
- BOB: Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons
Bastion
Passive Ability
- Iroclad: removed
Primary Ability
- Configuration Recon: No Falloff damage.
Ability
Reconfigure: same as Overwatch 1, Can be hacked.
A-36 Tactical Gernade: same as currect, No self-Damage
Ultimate Ability
- Configuration Tank: same as overwatch 1, Can Be Hacked, 8 seconds duration.
Cassidy
Passive Ability
- Metel Hand: Melee Deals 80 Damage.
Primary Ability
- Peacekeeper: No Fallout damage.
Ability
Combat Roll: stuns and damage enemies you slide into.
Flashbang: Replaced with magentic gernade.
Ultimate Ability
- Deadeye: grants 90% Damage reduced.
Doomfist
Passive Ability
- The Best Defense: Doomfist generates temporary personal shields when he deals ability damage.
Primary Ability
- Hand Cannon: Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
Ability
Rising Uppercut:
Doomfist uppercuts enemies in front of him into the air.Seismic Slam:
Leap forward and smash the ground.Rocket punch:
Doomfist lunges forward and knocks an enemy back, dealing additional damage if they impact a wall.
Ultimate Ability
- [Ability Meteor Strike] Metor Strike: Doomfist leaps into the sky, then crashes to the ground, dealing significant damage