A game-mode that aims to create a 60-40 balance between Overwatch 1's and Overwatch 2's gameplay via reinstating and reworking abilities from Overwatch 1. This mode will not be updated, so you get what you get. Sorry, I tried.
General
- All heroes released after Sojourn have been disabled.
- All maps released after Malevento have been disabled.
- Elimination has been put into rotation, with Ayutthaya, Black Forest, Castillo, Ecopoint Antarctica and Necropolis being enabled.
Tanks
Orisa
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- Projectile speed increased by 30%
- Fusion Driver falloff removed
- Fusion Driver now slows the user by 25%
- Javelin Spin removed
- Protective Barrier reinstated
- Protective Barrier now lasts for 4 seconds
- Protective Barrier cooldown is now 8
- Terra Surge removed
- Lockdown added
- Lockdown creates a bubble at the targeted location that denies enemy movement and movement abilities for 8 seconds
- Enemies can still use non-movement abilities while trapped by Lockdown
Roadhog
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- Scrap Gun damage increased by 5
- Chain Hook impact damage increased by 25
- Take A Breather cooldown decreased to 6 seconds
DPSs
Ashe
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- B.O.B. generates 25% slower
Bastion
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- Health increased to 325
- Configuration: Assault renamed to Configuration: Sentry
- No longer able to move while in Configuration: Sentry
- Self-Repair reinstated
- Configuration: Artillery removed
- Configuration: Tank reinstated
Cassidy
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- Combat Roll cooldown decreased to 6 seconds
- Magnetic Grenade now stuns
Doomfist
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- Moved to the DPS role
- Health is now 300
- Ammo regeneration time increased by 25%
- Rocket Punch damage increased by 15
- Seismic Slam damage increased by 25
- Power Block charges twice as fast
Sombra
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- Increased Hack cooldown to 15 seconds
Supports
Baptiste
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- Regenerative Burst cooldown decreased to 9 seconds
Brigitte
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- Shield Bash deals 50% more knockback to enemies