Mercy Boxing Plus


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Mercy Boxing Plus is the traditional Mercy Boxing gamemode, plus some additional features!

Currently supports:

  • Scoreboard that shows the top eliminations, resurrects, deaths, highest killstreak, and the game MVP.
  • Killstreak system that gives a player different effects, and notifies when a player breaks someone's streak.
  • Revenge system that announces when a player takes revenge.
  • New Edited Maps, including all of the Control maps that are rarely played due to their large size. These maps now have a smaller playable area and fast respawns to minimize downtime. Some maps also include jump pads!
  • Team Autobalancing. When a team is 3 or more points ahead, the player with the most eliminations is handicapped. There are currently 4 handicap modes: Off, No Valkyrie, No GA When Valk, and No Rez.

Note: MVP is based on a formula that takes into account both elims and resurrects, as well as deaths. It's not just the player who kills the most!


  1. Open the Workshop Editor.
  2. Open up the first rule, "Manual Setup".
  3. Click on the "Set Global Variable(Handicap, 0)" rule in the action list.
  4. Change "Number" to a number from 0 to 3. Use the list below to decide which you want to use.


Mode 0: Handicap Mode is OFF
Mode 1: The handicapped player cannot use Valkyrie.
Mode 2: The handicapped player cannot use Guardian Angel when in Valkyrie.
Mode 3: The handicapped player cannot use Resurrect.

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Update Log (2)

This code is over 6 months old. This might mean the code has expired and will no longer function.



All 12 Control maps (plus Lunar variants, and not including Busan) have been edited to the specific needs of Mercy Boxing! These maps are generally avoided due to their size, adding significant downtime to a usually fast-paced mode.

  • Control maps have a smaller playable area, restricted by a carefully placed dome to create an interesting variety of paths and playstyles.
  • Both teams begin significantly closer together to approximately match the starting distance of the classic small Deathmatch maps.
  • Some maps include Jump Pads!


  • The killstreak sparkle effect broke long ago in a previous Overwatch patch. This has now been fixed.
  • The scoreboard updating is now less resource-intensive, and generally more responsive.
This code is over 6 months old. This might mean the code has expired and will no longer function.
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