Reaper Rework (Idea by Zalera)
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Saw a 26 day old blizzard forums post (Fan made reaper rework)
So naturally i made it for them. (they said they were a reaper main with "almost 850 hours on him")
Will The Scripts Break?
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Yes but not yet, as blizzard said they have plans for a reaper rework.
So whenever that happens its very likely to break this until a make a fix.
Reaper Reworked Abilites
Modified Wraith Form, Shadow Step And Added A Smoke Grenade
Binding: Ability 1
Projectile with speed and arc
6m explosion (no damage) releases smoke
Duration: 5 seconds, Cooldown: 19 seconds (starts on cast)
Teammates within smoke becomes invisible
Binding: Secondary (Hold not toggle)
Resource Meter, Recharge: 13 seconds, Usage 6.5 seconds
Cooldown: 1 second
Speed reduced by 40% (now 10% buff)
Recharges at 2x speed while in smoke cloud
Phased out effect duration 0.4s longer
It also some nice looking custom postion huds (Shadow Step is there cus i had to replace its cooldown with a variable, because the workshop set cooldown is bugged for shadow step)
Normal
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Inside Smoke Cloud Effect From First Person (Visible Only In First Person)
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During Wraith Form
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(During Wraith Form, First Person)
(During Wraith Form, Third Person)
Btw, nobody ask how I did the Smoke Grenade projectile. Because i honestly got no clue how it works, I just kept throwing stuff at the wall (tweaking values) until i was somewhat happy with it.
(I'm also horrible at explaining anything I do know)
Controls
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10 Comments
So i tried your code. Something was wrong with the wraith where you would lose it mid way thru the bar. Was this intentinal or a glitch? Is there a way to keep the smoke gernade but lose the other changes? sortof like a bonus ablity with no other changes?
I tested the wraith form extensively because I had to fix the issue with players that had it on hold in their settings, I never saw it end midway through.
are you sure you didn't just see the animation restart (sometimes it'll bug, ability will be active with no effects and guns still hidden)
as for the suggested change, I can add a setting for it. but do you mean with it on secondary or keeping wraith form on secondary? (I'm assuming with it on secondary so I'll make it like that until i get a reply)
i think the aninimation was reseting ill have to look into things on my end and see if i can work on a fix as well. but im wondering if theres a way to just keep reaper as normal but add the smoke gernade to his secondary fire. kinda just like a new ability that can cloud vison without making anyone invisible or anything basically you throw it out and it just clouds enemy vision.
Nothing can be done about the animation, you cant change the ability duration.
My first thought when making it was use create "Reaper Wraith Form Effect" to mimic the ability without using it, but at some point they removed the first person smoke from it so i couldn't use it.
I ended up using "Cancel Primary Action" with a press button immediately after on a loop, so there is as little downtime as possible. With a workshop phased out effect just in case.
As for the smoke grenade I've already added toggles for the rework parts separated via ability, and prior to this it already had a setting to toggle the invisible part.
Edit: Oh and the wait in the loop is required for the animation to work better despite what you might think at first. If there is no wait after the cancel before the ability is used again, then the ability continues but the animation doesn't start up again, leading to a first person without guns or smoke.
let me look into it when i get back home. i might have missed it. ill see if i can find the toggle for it. do you know what rule it was so i can look into it more? if not thats ok, just trying to narrow down my search.
workshop settings i do believe is its location, like I said the invisibility toggle was there prior to this conversation but the rework ability toggles was added half an hour after my reply to your first comment.
Invisible toggle: "Stealth Mechanic" Combo (All, Enemies, None)
Also the rule would be the first/only action in the highest rule (Global Setup). Used only for workshop settings.
Hello Spiderman31807. It's very nice workshop code. However, being able to fully charge ammo with 1 second cooldown is OP. No need to change if it's what you intended.
Ah, never occurred (always forget bout cass and reaper ability reloads unless I'm playing). Like I said the idea is from a random blizzard forums post but I can remove that by just storing the players ammo before they use it then restore it after they stop using it.
Which I will do, because your right that is way too OP, but incase that was intended by the original creator of the rework I will add a toggle in the settings for it (i have a feeling they might have overlooked that as well tho)
Thx. I'm really looking forward to seeing how Reaper will change in the future.
If anybody else wants a rework/hero made, now that you've seen what I'm capable of, I would be happy to make it. Always got too much time!