One Last Ride
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Note: Due to limitations of the Workshop, I could not recreate specific damage or healing number modifications exactly, so I eyeballed some numbers which I believe will, on average, feel and play about the same overall.
In addition, not every change was possible to recreate, but I think I got pretty darn close. Finally, if a hero doesn't have any listed changes, that means their strongest state is right now! With that in mind, let's begin!
D.Va
- Move speed penalty while firing increased from 40% to 50%
- Impact damage increased from 10 to 25
- Cooldown increased from 4 to 5 seconds
- Missile damage increased by 37%
- Cost decreased from 1540 to 1375
- Damage decreased from 250 to 50
- Cost decreased from 320 to 300
Orisa
- Cooldown reduced from 10 to 8 seconds
- Damage reduction increased from 40% to 50%
- Cost reduced from 1680 to 1500
Reinhardt
- Base armor health increased from 200 to 250
Sigma
- Damage increased from 55 to 60
- Damage increased from 70 to 80
- Stun duration now scales from 0.5 to 3s over 45 meters
- Cooldown upon recalling barrier reduced from 2 to 0.25 seconds
- Cost increased from 1960 to 2170
Wrecking Ball
- Knockback increased by 30%
- Shields gained on activation increased from 100 + 75/enemy to 100 + 100 + 100/enemy
Zarya
- Primary fire damage increased by 15%
- Cost decreased from 2100 to 1500
Ashe
- Scoped damage increased from 75 to 85.
- Initial explosion burst increased from 50 to 75 damage
- Cooldown decreased from 12 to 10 seconds
Bastion
- Damage reduction increased from 20% to 35%
- Ammo reduced from 35 to 25
- Healing per second decreased from 90 to 75
- Maximum duration increased from 3.33 to 4 seconds
- Cost decreased from 2310 to 2075
Cassidy
- Reload time decreased from 1.5 to 1.2 seconds
- Distance increased from 6 to 7.2 meters
Doomfist
- Mid-air loss of control duration increased from 0.6 to 3 seconds
- Cooldown increased from 6 to 7 seconds
- Outer ring damage increased from 15-200 to 22.5-300
- Cost decreased from 1680 to 1500
Echo
- Ammo increased from 12 to 15
- Cost decreased from 2254 to 1960
- Minimum health upon Duplicate's completion increased from 100 to 200
Genji
- Ammo decreased from 30 to 24
- Double-jump resets after climbing a wall
- Duration increased from 6 to 8 seconds
- Cost decreased from 1932 to 1200
Hanzo
- Cooldown reduced from 5 to 4 seconds
- Cooldown reduced from 10 to 8 seconds
- Damage per arrow increased from 70 to 80
- Ammo increased from 5 to 6
- Cost decreased from 1680 to 1500
Junkrat
- Direct damage increased from 120 to 130
Mei
- Initial movement slow increased from 20% to 30%
- Freeze stun increased from 1.3 to 1.5 seconds
- Ammo increased from 120 to 200
- Ammo cost per shot increased from 10 to 20
- Cooldown decreased from 12 to 10
Soldier: 76
- Healing per second increased from 35 to 40
Sombra
- Move speed bonus decreased from +65% to +50%
- Duration increased from 5 to 6
- Cost decreased from 1400 to 1250
- Hack duration increased from 5 to 6
Symmetra
- Base damage increased from 60 to 65 (Level 2 and 3 damage still double and triple beam damage output)
- Cooldown increased from 10 to 12
Tracer
- Cost decreased from 1260 to 900
- Damage increased from 350 to 400
Widowmaker
- Base damage increased from 12 to 15
- Critical hit multiplier decreased from 2.5 to 2
- Ammo decreased from 35 to 30
- Ammo cost per shot decreased from 5 to 3
- Cost decreased from 1540 to 1100
Ana
Shortly after her release in 2016, Ana got a round of buffs which brought her into the meta spotlight for the first time. Every single one of her abilities was stronger then, but unfortunately the effects of old Biotic Grenade are not really possible to recreate nicely in Workshop. In addition, the old "pre-heal" made possible by shots passing through full HP allies is similarly impossible to bring back via Workshop.
Nevertheless, Ana mains rejoice! The 30% move speed buff from Nanoboost is back*! Along with that, Sleep's original 6 second duration and Biotic Rifle's beefier impact in both the healing and damage department have returned.
- Damage increased from 70 to 80
- Healing increased from 70 to 75
- Ammo decreased from 12 to 10
- Sleep stun duration increased from 5 to 6 seconds
- Now grants 30% move speed bonus to target*
- Cost decreased from 2100 to 1300 points
* If the nanoboost target is anti-healed, the Workshop cannot easily find the recipient of Nano Boost. Therefore, the 30% move speed bonus will not apply.
Baptiste
- Healing projectile ammo increased from 10 to 12
- 50% self-healing penalty removed
- Cooldown increased from 13 to 15 seconds
- Cooldown decreased from 25 to 20
- Cost decreased from 2310 to 1750
Brigitte
Ahhh, release Brig. How (almost) none miss thee.
Infamously busted at launch, Brigitte has received (say it with me) 16 nerfs since then, most of which were possible to somewhat roll back with Workshop. Enjoy the chaos.
- Healing increased from 15 to 16
- Duration decreased from 6 to 5 seconds
- Refresh cooldown increased from 1 to 1.5 seconds
- Barrier health increased from 250 to 600 (slightly bugged to show 599 in-game)
- Cooldown upon destruction decreased from 5 to 3
- Damage increased from 5 to 50
- Stun duration increased from 0.75 to 1 seconds
- Cooldown decreased from 7 to 5 seconds
- Charges reduced from 3 to 1
- Healing changed from 110 over 2s to 150 instantaneously
- Now grants up to 75 armor based on amount of overhealing provided
- Cost decreased from 2800 to 2250
Lúcio
- Cost decreased from 2940 to 2625
Mercy
Way back in 2017, a large rework which the community would dub Mercy 2.0 came through. It quickly became apparent that Moth Mercy (another community nickname) was extremely powerful, and looking back it's not hard to see why.
Stronger staff healing, instant resurrect, and Valkyrie providing a whole host of benefits, not the least of which was Resurrect coming off cooldown 3 times as fast, all these benefits were subsequently sized down over the next few months. While the Valkyrie duration and instant rez were not quite possible to bring back, everything is is back as it was.
There is no escape from the Moth. I'm not sorry.
- Healing per second increased from 55 to 60
- Cost decreased from 1820 to 1625
- Resets Resurrect cooldown upon activation
- Resurrect cooldown decreased from 30 to 10 while Valkyrie is active.
Moira
- Healing increased from 70 to 80
- Energy ("juice") max increased by 12%
- Passive regeneration rate decreased by 12.5%
- Self healing increased from 24 to 30 per second
- No longer grants increased jump height
- Healing per second increased from 65 to 75 per second
- Cooldown increased from 8 to 10
Zenyatta
- Cost decreased from 2310 to 1650