McCassidy rework
Primary fire:
damage: 3.5-∞
damage falloff: -350%, or reverse damage falloff, increase damage with distance, now it's 3.5 of distance(must be -passive, but it dosen't fit seconadary fire)
Seconadary fire:
now shoots by 3 rounds, by 6 if button is hold
slowdowns target by 15% for 3s
Granade:
cooldown: 10s
damage: 20
repels both enemies and McCassidy
Players |
1 - 12
Categories:
Hero Adjustments
Created at:
Last updated:
Current version:
nothing new