Sigma Dodgeball + Charged
This is the original Sigma Dodgeball code, made by me back in 2019. I started over from scratch to eliminate a lot of pesky bugs and inconsistencies from back when I didn't know how to use the workshop very well.
Contains 2 gamemodes in one
- Sigma Dodgeball Classic
- Sigma Dodgeball Charged
Before the game begins, players can briefly vote for which gamemode they'd like to play.
Sigma Dodgeball Classic
Players use Accretion to throw balls at the other team. Barriers can be used to block incoming balls, and Kinetic Grasp can be used to catch. Be careful! Catch has a very brief duration, and a fairly long cooldown. Catching a ball knocks the thrower out, resets Catch cooldown, and tags a KO'ed teammate back in the game.
Sigma Dodgeball Charged
Accretion has a slightly longer cooldown, and barriers have a much longer cooldown. All players have 2 lives, meaning they can get hit twice before being KO'ed. Catch, however, has an extremely short cooldown. Catching in this gamemode does not KO the thrower or tag an ally back in. Instead it increases your charge level, which allows you to throw balls more often and at greater speeds.
In both gamemodes, win by knocking out all enemy players. A boundary sphere slowly closes in as the match progresses, so try to do so as quickly as possible! Scoring 3 KO's in one round grants Gravitic Flux, which provides an excellent opportunity to combo with a teammate.