Stadium Practice Range Tester
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Workshop Settings:
- Enemy Actions
- Enemy Healing: When you click Reload + Interact, this is how much the enemy bot will heal for
- Spawn Hero
- Ally: The ally bot that will spawn when you do Crouch + Secondary Fire
- Enemy: The enemy bot that will spawn when you do Crouch + Primary Fire
Workshop Features:
- Crouch + Primary Fire = Spawn Enemy (Selected from Workshop Settings)
- Crouch + Secondary Fire = Spawn Ally (Selected from Workshop Settings)
- Crouch + Melee = Destroy All Bots
- Note: To respawn the practice range bot, simply change the bot from that one machine thingy)
- Crouch + Reload = Set Ally Health To 1
- Used to test self healing
- Note: Passive Health Regeneration is set to False, but shields will still generate
- Reload + Primary Fire = Enemy Bots Starts To Primary Fires (Selected from Workshop Settings)
- Note: To stop the constant shooting, either destroy all bots or swap that bot to another hero
- Reload + Interact = Enemy Bots Heal (Selected From Workshop Settings)
- Will print out their original health, the new health, and how much it healed for
- Can be used to test out how much healing reduction is being applied to an enemy
- Can be used to test how much damage an enemy took in a period of time
- Primary + Secondary = Enemy Comes To You
- Can be used to see the enemy's speed (in top right corner)
Other Settings:
- Passive Health Regeneration is set to False (Shields still regenerate)
- Whenever an enemy takes damage, the value of their damage will be printed out over them
How To Get Cooldown Reduction Calculator To Work:
- Spawn an enemy bot of your character (either with the machine thingy or through the Workshop Settings)
- Use an ability
- Check the top right corner to see the difference between your usage and the bot's (might be milliseconds off)
Players |
1 - 1
Categories:
Practice Mode,
Stadium
Maps:
Practice Range
Created at:
Last updated:
Current version:
v1.0
Controls
Crouch
+
Primary Fire
Spawn Enemy Bot
Crouch
+
Secondary Fire
Spawn Ally Bot
Crouch
+
Melee
Destroy All Bots
Crouch
+
Reload
Set Ally Health To 1
Reload
+
Primary Fire
Enemy Bot Starts Primary Firing
Reload
+
Interact
Enemy Bot Heals
Primary Fire
+
Secondary Fire
Enemy Bot Comes To You
+
Spawn Enemy Bot
+
Spawn Ally Bot
+
Destroy All Bots
+
Set Ally Health To 1
+
Enemy Bot Starts Primary Firing
+
Enemy Bot Heals
+
Enemy Bot Comes To You
+
Spawn Enemy Bot
+
Spawn Ally Bot
+
Destroy All Bots
+
Set Ally Health To 1
+
Enemy Bot Starts Primary Firing
+
Enemy Bot Heals
+
Enemy Bot Comes To You
+
Spawn Enemy Bot
+
Spawn Ally Bot
+
Destroy All Bots
+
Set Ally Health To 1
+
Enemy Bot Starts Primary Firing
+
Enemy Bot Heals
+
Enemy Bot Comes To You
+
Spawn Enemy Bot
+
Spawn Ally Bot
+
Destroy All Bots
+
Set Ally Health To 1
+
Enemy Bot Starts Primary Firing
+
Enemy Bot Heals
+
Enemy Bot Comes To You
2 Comments
No heal count per second?
No, I figured people could do the math for that