Mega Heroes


The goal of Mega Heroes is fairly simple. One player on each team is randomly chosen to become a boss called a Mega Hero. These two Mega Heroes and their teams fight until all the players on one team are eliminated and the winning team gets a point. When a team gets enough points they win!

Mega Heroes

Mega Heroes are bigger, faster, and stronger than regular players. Each team will continue to respawn until their Mega Hero is eliminated, so eliminating the Mega Hero is very important if you want to win. In addition to being bigger, having better stats, and allowing their team to respawn every Mega Hero has special abilities they can use to fight the enemy team or enable their own. Different Mega Heroes have different abilities, but every Mega Hero has access to a basic set of special abilities.

Mega Hero Basic Abilities

Mega Melee

  • The Mega Hero's Quick Melee does extra damage
  • The Mega Hero's Quick Melee has much greater knockback
  • Heroes without a Quick Melee have a similar, but weaker effect on their primary fire
  • The weaker Mega Melee can't push Mega Heroes

Mega Strength

  • Mega Heroes can use their Mega Melee while holding crouch to pick up other players
  • Picked up players can be thrown or dropped
  • Throwing an enemy at another enemy does damage
  • The throw distance and damage increase the longer the ability is active
  • Mega Strength can be used on friendly players as well as enemies
  • Enemy players are forced to aim at the Mega Hero while picked up
  • Friendly players can aim freely
  • When a friendly player is picked up and takes damage some of the damage is taken by the Mega Hero instead
  • Crouching with a friendly player increases this effect
  • When using Mega Strength on an enemy player the enemy Mega Hero can use their Mega Melee to cancel it
  • When using Mega Strength on a friendly player the Mega Melee only applies a stun to the picked up player
  • When cancelling Mega Strength you can use your own Mega Strength instead of a regular melee to steal the player
  • Being stunned cancels this ability regardless of teams
  • Heroes without a Quick Melee can use this ability by holding the melee button and using their primary fire

Mega Landing

  • Mega Heroes can land near enemy players to knock them into the air and do a small amount of damage
  • This can only occur if the enemy player is on the ground
  • Landing directly on top of an enemy player does more damage

Mega Charge

  • Mega Heroes can walk straight for 1 second to do a charge attack
  • The Mega Charge increases the Mega Hero's move speed and knocks back nearby enemy players
  • Mega Meleeing during the Mega Charge knocks down any enemy hit including the enemy Mega Hero
  • Changing directions, jumping, or stopping ends the Mega Charge
  • While Mega Charging the Mega Hero has a visible cloud effect around their feet
  • A Mega Hero can partially resist the Mega Charge + Mega Melee combo by crouching before getting meleed

In addition to the basic abilities every Mega Hero has their own hero specific abilities. Most of these don't work on the enemy Mega Hero unless the ability is specifically related to the enemy Mega Hero.

Hero Based Mega Hero Abilities

Mega Ana

  • Mega Ana's grenade puts players to sleep
  • Players on Mega Ana's team can sleep at any time to heal, reduce their ability cooldowns and gain ultimate charge

Mega Ashe

  • Players killed by Mega Ashe's gun explode similarly to dynamite
  • Players damaged by Mega Ashe's dynamite are slowed
  • Mega Ashe's ultimate gives nearby friendly players their ultimates and sends them with Mega Bob

Mega Baptiste

  • Mega Baptiste's healing grenades reload his teammates' guns
  • Mega Baptiste's Regenerative Burst temporarily gives nearby teammates the ability to jump higher

Mega Bastion

  • Mega Bastion's gun reduces the ammo of enemy players damaged by it

Mega Brigitte

  • Mega Brigitte can pick up friendly players to give them temporary armor health
  • Mega Brigitte's Whip Shot is considered a partial Mega Melee and applies additional knockback. It can also be comboed with Mega Charge and be used to cancel or counter Mega Strength
  • Friendly players near Mega Brigitte gain a small amount of ultimate charge when she hits the enemy Mega Hero with her weapon
  • The ultimate charge given decreases when more friendly players are nearby

Mega Dva

  • Mega Dva can pick up friendly players to temporarily increase their maximum ammo and ability charges
  • This effect refreshes until the player is put down, effectively giving them infinite ammo while picked up
  • Friendly players can enter Dva's mech to avoid taking damage and slowly heal, but can't attack in the mech
  • When Dva's mech is destroyed her mech ability attaches players to her back and can only be used by one player
  • This version of the ability doesn't provide full damage immunity or healing, but allows the player to attack
  • Mega Dva's temporary ammo and ability charge increase can also be applied by both forms of this ability
  • The damage sharing behavior of friendly Mega Strength also applies to this ability

Mega Doomfist

  • Mega Doomfist's Mega Melee does more damage
  • Players on Mega Doomfist's team do extra damage and knockback with their quick melee attacks

Mega Echo

  • Mega Echo's sticky bombs slow enemy players damaged by them
  • Mega Echo's Flight ability launches friendly players near her into the air
  • Players on Mega Echo's team can glide in the air to fall slower and move faster

Mega Genji

  • Mega Genji's Mega Charge takes less time to activate
  • Players on Mega Genji's team can double jump

Mega Hanzo

  • Hitting an enemy with a Sonic Arrow reduces the cooldown of the next Sonic Arrow, roots the enemy hit and hacks them
  • Hitting an enemy with a Storm Arrow temporarily slows their projectiles

Mega Junkrat

  • When Mega Junkrat uses Mega Strength to throw an enemy at another enemy they both explode
  • When Mega Junkrat dies he creates a huge explosion that does significant damage to anyone nearby including the enemy Mega Hero and his teammates

Mega Lucio

  • Mega Lucio's Amped Up speed song speeds up ability cooldowns
  • Mega Lucio can pick up friendly players to apply the cooldown reduction without using Amp it Up

Mega McCree

  • Mega McCree's gun doesn't use ammo if it hits an enemy player
  • Mega McCree's Flashbang sets enemy players on fire
  • Friendly players near Mega McCree have an increased projectile speed

Mega Mei

  • Mega Mei's secondary fire freezes enemy players
  • Headshots apply a longer freeze
  • Mega Mei can pick up friendly players to give them a single use Ice Block
  • Mega Mei's Ice Block affects nearby friendly players
  • Friendly players affected by Mega Mei's Ice Block are also given a single use Ice Block

Mega Mercy

  • Friendly players picked up by Mega Mercy are healed over time
  • Mega Mercy can pick up dead friendly players to revive them with a reduced cooldown on Resurrect
  • Players near Mega Mercy heal slowly
  • Mega Mercy can pick up enemy players after their Mega Hero is eliminated to apply a Mercy status
  • The Mercy status prevents enemy players from dealing damage and allows the round to end without killing them

Mega Moira

  • Mega Moira's secondary fire pulls enemy players closer
  • Mega Moira's damage orb and ultimate shrinks enemy players
  • The effect applied by Moira's ultimate lasts longer than the effect applied by the damage orb
  • Small enemy players do less damage, move slower, and have less health
  • Mega Moira's healing orb and ultimate makes friendly players bigger
  • This effect is functionally the opposite of the one applied by her damage orbs and buffs her allies

Mega Orisa

  • Mega Orisa's Mega Landing Attack is stronger during Fortify
  • Mega Orisa's Fortify speeds up the projectiles of nearby friendly players while it's active

Mega Pharah

  • Mega Pharah can give friendly players Flight Fuel by using Jump Jet near them or picking them up
  • Flight Fuel allows players to fly similarly to Pharah

Mega Reaper

  • Mega Reaper steals health from picked up enemy players
  • Players on Mega Reaper's team gain 30% life steal on their primary fire

Mega Reinhardt

  • Mega Reinhardt's hammer knocks down enemy players

Mega Roadhog

  • Mega Roadhog's hook gets a reduced cooldown if an enemy player is hooked
  • Mega Roadhog's Take a Breather gives nearby friendly players temporary health

Mega Sigma

  • Mega Sigma's primary fire launches enemy players into the air
  • Mega Sigma's Kinetic Grasp gives nearby friendly players reduced gravity

Mega Soldier: 76

  • Friendly players near Mega Soldier: 76 gain an explosive attack when he uses Helix Rockets
  • The explosive attack triggers the next time the player does damage

Mega Sombra

  • Mega Sombra's Mega Melee hacks enemy players
  • Mega Sombra can pick up friendly players to make them invisible
  • Mega Sombra's Stealth makes nearby friendly players invisible
  • The invisibility functions similarly to Sombra's Stealth ability
  • When Mega Sombra makes a friendly player invisible they also get a single use translocator that teleports them back to Mega Sombra when used

Mega Symmetra

  • Mega Symmetra can pick up friendly players to give them shield health
  • The shield health is recoverable, but goes away after a while

Mega Torbjorn

  • Mega Torbjorn's hammer sets enemy players on fire
  • Using Overload gives nearby friendly players temporary armor
  • Mega Torbjorn's hammer is considered a partial Mega Melee and applies knockback. It can also be comboed with Mega Charge and be used to cancel or counter Mega Strength
  • Mega Torbjorn's hammer can be used to repair and upgrade friendly players

Mega Tracer

  • Mega Tracer's Recall affects nearby friendly players

Mega Widowmaker

  • Mega Widowmaker's gun knocks back enemy players
  • Headshots increase the effect and apply a knockdown
  • Players on Mega Widowmaker's team can grapple to her

Mega Winston

  • Mega Winston's primary weapon does increased damage to enemy players with high health and decreased damage to enemy players with low health
  • Mega Winston's primary weapon also applies a shock status that makes it difficult for enemies to control their hero. The effect becomes stronger as the enemy's health gets lower
  • Mega Winston's Jump Pack gives nearby friendly players Jump Pack Fuel that allows them to fly in any direction for a short time
  • Mega Winston does extra damage when throwing an enemy player at their Mega Hero

Mega Wrecking Ball

  • Mega Wrecking Ball's ball form knocks back enemy players and does damage
  • Activating Wrecking Ball's Adaptive Shield gives nearby friendly players temporary shield health and grapples
  • Mega Wrecking Ball can pick up friendly players to give them grapples
  • The grapples are somewhat similar to Wrecking Ball's grapple and allow for better mobility, but deal no damage

Mega Zarya

  • Mega Zarya can throw players further using Mega Strength
  • Mega Zarya's Mega Melee always cancels Mega Strength regardless of the picked up player's team

Mega Zenyatta

  • Mega Zenyatta can pick up friendly players to give them ultimate charge over time
  • Mega Zenyatta's teammates can look at him to gain ultimate charge over time

Super Mega Heroes

This gamemode includes an option to create a more traditional boss fight in the settings called Enable Super Mega Heroes for Team 2. Super Mega Heroes are significantly more powerful than regular Mega Heroes and perfect for setting up a 10v2 or 11v1 boss fight. Other team sizes could be used, but the default settings are optimized for 10v2 or 11v1. Health and damage modifier settings are included if you'd prefer to try balancing the Super Mega Heroes yourself.

Other Useful Information

  • Stuns are less effective on Mega Heroes
  • When a Mega Hero falls off of the map they lose 10% health and bounce back up
  • Using the unstuck button, Interact, as a Mega Hero makes you take more damage until your scale returns to normal
  • Mega Heroes recieve slightly less healing
  • If a Mega Hero leaves a new one will be chosen from the remaining players. The new Mega Hero will have the same percent health as the previous Mega Hero, so the gamemode still works in an environment where players are frequently leaving
  • Respawning reduces that team's Mega Hero's health slightly
  • Picked up friendly players can cancel Mega Strength by pressing Interact
  • There's a penalty for using Mega Strength to throw friendly players off the map
  • Mega Heroes can be resurrected. This is completely intentional. They only revive with 7.5% health
  • Dva's ultimate isn't available as a Mega Hero
  • Below 30% health Mega Heroes gain an enraged status that makes them do more damage
  • Heroes with shield health get extra shields instead of armor in their Mega Hero health pool
  • Players get 2 seconds of damage immunity immediately after respawning
  • Changing a player's team normally will overload the server. If you need to switch a player's team move them to spectator then to the other team

Using the Fancy Effects setting
Changing the Fancy Effects setting requires enabling the Workshop extensions associated with your selection in the Workshop script. There's 3 options available that have different extension requirements. Extension points can be obtained by disabling player slots or enabling only Workshop maps.

  • Basic Effects - This setting requires no extensions or extension points and can run in a 6v6 format on any map. This is the default option.
  • More Effects - This setting requires 8 extension points and enables the most noticable effects like the visible Mega Landing Attack, the Mega Charge sounds, and much more. It can run any map in a 5v5 format or a Workshop map in a 6v6 format. It requires the following extensions: Buff Status Effects, Explosion Sounds, and Kinetic Explosion Effects.
  • All the Effects - This setting requires 16 extension points and enables all of the extension effects used in the gamemode. It can run any map in a 4v4 format or a Workshop map in a 6v6 format. It requires the following extensions: Beam Sounds, Buff and Debuff Sounds, Buff Status Effects, Energy Explosion Effects, Explosion Sounds, Kinetic Explosion Effects, and Play More Effects.

These requirements are also listed at the top of the Workshop script.


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Update Log (10)

A new Mega Hero ability has been added!

  • Mega Moira's healing orbs now temporarily make her teammates bigger. This gives them extra health and damage.

Cool effects!

  • A new setting called Fancy Effects has been added that allows the gamemode to use better looking effects enabled by Workshop extensions! To use the new options provided by this setting you have to enable the correct Workshop extensions in the Workshop script. More information about this is available at the bottom of the gamemode description.

Smooth scaling!

  • The Mega Heroes now have a nice animation when they change size! At some point or another you've most likely seen a Mega Hero step on a weird piece of map geometry and start chaotically changing size like they're about to explode. That shouldn't happen anymore. This also makes it a lot harder to glitch out of the map in addition to looking nice.

Easy hosting!

  • The Mega Heroes now gain an ability to switch an enemy player to their team when the teams are unbalanced by 2 or more players! When hosting you shouldn't have to mess with the teams at all now. This can be disabled in the gamemode settings and is automatically disabled when Super Mega Heroes are enabled.
  • The gamemode now automatically restarts after the play of the game! This is also a setting that can be disabled.

Several Mega Heroes have new abilities!

  • Mega Brigitte now gives nearby teammates a small amount of ultimate charge when hitting the enemy Mega Hero! The amount of charge decreases when more friendly players are affected.
  • Mega McCree now gives nearby teammates increased projectile speed! The effect is always active, but only for players near Mega McCree.
  • Mega Winston's weapon now does extra damage to enemy players with high health, but decreased damage to enemy players with low health. His weapon also applies a shock status that makes it more difficult for the enemy player to control their hero. The status becomes stronger as the enemy's health decreases.
  • Mega Winston now does extra damage when throwing an enemy player at the enemy Mega Hero!
  • Mega Mercy can now apply a Mercy status to enemy players by picking them up after their Mega Hero is eliminated! The Mercy status prevents the enemy player from doing damage and allows the round to end without killing them.
  • Mega Sombra now gives friendly players a single use ability to translocate back to her when her invisiblity status is applied!

Some Mega Hero abilities are disruptive or confusing to use and often aren't used much as a result. A few changes have been made in this update to improve some of those abilities.

  • Mega Mei's one time use ice blocks are now given to players affected by her Mega Ice Block!
  • Mega Dva's temporary ammo and ability charge increase is now applied by her mech ability!
  • Mega Zenyatta's teammates can now look at him to gain ultimate charge over time!

Some general things not related to any specific Mega Hero were also changed.

  • Players no longer respawn at the position of their Mega Hero!

When the respawn position was originally changed it was meant to make it clearer that the Mega Hero is connected to the team's ability to respawn and I figured the Mega Hero would draw most of the attention away from the respawning players. As I've played the mode more I've found this isn't the case with many Mega Hero playstyles and it feels awful for the players. The gamemode now uses normal respawn positions by default. The previous option is available as a Workshop setting if you liked it better before.

  • The gamemode will now try to avoid picking the same player as the Mega Hero several times in a row!

The Mega Hero selection has always been random, but sometimes it seems as if the mode just wants to pick the same player over and over again. This is often annoying for the player being selected and their team, since the Mega Hero can't easily switch heroes and several of their teammates don't get to be the Mega Hero at all. This change ensures that won't happen unless there's only one player on the team!

  • The performance has been majorly improved!

Now that it doesn't crash often this doesn't seem like much, but the complexity of this mode requires constant performance improvements to keep new features from causing it to crash frequently. Usually, this is what limits the size of the updates. Recently, I found a way to dramatically increase the performance and add this mega update!

  • Mega Winston has a new ability! Using his Jump Pack now gives nearby friendly players Jump Pack Fuel that allows them to fly in any direction for a short time
  • Mega Mei has a new ability! When Mega Mei uses her Ice Block any nearby friendly players will now enter the Ice Block with her. The bug that caused the Ice Block to chaotically change size while active has also been fixed.
  • Mega Sombra's Stealth now applies her invisibility status to nearby friendly players!
  • Mega Strength now charges slower for a few seconds after throwing a player!
  • Baptiste's Immortality Field no longer heals Mega Heroes! The cooldown nerf has been removed
  • Some Mega Heroes had minor balance changes!
  • Some Mega Hero abilities now give assist credit!
  • Text now shows which players are within range of Mega Strength when a Mega Hero holds crouch!
View all updates
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