Release Sigma
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Hello again! I was requested by someone to re-create Sigma's release state from 2019 so they could feel how he used to be again, and I forgot about him entirely! So, I decided to do that today with the help of many people and friends. For this post, I added a Notes section at the bottom for you to read as its very important to take the notes i wrote into consideration!!
If there are any bugs, please tell me! I always continue updating my codes and I will with this one too.
Changes
Sigma
New Tank hero: Sigma
General
- Health reduced from 350 to 300
- Shields reduced from 200 to 100
Hyperspheres
- Explosive damage increased from 30 to 35
Kinetic Grasp
- Cooldown increased from 12 to 13 seconds
- Damage-to-health gain ratio reduced from 60% to 40%
Accretion
- Now properly sets its cooldown to 10 seconds after usage
- Stun now scales upon distance from the enemy, being 0.5s minimum and 3 seconds max. the range required to reach 3 seconds is 45 meters
- Cast time increased from 0.65 to 0.75 seconds
Experimental Barrier
- No longer has a cooldown, now has a cast time of 0.2 seconds
- Health increased from 700 to 1500
- Health regeneration rate increased from 100hp/s to 175hp/s
Gravitic Flux
- Ultimate cost increased by 4% (2100 points to 2170)
- Movement speed is reduced by 30%
- Impact slow duration increased from 0.6 to 0.9 seconds
Notes
- Experimental Barrier's health is not exactly at 1500, due to not having access to decimals, it has to be 1505
- The only 2 changes I was unable to recreate was Gravitic Flux being uncancellable, Gravitic Flux's cast time being at 0.4 seconds instead of 0.6, and Kinetic Grasp not being effected by Chain Hook and Whipshot
- Hyperspheres Explosive damage is supposed to count towards its direct damage, so it being at 35 would mean that his direct hit damage would be increased from 55 to 60
- Experimental Barrier's health regen rate may not be entirely accurate, but its very bugged right now so it should remain at 150% or lower.
Snippet
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